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Oculus Rift and DCS World Discussion


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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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I have to say that DCS is one of the top experiences in the rift so far... I'm using the hydra to add 6dot and works perfect.

 

Good job guys!

 

Really, I have been a real pit guy for a long time, but the rift allows you to jump between different aircraft without spending thousands of dollars. This is the future!

Couldn't agree with you more, DCS is great in the rift. I think the refresh rate could be better, I have to turn everything to min and I still think its too low.

 

Can you give me a blow by blow on setting up the hydra? I've tried it and it crashed DCS, would really like to try this after going to all the hassle of setting up the hydra on my rift.

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I have to say that DCS is one of the top experiences in the rift so far... I'm using the hydra to add 6dot and works perfect.

 

Good job guys!

 

Really, I have been a real pit guy for a long time, but the rift allows you to jump between different aircraft without spending thousands of dollars. This is the future!

 

This.

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Looks like they took the site down? That was quick,glad I got the file in time:)

Here is a youtube video of it in action.

 

 

 

Just found another download link here https://mega.co.nz/#!NMISWZSL!KQGyxL1SSco6QqsPl_rlVqu1QhCLBoAFgcYRjMz3qTM


Edited by blksolo

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I tried it hoping it may have been the NDA governed version used by ED and that it might fix the black borders on the current implementation. I didn't notice any difference though. My image is still too small.

 

Nice to see oculus adding more refinement. Screen to lens measurement and users eye to neck distance (pivot point) are now included.

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Does the latest RC2 update for 1.2.8 beta still need the visualizer.dll from this thread or has that been added now?

 

Thanks

 

EDIT: New visualizer.dll is still crashing the game for me. Guess I'm waiting for official support :(


Edited by KaspeR32

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EDIT: New visualizer.dll is still crashing the game for me. Guess I'm waiting for official support

 

Not working with my AMD card either...I just get a black screen ...this update did not help.

 

Yeah, I also have an AMD card, and I get a black screen without the new .dll but with it I get a crash.

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I updated my oculus sdk to the newest version and didnt need the new dll anymore

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This looks sooooo good, I am finding it hard to resist the DK2.

Come on CV1 show yourself.............

 

 

:) you can pop 40 mins down the road and try my DK2 out when she turns up Loz, if you want.

 

Think that should be enough to break your willpower. ;)

 

Cowboy10uk

 

 

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EDIT: New visualizer.dll is still crashing the game for me. Guess I'm waiting for official support

 

Not working with my AMD card either...I just get a black screen ...this update did not help.

 

Can anyone please confirm if they've got the rift working with an AMD card? It's the only other thing I can think of that would be causing the black screen.

 

I updated my oculus sdk to the newest version and didnt need the new dll anymore

 

I'm not sure I understand what you mean.. There is nothing "updated" when you get the new SDK is there? I downloaded it and it just unzips where ever I unzip it. Nothing installs or updates. The only thing that can be "updated" is the Firmware on the Rift, which there is no new version with the new SDK.

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I'm not sure I understand what you mean.. There is nothing "updated" when you get the new SDK is there? I downloaded it and it just unzips where ever I unzip it. Nothing installs or updates. The only thing that can be "updated" is the Firmware on the Rift, which there is no new version with the new SDK.

 

There are some changes,I just kinda skimmed over the details of it tho.There was no install as you said,but I did delete 0.2.5c afterwards just in case.You had to use a modified dll to make the rift work properly with DCS and sdk 0.2.5c.With sdk 0.3.1 you dont need to get any additional files because ED used 0.3.1 to make DCS Oculus ready..I dont know if this will help with a black screen problem tho.


Edited by blksolo

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Hi guys, I've ordered a DK2 which hopefully will be here in July.

 

I was wondering if anyone with a DK1 has tried using it together with Thrustmaster MFDs. I was thinking if I mounted the MFDs in the position they appear in the OR visuals, they would be easy to use and interact with the A10 MFDs.

 

While I appreciate that most of the time It will be easier to use the mouse and pointer to interact with the majority of the cockpit. I think it could add a lot to the immersion, if I could just reach out and press the buttons on the MFDs.

 

Cowboy10uk

 

 

[sIGPIC][/sIGPIC]

 

Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

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can someone comment on the current state of audio when using the rift? everyone is saying it looks good, but how does it sound in conjunction of moving your head? is there a '3d-ness' to the sound?

 

note, please comment if u are using the rift.

Sound was already 3D long time ago, even if you use a mouse to look around - sound properly reproduced in the headphones, like sound of the engines - properly positioned.

It's pretty surprising to see this question, people use 6DOF tracking with TrackIR in DCS for ages.


Edited by Mnemonic
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Hi guys, I've ordered a DK2 which hopefully will be here in July.

 

I was wondering if anyone with a DK1 has tried using it together with Thrustmaster MFDs. I was thinking if I mounted the MFDs in the position they appear in the OR visuals, they would be easy to use and interact with the A10 MFDs.

 

While I appreciate that most of the time It will be easier to use the mouse and pointer to interact with the majority of the cockpit. I think it could add a lot to the immersion, if I could just reach out and press the buttons on the MFDs.

 

Cowboy10uk

 

I would say it would be a cold day in hell before you could reliably lean forward and press the correct buttons just going by the view in the rift.

 

I think us rifters will be stuck with the mouse until some complimentary technology is released to help us.

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Yeah I would think you would need multiple cameras and markers on the mfd's to pull that off.We will get there eventually,but not now,I'm thinking 5 years on something like that being affordable.

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32 GB DDR4 3200 RAM

Oculus Rift CV1

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Can anyone please confirm if they've got the rift working with an AMD card? It's the only other thing I can think of that would be causing the black screen.

 

Can't confirm but can give negative acknowledgement that Radeon 7770 gives black screen in cockpit. This is with 1280x720, 1 Monitor, Oculus detect.

 

If I configure Stereo, No Oculus, it does show stereo undistorted cockpit. But convergence is way off. This is with the 4/8 dll.


Edited by rabidmanatee
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My 7970 works fine with OR, I do have an issue with 3d where the cockpit is great but the runway on finals is splitting into a v shape, looks like a convergence issue to me probably needs some more tweaking.

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it'd be nice if Oculus had a Setup Program that allows a user to configure all that stuff globally.

 

(ie run Oculus Setup, and go through a series of images and calibrate the display for your eyes, and if possible save individual profiles for different users).

 

Then when you boot a game, like DCS, it will load those settings for your eyes from the Oculus Rift Software. and if you need to fine tune, OR should have a Software Hotkey to adjust things on the fly.

 

Dunno how much the software has changed since the first wave of DK1's...

Might have to give it a look and submit some ideas to the OR Dev team.

 

Hopefully if not already present something similar is integrated for the Consumer Version.

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it does need something like that skate it needs to be easy for everyone to use just sliders or the like.

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