Isegrim Posted October 9, 2012 Share Posted October 9, 2012 For Muliplayer in 1.2.0 It was possible to hide units the CA slots shouldnt use in their Coalition. Example: Lets say a Convoy that will be triggered for Capturing a FARP. Now if i get into Game in a Blue CA Slot i can use all hidden Blue units. That can Destroy Multiplayer missions for Pilots in their Planes/Helicopters. Example: If the Convoy never arrives that FARP caused by a CA Slot controlling those units. The FARP never will be Captured for the KA 50 Pilots. Hope u Understand what i try to say. "Blyat Naaaaa" - Izlom Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted October 9, 2012 Share Posted October 9, 2012 This will be fixed. It changed because hiding units broke CA missions. We are looking at a another way to Hide units in the Mission Planner and the F-10 map separately. Nate 1 Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Isegrim Posted October 9, 2012 Author Share Posted October 9, 2012 Ahhh OK Thanks "Blyat Naaaaa" - Izlom Link to comment Share on other sites More sharing options...
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