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Command and Conquer control in F10 view


martin.hedin

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Could it be possible with better controls over ground units in F10 view?

 

 

For example

 

- Left click to select unit.

- Left click on ground to deselect.

- Left click and hold to form a rectangle to select various units.

 

=When a unit is selected.

- Right click on ground to define a path

- Right click on enemy to define a path and attack. (Follow the enemy and keep attacking)

- CTRL + Right click on ground to define a path with multiple waypoints.

 

It would also be nice if vehicles could navigate around buildings faster.

 

And it would be cool with a World in Conflict or Total War type of 3d birds-eye view, but that would be to much to ask.

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If I remember correctly, holding shift will allow you to place multiple waypoints. If you click near or on a road then the waypoint is latched to the road.

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  • 2 weeks later...
Could it be possible with better controls over ground units in F10 view?

 

 

For example

 

- Left click to select unit.

- Left click on ground to deselect.

- Left click and hold to form a rectangle to select various units.

 

=When a unit is selected.

- Right click on ground to define a path

- Right click on enemy to define a path and attack. (Follow the enemy and keep attacking)

- CTRL + Right click on ground to define a path with multiple waypoints.

 

It would also be nice if vehicles could navigate around buildings faster.

 

And it would be cool with a World in Conflict or Total War type of 3d birds-eye view, but that would be to much to ask.

 

I was thinking the exact thing, would make for better control.

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Does this mean we will also get unit production and base building?

 

Because that would be awesome.

 

They're already there - if you go to F-10, right click a point on the map at the same time as you hold R Ctrl + L Alt + L Win + R shift + 6 + some other key, then fast forward 12 years, there'll be an aitbase there.

 

Seriously though - player success influencing unit production is there with the resource manager, but base building is way too slow in real life to start having it appear in sim...


Edited by Weta43

Cheers.

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They're already there - if you go to F-10, right click a point on the map at the same time as you hold R Ctrl + L Alt + L Win + R shift + 6 + some other key, then fast forward 12 years, there'll be an aitbase there.

 

Seriously though - player success influencing unit production is there with the resource manager, but base building is way too slow in real life to start having it appear in sim...

 

Base building was probably a bit too extreme an idea. But having captureable assets that create resources that you can put into unit production/aircraft and ammunition for both would be great ala wargame.

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Base building was probably a bit too extreme an idea. But having captureable assets that create resources that you can put into unit production/aircraft and ammunition for both would be great ala wargame.

 

 

 

1st Operation Flashpoint and ArmA proved that this can be done with a good script support. I don't know the limits of the current lua system, but could be some fun action in DCS if we get some "Capture the Island" style game.

 

 

(Capture the Island mod, in the first Operation Flashpoint, was a wonderfull 3rd party mission with a set of script that allowed to build bases as a RTS, and conquier towns and bases, with a revenue system allowing more toys purchase. It has been continued in the series Armed Assault)

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