peyvolt Posted October 20, 2012 Share Posted October 20, 2012 Hi all: I have almost finiseh my two models,http://www.facebook.com/pages/Ejercito-Del-Aire-Dcs-World/169405133119683, I start to use notepad++ with entry and mymodels.lua, and I have copied al folders to mod folde in dcsworld. I´m learning about lua,I only changed the name wunderfulf folder and the names inside of entry and .lua, Some parts works, like loogbook, icon(not work PNG and I dónt know why),options, but the aircfrat not workin, any body knows or can explain what I have to do?,add, something to lua, add new things , ect thanks alot peyvolt Link to comment Share on other sites More sharing options...
BR55Sevas Posted October 20, 2012 Share Posted October 20, 2012 The reason can be anything, wrong symbol, missing comma. Check everything in lua very carefully. Also attach your entry.lua and %your plane%.lua and error log file. МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl Link to comment Share on other sites More sharing options...
SVKSniper Posted October 20, 2012 Share Posted October 20, 2012 Read this post Peyvolt(i think here is your problem....name your plane its F-1.....its correct??) http://forums.eagle.ru/showthread.php?t=89164&page=8 Support my work Link to comment Share on other sites More sharing options...
SkateZilla Posted October 20, 2012 Share Posted October 20, 2012 if you need help, i can help as I've sucessfully imported a few separate airframes fully. you can PM me or Package everything up and send it to me and I'll go through the LUAs. I've dealt with nearly every possible LUA Mismatch problem in the last week. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
peyvolt Posted October 20, 2012 Author Share Posted October 20, 2012 declare_plugin("Mirage-F1M by Someone", { installed = true, -- if false that will be place holder , or advertising dirName = current_mod_path, version = "1.2.1", state = "installed", info = _("Mirage F1M is Fighter Aircraft from Spanish Air Force"), binaries = { 'A10', "Cockpit_A10Common", "Cockpit_A10C", }, Skins = { { name = _("Mirage-F1M"), dir = "Skins/1" }, }, Missions = { { name = _("Mirage-F1M"), dir = "Missions", CLSID = "{8D065E75-30E2-4875-B95E-B65937864C67}", }, }, LogBook = { { name = _("Mirage-F1M"), type = "Mirage-F1M", }, }, --[[ Options = { { name = _("Mirage-F1M"), nameId = "mirage-f1m", dir = "Options", CLSID = "{MIRAGEF1-1A7B-46e4-8267-AE493975EE30}" }, },]] InputProfiles = { ["Mirage-F1M"] = current_mod_path .. '/Input/Mirage-F1M', ["Mirage-F1M_easy"] = current_mod_path .. '/Input/Mirage-F1M_easy', }, }) mount_vfs_liveries_path(current_mod_path .. "/Liveries") ---------------------------------------------------------------------------------------- make_flyable('Mirage-F1M',current_mod_path..'/Cockpit/Scripts/',{self_ID,'A-10'})--make_flyable(obj_name,optional_cockpit path,optional_fm = {mod_of_fm_origin,dll_with_fm}) --------------------------------------------------------------------------------------- dofile(current_mod_path..'/Mirage_F1M.lua') plugin_done()-- finish declaration , clear temporal data Link to comment Share on other sites More sharing options...
peyvolt Posted October 20, 2012 Author Share Posted October 20, 2012 --mounting 3d model paths and texture paths mount_vfs_model_path (current_mod_path.."/Shapes") mount_vfs_liveries_path (current_mod_path.."/Liveries") mount_vfs_texture_path (current_mod_path.."/Textures/Avionics") Mirage-F1M = { Name = 'Mirage-F1M', DisplayName = _('Mirage-F1M'), HumanCockpit = true, HumanCockpitPath = current_mod_path..'/Cockpit/', Picture = "Mirage-F1M.png", Rate = 50, -- RewardPoint in Multiplayer Shape = "Mirage-F1M", shape_table_data = { { file = 'Mirage-F1M'; life = 18; -- lifebar vis = 3; -- visibility gain. desrt = 'Mirage-F1M_destr'; -- Name of destroyed object file name fire = { 300, 2}; -- Fire on the ground after destoyed: 300sec 2m username = 'Mirage-F1M'; index = WSTYPE_PLACEHOLDER; }, { name = "Mirage-F1M_destr"; file = "Mirage-F1M-destr"; fire = { 240, 2}; }, }, mapclasskey = "P0091000024", attribute = {wsType_Air, wsType_Airplane, wsType_Fighter, Mirage, "Multirole fighters", "Refuelable" }, Categories = {"{78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F}", "Interceptor",}, ------------------------- M_empty = 7400, -- kg M_nominal = 10000, -- kg M_max = 16200, -- kg M_fuel_max = 4100, -- kg --2225 H_max = 20000, -- m average_fuel_consumption = 0.07, -- this is highly relative, but good estimates are 36-40l/min = 28-31kg/min = 0.47-0.52kg/s -- 45l/min = 35kg/min = 0.583kg/s CAS_min = 52, -- if this is not OVERAL FLIGHT TIME, but jus LOITER TIME, than it sholud be 10-15 minutes.....CAS capability in minute (for AI) V_opt = 170,-- Cruise speed (for AI) V_take_off = 64, -- Take off speed in m/s (for AI) V_land = 64, -- Land speed in m/s (for AI) V_max_sea_level = 403, -- Max speed at sea level in m/s (for AI) V_max_h = 660, -- Max speed at max altitude in m/s (for AI) Vy_max = 200, -- Max climb speed in m/s (for AI) Mach_max = 2.35, -- Max speed in Mach (for AI) Ny_min = -2, -- Min G (for AI) Ny_max = 315.3, -- Max G (for AI) Ny_max_e = 8, -- Max G (for AI) AOA_take_off = 0.12, -- AoA in take off (for AI) bank_angle_max = 60, -- Max bank angle (for AI) Link to comment Share on other sites More sharing options...
peyvolt Posted October 20, 2012 Author Share Posted October 20, 2012 has_afteburner = true, -- AFB yes/no has_speedbrake = true, -- Speedbrake yes/no nose_gear_pos = { 2.843, -1.72, 0}, -- nosegear coord main_gear_pos = { -1.578, -1.585, -1.585}, -- main gear coords tand_gear_max = 0.577, tanker_type = 2, -- Tanker type if the plane is airrefuel capable wing_area = 40, -- wing area in m2 wing_span = 14, -- wing spain in m wing_type = 0, thrust_sum_max = 8000, -- thrust in kg (44kN) thrust_sum_ab = 10000, -- thrust inkg (71kN) length = 14.447, -- full lenght in m height = 4.882, -- height in m flaps_maneuver = 0.5, -- Max flaps in take-off and maneuver (0.5 = 1st stage; 1.0 = 2nd stage) (for AI) range = 2000, -- Max range in km (for AI) RCS = 5, -- Radar Cross Section m2 IR_emission_coeff = 0.62, -- Normal engine -- IR_emission_coeff = 1 is Su-27 without afterburner. It is reference. IR_emission_coeff_ab = 1.02, -- With afterburner wing_tip_pos = {-2, 2, 7}, -- wingtip coords for visual effects nose_gear_wheel_diameter = 0.311, -- in m main_gear_wheel_diameter = 0.57, -- in m brakeshute_name = 3, -- Landing - brake chute visual shape after separation is_tanker = false, -- Tanker yes/no air_refuel_receptacle_pos = {5.583, 0.51, -0.311}, -- refuel coords engines_count = 1, -- Engines count engines_nozzles = { [1] = { pos = {-6.634, 0, -0.07}, -- nozzle coords elevation = 0, -- AFB cone elevation diameter = 0.834, -- AFB cone diameter exhaust_length_ab = 7, -- lenght in m exhaust_length_ab_K = 0.76, -- AB animation }, -- end of [1] }, -- end of engines_nozzles crew_size = 1, crew_members = { [1] = { ejection_seat_name = "pilotmirage+ejectionseat", drop_canopy_name = "Mirage-F1M_canopy", pos = {3.143,0.468,0}, canopy_pos = {3.143,0.468,0}, }, -- end of [1] }, -- end of crew_members Link to comment Share on other sites More sharing options...
BR55Sevas Posted October 20, 2012 Share Posted October 20, 2012 Mirage-F1M = { Try found difference :) and see SVKSniper link Mirage_F1M = { МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl Link to comment Share on other sites More sharing options...
peyvolt Posted October 20, 2012 Author Share Posted October 20, 2012 tahnks alot, works perfectly, I think, about Skin, all pictures and icon does´nt work why?? Link to comment Share on other sites More sharing options...
badger66 Posted October 20, 2012 Share Posted October 20, 2012 Cant wait to try one this Mirage F1 ..... love it . Link to comment Share on other sites More sharing options...
SkateZilla Posted October 20, 2012 Share Posted October 20, 2012 change the /Skins/1/ to /Themes This is my LUA Header for my test bed Airframe, which was built around the Wunderlust "template" then changed. I foudn that Using the MilitaryDesignation causes issues with the -, so i just used it's "Name". --mounting 3d model paths and texture paths mount_vfs_model_path (current_mod_path.."/Shapes") mount_vfs_liveries_path (current_mod_path.."/Liveries") mount_vfs_texture_path (current_mod_path.."/Textures/Avionics") SuperHornet = { Name = 'SuperHornet', DisplayName = _('EA-18G'), HumanCockpit = true, HumanCockpitPath = current_mod_path..'/Cockpit/', Picture = "SuperHornet.png", Rate = 40, -- RewardPoint in Multiplayer Shape = "SuperHornet", shape_table_data = { { file = 'SuperHornet'; life = 18; -- lifebar vis = 3; -- visibility gain. desrt = 'SuperHornet_destr'; -- Name of destroyed object file name fire = { 300, 2}; -- Fire on the ground after destoyed: 300sec 2m username = 'SuperHornet'; index = WSTYPE_PLACEHOLDER; }, { name = "SuperHornet_destr"; file = "SuperHornet-destr"; fire = { 240, 2}; }, }, mapclasskey = "P0091000024", attribute = {wsType_Air, wsType_Airplane, wsType_Fighter, WSTYPE_PLACEHOLDER , FA_18C, "Multirole fighters",}, Categories = {"{78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F}", "Interceptor",}, LandRWCategories = { [1] = { Name = "AircraftCarrier", }, -- end of [1] }, -- end of LandRWCategories MaxFuelWeight = "6531", MaxHeight = "18200", MaxSpeed = "1920", MaxTakeOffWeight = "25401", Picture = "FA-18A.png", Rate = "50", Shape = "f-18c", TakeOffRWCategories = { [1] = { Name = "AircraftCarrier With Catapult", }, -- end of [1] }, -- end of TakeOffRWCategoriesF}" Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
peyvolt Posted October 21, 2012 Author Share Posted October 21, 2012 (edited) oks, all works perfectly, only about human cockpit, When I start and select my aircraft to fly, dcs world crash!!!what I have to do??some example please, and anothers question abuot sound of my own aircraft, how can add new sounds for my aircraft?I have to diferents version of mirage f1, with refuel and no refual, How can ADD two models in only one mod?, thanks Edited October 21, 2012 by peyvolt Link to comment Share on other sites More sharing options...
SkateZilla Posted October 21, 2012 Share Posted October 21, 2012 It starts with the Mainpanel_unit.lua, strip it of the systems and gauges for testing purposes, once you get it in game no problems, then put the systems back. Start with this block in the mainpanel_init.lua shape_name = "<cockpit.edm>" (edm file should be in Your Modules /Shapes/ Folder) is_EDM = true new_model_format = true Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SVKSniper Posted October 21, 2012 Share Posted October 21, 2012 I have to diferents version of mirage f1, with refuel and no refual, How can ADD two models in only one mod? I think its better if you have 2 mods...I use 2 folder for my SMT and UBT version.....its better if you create lua file and search bad code..... Support my work Link to comment Share on other sites More sharing options...
peyvolt Posted October 22, 2012 Author Share Posted October 22, 2012 oks, and create new sounds for my aircraft? Link to comment Share on other sites More sharing options...
SVKSniper Posted October 23, 2012 Share Posted October 23, 2012 See in your DCS:W folder: Sounds/Effects/Aircraft......:) Support my work Link to comment Share on other sites More sharing options...
peyvolt Posted October 23, 2012 Author Share Posted October 23, 2012 I think its better if you have 2 mods...I use 2 folder for my SMT and UBT version.....its better if you create lua file and search bad code..... and how?deleting all?and writing that?I try to do many thinks but The aircraft no work with player, write here or send a example please Link to comment Share on other sites More sharing options...
SVKSniper Posted October 24, 2012 Share Posted October 24, 2012 In this folder see A-10C,Su-25T folder with sound....I think you create folder for your plane with your sound.... Support my work Link to comment Share on other sites More sharing options...
aaron886 Posted October 24, 2012 Share Posted October 24, 2012 Been working on that. No success yet. Link to comment Share on other sites More sharing options...
SkateZilla Posted October 24, 2012 Share Posted October 24, 2012 should be /Aircrafts/<Module name>/Sounds/ then you add the call line to the LUA: mount_vfs_sound_path (current_mod_path.."/Sounds") or something along those lines. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
badger66 Posted October 24, 2012 Share Posted October 24, 2012 Any idea when this mod will be released to the general public ? Link to comment Share on other sites More sharing options...
peyvolt Posted October 31, 2012 Author Share Posted October 31, 2012 anybody knows about tand_gear in lua, compression nose gear? Link to comment Share on other sites More sharing options...
SkateZilla Posted October 31, 2012 Share Posted October 31, 2012 tand_gear is the distance between the left gear tire and the right gear tire. Compression AFAIK is automatically set, you just have to Animate it in Arg 1 slot. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
peyvolt Posted November 4, 2012 Author Share Posted November 4, 2012 I try to create skin for my mirage f1m proyect, but two question, What is perfect bmp or dds?I´m working with bmp and tga?is better dds and tng?about description.lua of each skin, I do´ntk about numbers and empty like this livery = { {"A-10C_PAINT_1-a", 0 ,"a-10C_SPN_AGA_1-a",false}; {"A-10C_PAINT_1-b", 0 ,"a-10C_SPN_AGA_1-b",false};--comun a todos {"A-10C_PAINT_1-c", 0 ,"a-10C_SPN_AGA_1-c",false}; {"A-10C_PAINT_1-d", 0 ,"a-10C_SPN_AGA_1-d",false}; {"A-10C_PAINT_1-e", 0 ,"a-10C_SPN_AGA_1-e",false};--comun a todos {"A-10C_PAINT_1-f", 0 ,"a-10C_SPN_AGA_1-f",false};--comun a todos {"A-10C_PAINT_1-g", 0 ,"a-10C_SPN_AGA_1-g",false};--comun a todos {"A-10C_PAINT_1-h", 0 ,"a-10C_SPN_AGA_1-h",false}; {"A-10C_PAINT_1-i", 0 ,"a-10C_SPN_AGA_1-i",false};--comun a todos {"A-10C_PAINT_1-j", 0 ,"A-10C_SPN_Tritonal_1-j",false};--comun a todos {"A-10C_PAINT_1-k", 0 ,"a-10C_SPN_AGA_1-k",false};--comun a todos {"A-10C_PAINT_1-L", 0 ,"a-10C_SPN_AGA_1-L",false}; {"A-10_Number", 0 ,"empty",true}; {"A-10_Number_Noze_F", 0 ,"empty",true}; {"A-10_Number_Noze_T", 0 ,"empty",true}; {"A-10_Number_Wheel", 0 ,"empty",true}; } countries = {"SPN"} help Link to comment Share on other sites More sharing options...
HungaroJET Posted November 4, 2012 Share Posted November 4, 2012 (edited) tand_gear is the distance between the left gear tire and the right gear tire. Hey Skate ^ that tand_gear description is also wrong :D "atand" means: inverse tangent , so tand_gear_max = 1.0, means: 45 degrees max nose wheel rotation aside ... tand_gear_max = 3.0 means: ~ 71,56 degrees ;) if you wanna check my "description" then do not see how the nose wheel is rotating under fusalage: that's the animation see how the aircraft starts to turn left/right by rudder (with slow rolling speed) Edited November 4, 2012 by HungaroJET Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist Link to comment Share on other sites More sharing options...
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