SAM-hunter Posted November 8, 2005 Share Posted November 8, 2005 Hi everybody im a 14 yrs newbie young boy from Torino but sorry im poor in english FC is a fantastic simulator but i wanted to try another planes and weapons i bought FC/cd last week one of my friend told me Su-25 TM will flyable if i change in the meinit.xml file the humancockpit=no to yes and copy+rename su-25T kabina files to Su-39 in the shapes folder now Su-25TM works with Su-25T FM and cockpit but the special Su-25TM weapons are invisible on plane (not working) WHY ? will it works somedays ? how ? i want to try the Kh-31P against SAMs i tried in this way F-16 & F-18 too ...AGM-65s work but the LGBs & Antiradar missiles DONT would be great if the AGM-88 should work coz russian planes has the 25MPU antiradar missiles but american hasnt got any antiradar missile (i mean for players) - in MP missions this fact is a huge advantage to russian (attack)planes in a mission where long-range SAMs are operating only with russian plane (Su-25T) able the player destroy a SAM site with A-10A its impossible coz the AGM-65 has shorter range than (radar)SAMs will the AGM-88 works again like in 1.02 ? Thanks Link to comment Share on other sites More sharing options...
Guest EVIL-SCOTSMAN Posted November 8, 2005 Share Posted November 8, 2005 you sure you are 14 ? cuz i seen grown men with worse grammar than you, and they have english as there first language. Link to comment Share on other sites More sharing options...
SAM-hunter Posted November 9, 2005 Author Share Posted November 9, 2005 you sure you are 14 ? cuz i seen grown men with worse grammar than you, and they have english as there first language. Is it a compliment now or not ? :) ;) :) Link to comment Share on other sites More sharing options...
504 Wolverine Posted November 9, 2005 Share Posted November 9, 2005 The weapons are not invisible. The Su-25K, Su-25T and Su-25TMs weapons are hardcoded (for want of a better word) into the game. This means that if the Su-25TM is controlled by a human, weapons such as the R-77, Kh-35 or radar pod is dumped. This also means that no illegal weapons can be loaded onto the 25K or 25T. Alpha or one of the Devs will be able to explain it better than I can. Without these additional weapons the 25TM is the same as a 25T so I wouldnt even bother making it flyable. EDIT: the Kh-58 and Kh-25MPU are rather formidable weapons against SAM's. IIRC there is no way a Su-25TM can launch a Kh-31 IRL because it doesn't fly fast enough. IIRC the Kh-31 must be launched over a certain speed. [/url] Link to comment Share on other sites More sharing options...
SAM-hunter Posted November 9, 2005 Author Share Posted November 9, 2005 i dont understand you exactly...Su-25 K ? is it an ingame basic Su-25 or the Kuznetsov version with arrester hook ? ..like SU-39 in 1.02 ? coz the TM hasnt got a tail hook in 1.11 ! Link to comment Share on other sites More sharing options...
Guest EVIL-SCOTSMAN Posted November 9, 2005 Share Posted November 9, 2005 Is it a compliment now or not ? :) ;) :) yes, sort of, i was complimenting you on your english, especially as you are 14, and have english as presumably a second language. ;) Link to comment Share on other sites More sharing options...
504 Wolverine Posted November 9, 2005 Share Posted November 9, 2005 i dont understand you exactly...Su-25 K ? is it an ingame basic Su-25 or the Kuznetsov version with arrester hook ? ..like SU-39 in 1.02 ? coz the TM hasnt got a tail hook in 1.11 ! The Su-25K is the Su-25 in the game or as people term it, the Vanilla (plain version) As to the hook. The Su-25TM (Su-39 as you would call it) is not a carrier based aircraft, hence the removal of the hook. The carrier version is the Su-25UTG which is a 2 seat trainer used to train naval pilots on carrier landings. [/url] Link to comment Share on other sites More sharing options...
SAM-hunter Posted November 9, 2005 Author Share Posted November 9, 2005 yes, sort of, i was complimenting you on your english, especially as you are 14, and have english as presumably a second language. ;) RGR..THX..:D but lets talk about the AGM-88 ..how is/will it works in 1.11 ? Link to comment Share on other sites More sharing options...
SAM-hunter Posted November 9, 2005 Author Share Posted November 9, 2005 The Su-25K is the Su-25 in the game or as people term it, the Vanilla (plain version) As to the hook. The Su-25TM (Su-39 as you would call it) is not a carrier based aircraft, hence the removal of the hook. The carrier version is the Su-25UTG which is a 2 seat trainer used to train naval pilots on carrier landings. so ED changed Su-39/25 TM 3D files... in 1.02 Su-39 had a tail hook...& its worked with Su-33 cockpit BTW...i dont understand why ED using Su-27 FM for other planes...should be better with the Su-33 FM/cockpit---> with able2operate hook..just4 F-14, F-18, MiG-29K & more :) Link to comment Share on other sites More sharing options...
504 Wolverine Posted November 9, 2005 Share Posted November 9, 2005 so ED changed Su-39/25 TM 3D files... IRL visually the Su-25T and Su-25TM are identical so in Lock-on 1.1 the TM uses the same model as the T version in 1.02 Su-39 had a tail hook...& its worked with Su-33 cockpit Yes the Su-39 had a hook in 1.02 but the carrier capability was removed in 1.1 for realism purposes. BTW...i dont understand why ED using Su-27 FM for other planes.... They don't. The aircraft that have SFM (standard Flight Model, F-15, A-10, MiG-29, Su-27, Su-33) each have their own flight model. The AI also has their own "simplified" model. should be better with the Su-33 FM/cockpit---> with able2operate hook..just4 F-14, F-18, MiG-29K & more Adding flyable into Lock-on is not as simple as it looks. On the F-14 you have to model the backseater and the workload he does as well as the swept wings (which only the AI has). Both the F-14 and F/A-18s TAC Manuals are classified so getting first hand information on these aircraft is next to impossible. The Mig-29K... well ask Alfa about this. ;) The only other flyable that is being added to the Lock-on series is the Ka-50 attack helicopter. See ”Black Shark” for more details. After that the next flight sims for ED will be released (hopefully). [/url] Link to comment Share on other sites More sharing options...
SAM-hunter Posted November 9, 2005 Author Share Posted November 9, 2005 They don't. The aircraft that have SFM (standard Flight Model, F-15, A-10, MiG-29, Su-27, Su-33) each have their own flight model. The AI also has their own "simplified" model. Adding flyable into Lock-on is not as simple as it looks. On the F-14 you have to model the backseater and the workload he does as well as the swept wings (which only the AI has). Both the F-14 and F/A-18s TAC Manuals are classified so getting first hand information on these aircraft is next to impossible. I mean ...if i fly any Non-official AI planes in 1.11 it uses the su-27 cockpit & su-27 thrust (2 engines)...B-1 flies like a rock F-5 flies like spaceshuttle. Itsnt matter how seat is in it. F-14 a little bit heavy but its almost realistic, but i cannot downed hook if i wanna land on a carrier. I dont care of backseat. just want a working arrester hook. I tried many (changed) 3d Files in 1.02 with Su-33 cockpit. F-14 & F-18 folding wings worked with SU-33 cockpit (no another way-Ai Pilots doesnt folding up F-18 wing neither on carrier while/but F-14 does) ,F-14,F-18,Su-39,MiG-29K arrester hook too. Thats why id like an official su-33 cockpit/FM for the "flyable" AI planes. Link to comment Share on other sites More sharing options...
Weta43 Posted November 9, 2005 Share Posted November 9, 2005 It would have made sense to make the default cockpit/capabilities of the non-flyables modded to flyable that of the 33 rather than the 27 - except I guess everything would be carrier landable (assuming the hook on the model is actualy irrelevant to the landing script) Cheers. Link to comment Share on other sites More sharing options...
504 Wolverine Posted November 9, 2005 Share Posted November 9, 2005 (assuming the hook on the model is actualy irrelevant to the landing script) The hook is irrelevant to AI aircraft. Don't know about player controlled aircraft though. [/url] Link to comment Share on other sites More sharing options...
Weta43 Posted November 9, 2005 Share Posted November 9, 2005 I'm guessing it'd be irrelevant whether it's on the model or not, just whether the code for engaging the wires comes with the 33 cockpit/FM - you've seen that F5 mod with 2 afterburners coming out of a single engine? - you get 2 engines with the 27 setup flying non-flyables & presumably if they had used the 33 instead of the 27 as the default you'd have got a tailhook's code for landing as well. Cheers. Link to comment Share on other sites More sharing options...
SAM-hunter Posted November 9, 2005 Author Share Posted November 9, 2005 How about the drogue chute ? Irrelevant? I dont think so. With the Su-27 FM/cockpit you cannot use the deceleration parachute if you landed with 4xmpl.: MiG-23/25 or Su-30<--but same FM ! So i think all AI plane with Su-33 FM/cockpit not means all planes have the code for engaging the wire/able to land on a carrier or fold the wings up. U know if u press the KEY (folding wings) the plane (which hasnt got folding wings) only lifts the flaps totaly up. So i think the Su-33 FM/cockpit should be better than the SU-27 for ALL AI planes if someone want to fly an AI.-->Carrier landing+Folding Wings on the suitable/appropriate planes. Link to comment Share on other sites More sharing options...
phant Posted November 10, 2005 Share Posted November 10, 2005 SAM-hunter: http://www.vitaf.it/forum/index.php ;) Bye Phant Link to comment Share on other sites More sharing options...
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