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[F15c] How add a personnal skin helmet for one pilot only ?


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Posted

Hi there ,

 

how to I can make a helmet pilot helmet and not for all?

 

by adding in lua? F15_helmet, 0, .... F15_helmet2 for sample ??

but it does not work.

 

If someone has an idea?

[sIGPIC][/sIGPIC]

 

== http://www.3rd-wing.net ==

 

Extremmmmmmmmmmeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!

Posted (edited)

Use this as an example. In the livery folder for the 19th Fighter SQN (AK) skin (this can be done with any livery for the F-15C), open the description.lua and add the line in red:

 

livery = {

{"f15nose", 0 ,"f15_nose",true};

{"f15nose", 3 ,"f15_decol_AK",true};

{"f15bottom", 0 ,"f15_bottom",true};

{"f15bottom", 3 ,"f15_decol_AK",true};

{"f15centr", 0 ,"f15_centr",true};

{"f15wingl", 0 ,"f15_wing_l",true};

{"f15wingl", 3 ,"f15_decol_AK",true};

{"f15wingr", 0 ,"f15_wing_r",true};

{"f15stab", 0 ,"f15_stab_v",true};

{"f15stab", 3 ,"f15_decol_AK",true};

{"f15numbers", 0 ,"f15_numbers_AK",true};

{"pilot_F15_patch", 0 ,"f15_decol_empty",true}; << This can be changed to have a custom patch texture.

{"pilot_F15_00_body", 0 ,"pilot_f15_00_a",true}; << This can be changed to have a custom flight suit texture.

{"pilot_F15_00_helmet", 0 ,"INSERT_CUSTOM_TEXTURE_NAME",false};

}

 

countries = {"USA"}

 

Then just drop in your custom helmet texture into that skin's folder, and change the INSERT_CUSTOM_TEXTURE_NAME to the name of your custom helmet texture without the file extention. That's it, and it will only load on that livery when you choose it. The default F-15 helmet texture is located in "DCS World/Bazar/Textures/F-15.zip" called pilot_f15_helmet.bmp.dds. Copy, modify, and do above procedure. And texture line is set to false because that means the custom texture resides in the same folder as the description.lua. If you place in a separate mounted zip or in TempTextures line must be true.

Edited by Blaze

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted (edited)

Some other things:

 

If you add a helmet line, you must also have the pilot_F15_patch and pilot_F15_00_body lines, even if you are using the default textures. Omitting these lines while using a custom helmet will corrupt the in-game view.

 

Second, if you want to create a custom helmet, but don't want to duplicate it in every livery folder, you don't need to drop it in TempTextures or create a separate zip file. In "DCS World\Bazar\Textures" create a folder called "F-15" and copy your custom textures here. DCS World will read from that folder as if it were reading from F-15.zip.

 

Here's an example of my custom helmet:

Screen_121206_161113.jpg

Edited by Home Fries
Posted
Some other things:

 

If you add a helmet line, you must also have the pilot_F15_patch and pilot_F15_00_body lines, even if you are using the default textures. Omitting these lines while using a custom helmet will corrupt the in-game view.

They're there by default in the description.lua's for the F-15C, no need to add them they're already there...

 

Second, if you want to create a custom helmet, but don't want to duplicate it in every livery folder, you don't need to drop it in TempTextures or create a separate zip file. In "DCS World\Bazar\Textures" create a folder called "F-15" and copy your custom textures here. DCS World will read from that folder as if it were reading from F-15.zip.

Why create a new folder? Dropping it in TempTextures with the texture set to true or dropping in the livery's folder with the texture set to false is easier, no new folder needed...Pointless.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted
They're there by default in the description.lua's for the F-15C, no need to add them they're already there...

Just an observation from experimenting. Some 3rd party F-15s use the default pilot textures without adding the lines, and so these lines will need to be added in that case.

 

Why create a new folder? Dropping it in TempTextures with the texture set to true or dropping in the livery's folder with the texture set to false is easier, no new folder needed...Pointless.

Same reason I don't install everything to c:\. If I have a lot of files, such as personalized skins for other virtual squadron members (esp. for the A-10), this helps with organization.

Posted

Fair enough. :)

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

  • 4 years later...
Posted

Hey Guys I know this is an old thread but I didn't want to create a new one when this is here. I'm having a problem I created a nice helmet skin here.

 

 

pilot_helmet_VF84.png

 

So My problem is this. I named the file in the description file and I have all of the files needed in it heres the description lau below. Anyway I cant seem to get it to work. This is for the VSN F-18C that Im flying....If anyone could help me get this working I would be grateful. Thanks guys!

 

livery = {

{"F-18C_Texture1", 0, "F-18C_Texture1_VFA37CO", false},

{"F-18C_Texture2", 0, "F-18C_Texture2_VFA37CO", false},

{"F-18C_Texture3", 0, "F-18C_Texture3_VFA37CO", false},

{"F-18C_Texture4", 0, "F-18C_Texture4_VFA37CO", false},

{"F-18C_Texture5", 0, "F-18C_Texture5_VFA37CO", false},

{"F-18C_Texture6", 0, "F-18C_Texture6_VFA37CO", false},

{"F-18C__BANO1", 0, "F-18C_Texture1_VFA37LINE", false},

 

{"F-18C__NightLINEckpit", 0, "F-18C_Texture6_VFA37LINE", false},

{"F-18C_Tactnumbers", 0, "empty.tga", false},

{"pilot_F18C_body", 0, "pilot_fa-18c_bulls", false},

{"pilot_F15_00_helmet", 0 ,"pilot_f15_helmet",false};

{"pilot_F15_00_body", 0 ,"pilot_f15_00_a",false};

{"pilot_F15_00_body", 0 ,"pilot_f15_00_b",false};

{"pilot_a10_body", 0, "pilot_a10",false};

{"pilot_F15_patch", 0 ,"pilot_f15_patch_37_sqdn",false};

}

name = "VFA-37 Ragin' Bulls CO"

countries = {"USA",}

 

Thanks to HomeFries for letting me have his awesome Helmet Template....You Rock.

Posted

For the F-18C helmet use this:

 

{"pilot_F18C_helmet", 0, "hgu55", false};

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted (edited)

Badger,

 

The advice given previously was based on the F-15 object; the F/A-18 does things differently. The F15 lines in there won't hurt, but they won't do any good either. For the helmet, it is important to learn the material name so that you can assign the texture.

 

Uboats wrote a nice tool that parses the file object (objects are found in the bazar/world/shapes folder) and returns the mat names and default textures in desc.lua format. I recommend checking the box that says "save lua beside extractor" so you don't spam your dcs install with lua files it doesn't need.

 

That's what you need for doing skins going forward. For now, here's the line you need for the F/A-18:

	{"pilot_F18C_helmet", 0, "hgu55_USN", true},

and replace hgu55_USN with your custom texture and set it to false if you co-locate the texture with your desc.lua.

 

Hope this helps.

 

EDIT: Sniped by Blaze! :beer:

Edited by Home Fries
Posted (edited)

Guys I was able to get the pilot helmet working but once the pilot ejects and leaves his seat then the helmet goes back to grey color. What dds file do I need to add to the skins folder and description lau. Is it the A-10 pilots helmet...

Edited by uscstaylor
Posted (edited)

Here's a pic of my pilot in pit

 

Cockpit1.jpg

 

Then in his ejection seat :

Screen_170510_125302.jpg

 

Then in Chute...I need to find out what 2 helmet files are missing, so I can fix the helmet guys..please ...I need to 2 bmps or tga's I believe

 

Screen_170510_125350.jpg

Edited by uscstaylor
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