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High Fidelity Flight Dynamics and Tech/Academic Initial Demonstration


CptSmiley

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I would love to help with this project, but alas i know nothing of coding :\

 

No better place to start! If you are motivated enough feel free to PM and I'd be happy to give you pointers in the right direction.

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Check some screenshots form NTTR Wags provided few months ago. ED seems to be working on it.

 

thx for putting me there pepec :thumbup:

Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2  

Running DCS on latest OB version 

 

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Unfortunately those are low poly static models, so nothing to see there :smilewink:

http://forums.eagle.ru/attachment.php?attachmentid=92921&d=1389475074

 

ED has been working on a new F-16 Model, they showed renders a while back, it was mentioned that it was still being worked on in the russian forums I think.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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ED has been working on a new F-16 Model, they showed renders a while back, it was mentioned that it was still being worked on in the russian forums I think.

 

F-16s on NTTR/Nellis are low poly static models. Period. Maybe that will be good as a LOD-5 model :D

A while back ? That was in 2008.

http://forums.eagle.ru/showthread.php?t=29987

 

Just like the positive priority of Su-27 and MiG-29 models :D

http://forums.eagle.ru/showpost.php?p=564263&postcount=28

The work with Su-25, Su-27 and Mig-29 is not holded. There are a positive priority.

May the THRUST be with you

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F-16s on NTTR/Nellis are low poly static models. Period. Maybe that will be good as a LOD-5 model :D

A while back ? That was in 2008.

http://forums.eagle.ru/showthread.php?t=29987

 

Just like the positive priority of Su-27 and MiG-29 models :D

http://forums.eagle.ru/showpost.php?p=564263&postcount=28

 

 

I can play this game too:

http://forums.eagle.ru/showpost.php?p=1996107&postcount=52

 

NRG-Vampire

I know that the ED F-16's development continues. I don't know the details.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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SkateZilla, may I ask you a favour?

 

1.Could you add G-indicator into the HUD?

2.Could you correct weight and climbrate according to real parameters of F16-A?

 

I corrected Weight in F-16Demo.lua and the same about thrust, but not sure if it works.

I`m asking for help, because I have no special knowledge to it by myself. I wouldn`t bother you if I could do this.

 

Best regards


Edited by Morbus
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SkateZilla, may I ask you a favour?

 

1.Could you add G-indicator into the HUD?

2.Could you correct weight and climbrate according to real parameters of F16-A?

 

I corrected Weight in F-16Demo.lua and the same about thrust, but not sure if it works.

I`m asking for help, because I have no special knowledge to it by myself. I wouldn`t bother you if I could do this.

 

Best regards

 

I don't post much on the forums but, everytime I check this thread I see either "Do this do that" or " I can't wait for this to be released" If you don't read the entire post let me reiterate simpler for all of you, this is a "mod" that is to be used as a guidance tool to put you in the right direction. You can either wait for somebody to update and add more goodies or you can simply do it yourself. Saying you don't know how to do something is an excuse not to learn how to do it. Everyone who has done something to do with this tool has taken the time to learn and get to the point they have. Majority of the people on here are dedicating their spare time to help where they can when they can, and you should appreciate what they've done for you guys so far... I'm sorry to use Morbus as an example but it seems people don't get it.

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I have a Data LUA Update Planned as well as adding 2 or 3 possibly 4 skins,

 

However I've had the FLU the last week and a half, and by time I get home from work I'm drained of energy, and I end up just going to sleep.

 

I was looking into re-building the virtual gear / suspension blocks to try and resolve the ground handling issues, but I cant do that until I'm over this flu.

 

I think I changed it to F-16C data at one point since we where using F-16C External Model, and Most of the Data I had was for F-16C,

 

If you can Link Me to a Data Sheet for the F-16A (Thrust, Weight, etc etc) I'll be happy to change the values to A Specs.

 

As for the G Indicator, I'll see if I can get a Debug Display for it to work. Should be pretty simple. and I'll just add it to the HUD Glass somewhere.

 

edit: this is what i could find at f-16.net

Engine: One Pratt & Whitney F100-PW-200 turbofan, rated at 12,240 lb.s.t. dry, 14,670 lb.s.t. full military, and 23,830 lb.s.t. with afterburning.

 

Maximum speed: Mach 2.05 at 40,000 feet. Service ceiling 55,000 feet. Maximum range 2400 miles. Initial climb rate 62,000 feet per minute.

 

Dimensions: wingspan 32 feet 9 1/2 inches, length 49 feet 3 1/2 inches, height 16 feet 8 1/2 inches, wing area 300 square feet.

 

Weights: 16,285 pounds empty, 25,281 pounds combat, 37,500 pounds maximum takeoff.

 

If this is correct, I'll convert the numbers to the systems DCS Uses.


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Confirmed data. I converted it in to meters and kilograms.

Used this convertor: http://www.unitjuggler.com/index.html

 

1.Weights empty: 16,285 pounds = 7386 kg

2.Climb rate: 62,000 feet per minute = 315 m/sec

3.Thrust with afterburner: 23,830 lb.s.t. = 10809 kg force

 

But according to F-16A manual max thrust of PW-200 is 25,000 lb (11339 kg)

 

Thrust_PW_200_800.jpgi.gif


Edited by Morbus
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I've updated the braking, and suspension. It's a fair bit better than before. I'll try to have it updated a couple times a month no promises though as far as the HUD I'm not sure how to do any of that. http://https://www.dropbox.com/s/i1wdy5gw4um94qx/entry.lua Just put that in place of the old entry in your F16Demo folder

 

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Oops! Google Chrome could not find https

 

Correct Link:

https://www.dropbox.com/s/i1wdy5gw4um94qx/entry.lua

 

 

Im still working on the suspension block data,

 

I have mount points and lengths defined, I'm just trying to figure out how I set the angle of the gear struts and stuff, because it's still very easily tipped if above 15 knots.


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Link (file 300mb) on the first page doesn`t work. Pleace, refresh it.

 

P.S. I wanted to compare CpSmile`s and SkatZilla`s updated aircrafts. The first one is more sensitive. May be I am mistaken. Or this is the result of AOA limitter.

 

P.S.S. In Open Beta 1.2.8 Trakir doesn`t work with mod.

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Link (file 300mb) on the first page doesn`t work. Pleace, refresh it.

 

P.S. I wanted to compare CpSmile`s and SkatZilla`s updated aircrafts. The first one is more sensitive. May be I am mistaken. Or this is the result of AOA limitter.

 

P.S.S. In Open Beta 1.2.8 Trakir doesn`t work with mod.

 

You're not supposed to be installing mods into the 1.2.8 open beta anyway...

 

as for TrackIR, i never setup 6DoF for the cockpit, because it wasnt built to be 6DoF

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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  • 3 weeks later...

I found this thread time ago, very good job.

It work with track ir but not 6DoF. Only delete first and last line in input/trackir.

 

Only a question. What is the aproximated landing speed?, Have problems with stop it.

 

Editing some values in entry.lua now dont block wheels with brakes.

entry.lua


Edited by bertux25
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I started learning C++ and can create simple arithmetic programs (Useing Code Blocks). But my level of codeing is too primitive to edit ''.lua'' files.

 

Could anybody give me an advice or a prompt how to add to the HUD G-indicator and Gun-cross (not-movable funnel) and which file should be edited?

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