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Russian HUD


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What was updated for russian hud? Is there TTI (time to impact) counter? Can you POST SCREENSHOTS PLEASE!!!

 

PS. I know about ricardo's textures

Intel Core i5 2500k @ 4.2Ghz, 8GB Kingston HyperX @1.6GHz, Ati Radeon HD7870 2GB GDDR5, 19' 1440x900 screen

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Hmm yeah.. I wonder who will notice some of the changes to some of the Russian avionics first.

 

Nate

 

Post screens or the wrath of Genghis Khan will land on you :lol:

Intel Core i5 2500k @ 4.2Ghz, 8GB Kingston HyperX @1.6GHz, Ati Radeon HD7870 2GB GDDR5, 19' 1440x900 screen

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Hmm yeah.. I wonder who will notice some of the changes to some of the Russian avionics first.

 

Nate

HUD only displays weapon type, but not the stations.

You have the lights below the HUD for that, which in the su33 have a lil bug.

Whit a full load out the most RH lamp does not get illuminated.

 

The RWR also sounds different, as does betty.

RWR now also shows spikes from friendly radars????

Engine sounds have been tweaked to.

 

Refueling takes longer, bout 50secs per ton of fuel.

HSI Heading and Distance indicaiton to waypoint still work now in A-A mode.

 

If target designation box is over a contact radar adjusts horizontal scan to keep contact centered, not sure about the vertical though.


Edited by 159th_Falcon

[sIGPIC][/sIGPIC]

The keeper of all mathematical knowledge and the oracle of flight modeling.:)
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