Bahger Posted February 1, 2013 Posted February 1, 2013 In a DCSW A-10C mission I have an armor group that has to accomplish a specific task at its WP4, which triggers a victory message for the player. However, if this armor group suffers >50% losses, the player should lose the mission because his CAS has been ineffective. The problem is that, with even >50% losses, the armor group picks itself up after a long pause and moves forward to accomplish its mission, which can result in a muddled outcome, i.e. both a defeat and a possible victory for the player. I want it to retreat or to abandon its mission. I wonder if this is what "Switch Waypoint" is for? But what if the unit is between waypoints? If "retreat" or "withdraw" is not modelled, can I get the unit to turn tail and run back to a previous WP after it has sustained >50% losses? And what might be the way to associate this action with a trigger that I can use to generate a radio message? Thanks!
Grimes Posted February 2, 2013 Posted February 2, 2013 With the 1.2.3 patch note release you will notice a little thing labeled: "Scripting Engine: Added "Mission" Task for ground groups" Of the many things this feature allows, the most obvious is the ability to change the groups active waypoints based on scripts. With an upcoming version of Mist it is likely that it will include a simple "group go to point" script command for ground AI. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Frostie Posted February 2, 2013 Posted February 2, 2013 Why not after 50% loss deactivate the group and replace it with a small retreating group in its place "[51☭] FROSTIE" #55 51st PVO "BISONS" Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Bahger Posted February 2, 2013 Author Posted February 2, 2013 Frostie, what a brilliant idea! Of course, the hard part would be to match the size of the retreating group to that of the beaten-up original group. Grimes, will any of the functionality you mention be available through the ME, or will it be for .lua Jedi only?
Grimes Posted February 2, 2013 Posted February 2, 2013 Its going to be a LUA command that uses Mist (http://forums.eagle.ru/showthread.php?t=98616) However we do try to make the commands in Mist as simple as possible and its basically a "text based trigger action." The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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