MadTommy Posted November 9, 2012 Share Posted November 9, 2012 I'm looking at adding skins for FC3. But things are a little different to how they are in Ka-50 & A10c in regards to liveries. In \Eagle Dynamics\DCS World\Bazar\Liveries you have the skins. But in FC3 i cant see the skins or understand how they are loaded from the description.lua files. FC3 description.lua file: livery = { } name = "standard-1 navy" id = 2 countries = { "RUS", } DCS flyable description.lua file: livery = { {"A-10C_PAINT_1-a", 0 ,"A-10C_103th_621_1-a",true}; {"A-10C_PAINT_1-b", 0 ,"A-10C_103th_621_1-b",true}; {"A-10C_PAINT_1-c", 0 ,"A-10C_103th_621_1-c",true}; {"A-10C_PAINT_1-d", 0 ,"A-10C_103th_621_1-d",true}; {"A-10C_PAINT_1-e", 0 ,"A-10C_103th_621_1-e",true}; {"A-10C_PAINT_1-f", 0 ,"A-10C_103th_621_1-f",true}; {"A-10C_PAINT_1-g", 0 ,"A-10C_74th FS_1-g",true}; {"A-10C_PAINT_1-h", 0 ,"A-10C_81st FS(SP)_1-h",true}; {"A-10C_PAINT_1-i", 0 ,"A-10C_74th FS_1-i",true}; {"A-10C_PAINT_1-j", 0 ,"A-10C_74th FS_1-j",true}; {"A-10C_PAINT_1-k", 0 ,"A-10C_74th FS_1-k",true}; {"A-10C_PAINT_1-L", 0 ,"A-10C_81st FS(SP)_1-L",true}; {"A-10_Number", 0 ,"empty",true}; {"A-10_Number_Noze_F", 0 ,"empty",true}; {"A-10_Number_Noze_T", 0 ,"empty",true}; {"A-10_Number_Wheel", 0 ,"empty",true}; } countries = {"USA"} Does anyone know how this all works? Ideally i don't just want to add bmp files to the temp folder, but install custom skins correctly in dds via the description.lua file. Any help would be appreciated. Thanks. i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4 Link to comment Share on other sites More sharing options...
Grimes Posted November 9, 2012 Share Posted November 9, 2012 Good question, I spent a while trying to figure it out but I couldn't. So I had to resort to using the temp textures method. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Flаnker Posted November 9, 2012 Share Posted November 9, 2012 Does anyone know how this all works? Ideally i don't just want to add bmp files to the temp folder, but install custom skins correctly in dds via the description.lua file. Any help would be appreciated. Thanks. Add new skins can not, you can replace the existing ones. Put the files in a folder bazar/TempTextures Мои авиафото Link to comment Share on other sites More sharing options...
MadTommy Posted November 9, 2012 Author Share Posted November 9, 2012 Add new skins can not, you can replace the existing ones. Put the files in a folder bazar/TempTextures Do you know where the default skins are.. i cant even find them! i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4 Link to comment Share on other sites More sharing options...
Flаnker Posted November 9, 2012 Share Posted November 9, 2012 Do you know where the default skins are.. i cant even find them! Now I'm at work, I do not currently play. They lie in the archives. Look in folders "Textures" or "Liveries". I can help you out in 4 hours:) Мои авиафото Link to comment Share on other sites More sharing options...
speckfire Posted November 9, 2012 Share Posted November 9, 2012 This is exactly how I installed our squad skins for the SU-33 by renaming the textures and putting them in \bazar\temptexture I had to dig in \bazar\word\textures\texturebmpX.zip to find the appropriate texture that I wanted to replace in a specific slot. Be careful how you rename them and the type of texture used. It has to be in DDS format and you have to rename them with a .bmp at the end in the fliename only not type. example mytexturefile.bmp (in DDS format) Speed is life !!! Link to comment Share on other sites More sharing options...
MadTommy Posted November 9, 2012 Author Share Posted November 9, 2012 Cheers lads. Ideally i want to figure out how to add skins via the lua file, not overwrite. But will have a look for original files so i know what i'm dealing with. Flanker if i cant find them i'll ask again.. thanks mate. i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4 Link to comment Share on other sites More sharing options...
speckfire Posted November 9, 2012 Share Posted November 9, 2012 @MadTommy You will not be over writing any files. On the contrary, you'll be adding new files in \bazar\temptexture. The program reads the textures first from temptextures before loading them from the zip files under \bazar\world\textures If you find a way to add them via the lua file you'll be my hero :) Speed is life !!! Link to comment Share on other sites More sharing options...
MadTommy Posted November 9, 2012 Author Share Posted November 9, 2012 @MadTommy You will not be over writing any files. On the contrary, you'll be adding new files in \bazar\temptexture. The program reads the textures first from temptextures before loading them from the zip files under \bazar\world\textures If you find a way to add them via the lua file you'll be my hero :) Yeah i meant overwrite the skin.. not the file directly. I understand how the temp location works.. it gets loaded last and therefore supersedes the default file, rather than overwrite it. Cheers. i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4 Link to comment Share on other sites More sharing options...
Flаnker Posted November 9, 2012 Share Posted November 9, 2012 @MadTommy You will not be over writing any files. On the contrary, you'll be adding new files in \bazar\temptexture. The program reads the textures first from temptextures before loading them from the zip files under \bazar\world\textures If you find a way to add them via the lua file you'll be my hero :) Add new skins, not to replace the standard, it is impossible. I consulted with 3D artists from ED:( Мои авиафото Link to comment Share on other sites More sharing options...
159th_Falcon Posted November 9, 2012 Share Posted November 9, 2012 Add new skins, not to replace the standard, it is impossible. I consulted with 3D artists from ED:( All will be good when they release the new 3D models for the SU-27 and SU-33 Question is, When????? its ready. [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
MadTommy Posted November 9, 2012 Author Share Posted November 9, 2012 Add new skins, not to replace the standard, it is impossible. I consulted with 3D artists from ED:( Thank you! I wont waste my time :) i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted November 22, 2012 ED Team Share Posted November 22, 2012 nevermind :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SkateZilla Posted November 22, 2012 Share Posted November 22, 2012 yet i know people that have like 15+ skins for the F-15 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
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