acino Posted January 26, 2013 Posted January 26, 2013 Hey guys! I am contemplating creating a mod that will attempt to recreate the real start-up procedure including the communication and checks with the ground crew. (Something akin to this: http://simhq.com/forum/ubbthreads.php/topics/3519800/1) I have done some coding in my life, including some in LUA, but many many years ago, so I realize the begining will be quite rough. Though, it does not seem too complicated - just adding some options in radio communication and then just playing some sound files and running checks similar to those in training missions. But anyway, the problem right now is, I don't know what the launch of A-10Cs looks in real life. When and how the communication with the ground chief commences, what is checked and discussed, and how it ends (I hope you know what I mean). I wanted to ask if somebody had a document that describes this in detail, ideally including the exact phrases used (or if there is somebody who has done this in their life). Thanks in advance!
Snoopy Posted January 27, 2013 Posted January 27, 2013 My post on this subject at simhq. The only things that happen prior to what I listed below is starting the APU and Engines, which basically goes: Pilot: Chief, 3 (APU) clear Me: 3's clear Once the APU stabilized and APU GEN is on... Pilot: Chief, 1 clear Me: 1's clear Pilot: 1's coming up Me: (Walking back to the tail of the ACFT) Pilot: 1's up and stable, chief controls clear Me: Controls Clear (pilot moves the control stick 360 degrees moving ailerons, elevators as well as rudder pedals to move the rudders. This is to check he has flight control authority with just 1 engine). Me: Controls look good, 2's clear Pilot: 2's coming up.... we then go on to do what I originally posted on simhq (below) Pilot: Chief, Flaps Clear Me (aka Crew Chief): Clear Me: Flaps at 7 Me: Flaps full down Me: Flaps full up - Speed brakes clear Me: Partial (speedbrake is partially open) Me: Full Open - clear to cycle (opens to 100% Me: cycling (moves stick left right) Me: Full closed (speedbrakes completely closed) Pilot: Flight controls Clear Me: Clear Me: Elevators up (pilot pulls back on stick moving the elevators) Me: Elevators down (pilot pushes forward on stick moving the elevators) Me: left up, right down (pilot pushes stick to the left moving the ailerons) Me: right up, left down (pilot pushes stick to the right moving the ailerons) Me: Rudders Right (pilot pushes on the rudder pedals) Me: Rudders Left (pilot pushes on the rudder pedals) Pilot: Ready on SAS Me: Ready, Kick Left (pilot tests SAS) Me: Kick Right (pilot tests SAS) Pilot: Ready on Trim Me: Ready, Elevators up (pilot uses trim hat on stick moving the elevators) Me: Elevators down (pilot uses trim hat on stick moving the elevators) Me: left up, right down (pilot uses trim hat on stick moving the ailerons) Me: right up, left down (pilot uses trim hat on stick moving the ailerons) Me: Rudders Right (pilot uses YAW trim knob) Me: Rudders Left (pilot uses YAW trim knob) Pilot: Ready Override Me: Ready, Elevators up (pilot uses trim hat on emergency flight control panel moving the elevators) Me: Elevators down (pilot uses trim hat on emergency flight control panel moving the elevators) Me: left up, right down (pilot uses trim hat on emergency flight control panel moving the ailerons) Me: right up, left down (pilot uses trim hat on emergency flight control panel moving the ailerons) Pilot: Trim's in the green (presses TO trim button) Me: Looks good here Me: Ready on the right (run to right main wheel, watch the brake) Me: Pumping Pilot: Skid Off Me: Pumping Me: Ready on the right (move to left main wheel, watch the brake) Me: Pumping Pilot: Skid on Me: Pumping Pilot: Heats off, ready on the right Me: (Actuate the lift transducer, watch left slat to make sure extends) lefts good Pilot: Rights good, heat coming on Me: (Check lift transducer, AOA vein, pitot tube) Heats good Pilot: heat coming off v303d Fighter Group Discord | Virtual 303d Fighter Group Website
acino Posted January 27, 2013 Author Posted January 27, 2013 Thanks a lot! I just want to make sure I understand it correctly, when it says "Me: Partial (speedbrake is partially open)", does it mean you first tell him "partial" and he opens the speedbrake partially, or he first performs the action and you tell him what you see?
OttoPus Posted January 27, 2013 Posted January 27, 2013 This, integrated with some animated ground crew, would be a step forward in immersion and simulation fidelity :pilotfly:. Motion capture systems are not so pricey today :smilewink: :
zaelu Posted January 27, 2013 Posted January 27, 2013 +1 to life around plane on ground. we should have at least the cars and some people connecting wires and fuel lines... maybe upon rearm some cool rearming animations. maybe a third party should do this... I am sure people will pay for it. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
acino Posted January 27, 2013 Author Posted January 27, 2013 So far, I am not considering any animation of the crew chief and stuff, mostly because I have zero knowledge on modelling, animation and/or how difficult it would be to implement a brand new animation (i.e. marshaling) into DCS. Perhaps someone has this knowledge and would be interested in executing this; perhaps we could found a team that would try to accomplish this mod. P.S. If anyone (coders, modellers, animators) would be intersted in cooperation, make sure you drop me a message!
Konrad Friedrich Posted January 27, 2013 Posted January 27, 2013 Motion capture systems are not so pricey today :smilewink: : Right. To be precise you need little more then: a camera, the will to learn Motion Capturing and Blender 2.65. Blender is open source software and developed to remarkably high standards. An artist friend who has worked with 3D Max now abandoned it because it offers little more functionality and is fabulously expensive... However, I do not think that motion capturing is necessary to animate a ground crew. Non linear animation should be good enough to animate your characters walking around. Unfortunately I'm not that good with Blender and have no experience with motion capturing. Otherwise, I would be there. A ground crew would be great for the immersion of the simulation! But if you need a decent Photoshop artist - drop me a note.
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