Mustang Posted May 20, 2013 Author Share Posted May 20, 2013 No harm with other new cockpit textures like Su-27 or Su-25? Not at all, try it and see :) P.S: you might want to use my updated 6DOF for the older pits in 1.2.4 http://forums.eagle.ru/showpost.php?p=1747938&postcount=7 Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted May 20, 2013 Share Posted May 20, 2013 Thanks Mustang. Really appreciate your kind help. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
LeVicieux Posted October 20, 2013 Share Posted October 20, 2013 (edited) Hi guys I decided to rework the Ricardo's Su-25T pit -Ive removed the pilot picture at left side of the canopy -TV screen retextured without pilot reflections -Removed "Eagle Dynamics" on the right side of RWR (dont remember the Russian correct name) -Night Tga textures redone and recolored to be the same on all the dashboard -Russian letters version Edited November 14, 2013 by LeVicieux Link to comment Share on other sites More sharing options...
Sabre Posted November 13, 2013 Share Posted November 13, 2013 This HD package may not work anymore. I've checked Bazar\World\textures folder and there are only zip files now. Furthermore some dds are missing in those zips that are suggested by the HD pits mod, so it's risky to play 'Copy & Replace' with those zips. Sabre. Link to comment Share on other sites More sharing options...
Mustang Posted November 13, 2013 Author Share Posted November 13, 2013 (edited) I totally missed these posts :) Hi guys I decided to rework the Ricardo's Su-25T pit -Ive removed the pilot picture at left side of the canopy -TV screen retextured without pilot reflections -Removed "Eagle Dynamics" on the right side of RWR (dont remember the Russian correct name) -Night Tga textures redone and recolored to be the same on all the dashboard -Russian letters version http://www.mediafire.com/?yx8t614h82nqb4j you do realize that the mod i upped in the first post already fixes the pilot reflection and practically everything else you mention here? :doh: This HD package may not work anymore. I've checked Bazar\World\textures folder and there are only zip files now. Furthermore some dds are missing in those zips that are suggested by the HD pits mod, so it's risky to play 'Copy & Replace' with those zips. Sabre. i don't see what the issue is, i don't have any problems at all using my mod in 1.2.6 at all (heck they even work in the 1.2.7 build that i test!) Edited November 13, 2013 by Mustang Link to comment Share on other sites More sharing options...
Sabre Posted November 13, 2013 Share Posted November 13, 2013 i don't see what the issue is, i don't have any problems at all using my mod in 1.2.6 at all (heck they even work in the 1.2.7 build that i test!) Good info, Mustang. Just a short note about change in the installation routine in current v1.2.6 on the first page would be helpful. Cheers, Sabre. Link to comment Share on other sites More sharing options...
Sabre Posted November 13, 2013 Share Posted November 13, 2013 Mustang, when you have a minute, please list what original zip files your modded dds should replace in DCS's 1.2.6 /world/texture/*.zip -s. There are 387 files in your CockpitsHDTextures.zip and while I can sort most of them merely by the names still there are quite a few that are not so obvious name-wise. Thanks, Sabre. Link to comment Share on other sites More sharing options...
LeVicieux Posted November 14, 2013 Share Posted November 14, 2013 (edited) you do realize that the mod i upped in the first post already fixes the pilot reflection and practically everything else you mention here? Mmmm .... Sorry but I have already checked the original files but it doesnt contain your fix. Also about the SPO-15, I didnt managed to find the tga containing the "lamps indicators" (B, H, 10°, 30°, 50° etc...) I don't know why there are a lot of ".tga.dds" files seems to be corrupted. It would be great for me to work specialy on this file !!! Fortunately Su-25T files are OK and I managed to work with it :) So I tried to fix as possible the bad superposition of tga files of the SPO-15, (and it's a very boring work :)) I've also inverted the "H" and "B" symbols It's better but still not perfect; I reworked the illumination color too 2 pictures of a real SPO-15 and inside the DCS Su-25A Edited November 14, 2013 by LeVicieux Link to comment Share on other sites More sharing options...
71st_Mastiff Posted November 14, 2013 Share Posted November 14, 2013 Thanks mustang works great with the 6dog Peters mod and I actually feel as though I'm in the cockpit. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
HiJack Posted November 14, 2013 Share Posted November 14, 2013 (edited) This mod works great! Making your own texture path in the autoexec.cfg also work great. Makes it more easy to keep track of what modifications you have activated. You still need to rename the original texture file you are replacing. Put the texture file in a folder of its own (on your best/quickest hard-drive). I use “C:\DCSTexture” as the storage point for texture replacements. As an example I use this for Mustangs great cockpit textures Code in autoexec.cfg: -- MOD Texture Mods "C:/DCSTexture/.." table.insert(options.graphics.VFSTexturePaths, "C:/DCSTexture/CockpitsHDTextures.zip") You still need to rename the original file after each DCS update. In this example I rename the CockpitsHDTextures.zip to CockpitsHDTextures.zip.org in the original texture path. AND! Please se the path backslash is a forward slash in the autoexec.cfg file! EDIT: This is not really usable to replace a lot of files spread over a lot of folders. Works for single file mods. Edited November 15, 2013 by HiJack Link to comment Share on other sites More sharing options...
Sabre Posted November 15, 2013 Share Posted November 15, 2013 This mod works great! Making your own texture path in the autoexec.cfg also work great. Makes it more easy to keep track of what modifications you have activated. You still need to rename the original texture file you are replacing. Put the texture file in a folder of its own (on your best/quickest hard-drive). I use “C:\DCSTexture” as the storage point for texture replacements. As an example I use this for Mustangs great cockpit textures Code in autoexec.cfg: -- MOD Texture Mods "C:/DCSTexture/.." table.insert(options.graphics.VFSTexturePaths, "C:/DCSTexture/CockpitsHDTextures.zip") You still need to rename the original file after each DCS update. In this example I rename the CockpitsHDTextures.zip to CockpitsHDTextures.zip.org in the original texture path. AND! Please se the path backslash is a forward slash in the autoexec.cfg file! EDIT: This is not really usable to replace a lot of files spread over a lot of folders. Works for single file mods. HiJack, I think I'm starting to understand the installation routine now, will try it. Thanks, Sabre. Link to comment Share on other sites More sharing options...
blackbelter Posted November 16, 2013 Share Posted November 16, 2013 (edited) Hi Mustang, somehow I cannot download the file... I cannot pass the page in which ediafire asks me to key in verification. Can you share the file on some other cloud storage, please? Thanks in advance. Nvm. It fixed itself. Thanks. Edited November 17, 2013 by blackbelter Link to comment Share on other sites More sharing options...
spikenet Posted November 17, 2013 Share Posted November 17, 2013 I've been trying to get the HD textures specifically for the su25t working. I've downloaded multiple versions of different pack, ricardo's, this one etc but none will work. Any idea's? its hard to fly the su25t after using the high quality pits ricardo has done for the ka50 and a10c. Link to comment Share on other sites More sharing options...
HiJack Posted March 22, 2014 Share Posted March 22, 2014 This MOD is working great Mustang but I see ED's "CockpitsHDTextures.zip" is dated 25. November 2013, is it still up to date? Link to comment Share on other sites More sharing options...
Mustang Posted March 22, 2014 Author Share Posted March 22, 2014 This MOD is working great Mustang but I see ED's "CockpitsHDTextures.zip" is dated 25. November 2013, is it still up to date? Yes, the older cockpit models have had no changes to them since this mod was released, so it's all good. Link to comment Share on other sites More sharing options...
Falcon_S Posted August 8, 2014 Share Posted August 8, 2014 Does replacing ok with 1.2.9.10? Installation is simple, place the CockpitsHDTextures.zip into \Bazar\World\textures folder. I did as instructed but no change. Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH! Link to comment Share on other sites More sharing options...
Rapier-VCG- Posted August 18, 2014 Share Posted August 18, 2014 6-dof and this Mod.. Does this mod work with the 6-dof pit, or is this something that wasn't included in 1.2.10 update? Link to comment Share on other sites More sharing options...
doveman Posted August 24, 2014 Share Posted August 24, 2014 I'm a bit confused by this going in Bazar/World/Textures as some FC3 aircraft have their own zips in Mods\aircrafts\Flaming Cliffs\Cockpit\Resources\Model\Textures, so how does DCS decide which files to use? Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
Stealth_HR Posted September 9, 2014 Share Posted September 9, 2014 Mustang, thanks for taking the time to pack this and get the Russian pit textures in order. I was looking forward to enjoying your texture pack, but I encountered a problem. I downloaded the pack from Mediafire, pulled the entire ZIP file into my DCS:World/FC3 (Steam) installation's <DCSW installdir>/Bazar/World/Textures directory, overwrote the stock file, started up the game in a MiG-29S. Once inside I got the following artifacts: This "griddy overlay texture" does not happen with the stock texture zip. Can you help, please? The DCS version is the latest stable on steam (1.2.10, I think?) [sIGPIC][/sIGPIC] Real men fly ground attack :pilotfly: where EVERYTHING wants a piece of you :D Link to comment Share on other sites More sharing options...
Stealth_HR Posted September 29, 2014 Share Posted September 29, 2014 Can you help in any way, Mustang? [sIGPIC][/sIGPIC] Real men fly ground attack :pilotfly: where EVERYTHING wants a piece of you :D Link to comment Share on other sites More sharing options...
Mustang Posted September 29, 2014 Author Share Posted September 29, 2014 Can you help in any way, Mustang? Hi sorry for the late reply, it's been a very long time since i've looked at this mod....i'll have a look at these green 'griddy' textures later on. Link to comment Share on other sites More sharing options...
Stealth_HR Posted October 6, 2014 Share Posted October 6, 2014 Thanks! I'm sorry about pestering you with PMs, I sent that second PM without seeing that you'd replied to this!:doh: [sIGPIC][/sIGPIC] Real men fly ground attack :pilotfly: where EVERYTHING wants a piece of you :D Link to comment Share on other sites More sharing options...
Stealth_HR Posted December 4, 2014 Share Posted December 4, 2014 Mustang, have you had any time to check if there's a solution to these glitches? [sIGPIC][/sIGPIC] Real men fly ground attack :pilotfly: where EVERYTHING wants a piece of you :D Link to comment Share on other sites More sharing options...
tovivan Posted May 19, 2015 Share Posted May 19, 2015 (edited) Hi! Is this pack still current/actual/uptodate and higher res than current stock FC3 pits or is it obsolete? Thanks Edited May 19, 2015 by tovivan Link to comment Share on other sites More sharing options...
HiJack Posted September 13, 2016 Share Posted September 13, 2016 Is this mod now obsolete? :noexpression: Link to comment Share on other sites More sharing options...
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