xcom Posted October 29, 2012 Share Posted October 29, 2012 Hi, There is a bug regarding the limit of the Radius Zone. If i use Impirial system I only get 250ft max for the fire at point Radius Zone. If i use Metric system I can get upto 250m max for the fire at point Radius Zone. Obviously this is because the field max number is 250 without regard to the metric/impirial systems. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
Grimes Posted October 30, 2012 Share Posted October 30, 2012 Which artillery does this occur with? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
xcom Posted October 31, 2012 Author Share Posted October 31, 2012 I've only tested with Msta, Other Artillery tanks also need to be tested. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
msalama Posted October 31, 2012 Share Posted October 31, 2012 Which artillery does this occur with? I too noticed this a while ago, and I think it occurs with them all. And the same thing with MRLSs as well. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
Grimes Posted October 31, 2012 Share Posted October 31, 2012 Ok, I see what you mean now. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Tucano_uy Posted October 31, 2012 Share Posted October 31, 2012 I've found that 250 ft radius is a bit small, isn't it? From within the running mission the radius can be increased but for the ME, 250 feet looked a bit restricted to me. Link to comment Share on other sites More sharing options...
Druid_ Posted November 3, 2012 Share Posted November 3, 2012 (edited) I reported this a while back & it's fixed in the testers version. Distance was increased massively & hopefully it will be fixed in the next version release. Edited November 3, 2012 by Druid_ i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
vctpil Posted February 12, 2014 Share Posted February 12, 2014 Hi, Does the fire at point works with the latest version 1.2.7.xxx ? I tried, but nothing happen; Thank for your report. Vincent IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY Link to comment Share on other sites More sharing options...
Wrecking Crew Posted February 13, 2014 Share Posted February 13, 2014 Yes, no issues here, anymore. It takes a little bit of time for the arty to begin to fire -- 3-6 minutes or so. WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site. Link to comment Share on other sites More sharing options...
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