marcos Posted October 28, 2012 Share Posted October 28, 2012 (edited) When unleashing multiple munitions on hardened targets, the first munition's explosion is destroying the second (and third sometimes) and the target is therefore not being destroyed. And airshow crowds can't be killed. Edited October 28, 2012 by marcos Link to comment Share on other sites More sharing options...
mig29movt Posted November 4, 2012 Share Posted November 4, 2012 And airshow crowds can't be killed. WTF? [sIGPIC][/sIGPIC] Waiting to build a F/A-18C home-pit... ex - Swiss Air Force Pilatus PC-21 Ground Crew SFM? AFM? EFM?? What's this? i7-5960X (8 core @3.00GHz)¦32GB DDR4 RAM¦Asus X99-WS/IPMI¦2x GTX970 4GB SLI¦Samsung 850 PRO 512GB SSD¦TrackIR 5 Pro¦TM Warthog¦MFG Crosswind Rudder Pedals Link to comment Share on other sites More sharing options...
marcos Posted November 4, 2012 Author Share Posted November 4, 2012 This is a high fidelity simulator and collateral damage is part of that IMO. Link to comment Share on other sites More sharing options...
AtaliaA1 Posted November 4, 2012 Share Posted November 4, 2012 It is complicated enough to design this type of software, with all of the systems working together (ie. TGP. TAD. Maverick Targeting System and the like) Why would anyone spend more time adding "Crowd Damage" to a sim that most want to use properly. (Rhetorical) This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit. Link to comment Share on other sites More sharing options...
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