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Posted

just out of curiosity, when do you guys normally slow down, deploy landing gear, and engage full flaps? do you do it early or wait till you are closer to the runway?

 

i have been playing this game for months now and i'm still playing the training missions......just to dial in my x-52 profile and to become very familiar with controls before i start playing missions. i land every time just for practice. but landing takes a while cause i come in slow at a distance.

 

thanks for all the knowledge you give guys

Posted

Get into the habit of performing a Run-and-Break. Much more fun and saves a lot of time as well :)

 

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Posted

Nicely done Viper, kudos on the music as well! :thumbup:

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Posted

nice. i agree, faster and more fun. i'll give it a shot right now. watching that video makes me realize how bad my graphics suck. i need to update

Posted

I lower gear and flaps at 480km/h.

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Posted

A slightly more technical answer (I'm not saying Viper is wrong):

 

You lower your flaps and landing gear when you know that you will not over-g them during your landing procedure. While this is N/A for most FC aircraft, it is a real considerations.

 

Most landing procedures already have this built in, so you don't need to worry about it if you're doing things right (or at least, not horribly wrong).

 

quick question about that vid....you slow down during the first turn.....then deploy gear and flaps on the approach after the second turn?

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Posted

thanks tharos. i did notice that anything over around 200 knots, you cant lower your flaps. built in safety i presume? but you can still hit the flaps at some point and then slow down enough to where they "automatically" deploy.

 

i was mostly curious how you more experienced guys do it.......during multiplayer, when in a rush, ect.

Posted

I never use flaps in combat - in the Su-25 you do have a combat setting for the flaps, but I don't use that aircraft.

 

There is indeed a safety built in. Should you do something bad to the flaps or other systems, like over-g-ing them, they would probably blow closed from air pressure if you go fast enough.

 

thanks tharos. i did notice that anything over around 200 knots, you cant lower your flaps. built in safety i presume? but you can still hit the flaps at some point and then slow down enough to where they "automatically" deploy.

 

i was mostly curious how you more experienced guys do it.......during multiplayer, when in a rush, ect.

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Posted

Nice vid Viper... You listen to that while flying? Sounds like fun... The video reminded me I've been forgetting to deploy the parachute..... :(

 

Since I'm new to DCS World/FC3, I've been practicing landings this weekend as well on the F15.

 

As a test to your question about speed at which to deploy gear/flaps..... I was around 300 knots and would continually press the gear button while slowing down. The gear actuated right after I dropped below 250.

 

I set up a landing mission on which I'm about 30 miles out to sea lined up for the runway at Batumi. Until I can stick landings on a regular basis, I'll use this. My next challenge will be to approach from the coastline north and south of Batumi like the Visual Procedures .PDF that comes with the game shows for that runway. It's been fun learning this!

Steve (Slick)

 

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Posted

i've been flying all day and have tried different things with landings. i've come in pretty hot to get the gear and flaps down with the air brake........hit the run way with it still on. havent crashed yet

 

not sure what i was doing before? maybe practicing ILS landings i guess. got into the habit of it.

 

flaps in combat could be beneficial? never even heard of it

Posted
The video reminded me I've been forgetting to deploy the parachute.....

 

If I wasn't so newb I would have known that the F15 doesn't use a parachute in this game..... :wallbash:

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Posted
If I wasn't so newb I would have known that the F15 doesn't use a parachute in this game..... :wallbash:

 

Nor in real life :)

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Posted

In FC3 you have to do a horrible landing in order to crash.

 

In the Mustang and A-10C it's another story.

Practice straight in approaches, pattern approaches, overhead brakes and emergency landings.

You will soon learn when to use each method.

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Posted

hmm..

 

so... next time my gear gets stuck down, is should rotate and do some negative Gs

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Posted

:megalol: Nice...

Steve (Slick)

 

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Posted

If you wanna do it nice and gentle (granny style), hit downwind separated from the rwy by 1/4 to half a mile doing 250 kts (500 kph) at 800ft. Abeam the end of the runway, power to idle, drop the gear and 1 notch of flaps and begin a decent rate of 800-1000 fpm. Make your turn to final keeping 180 - 200 kts by adding some power. Don't square the turn unless you need to. Before rolling out on final add the last notch of flaps as well as speedbrake if SOP for the aircraft type. On final keep whatever speed that roughly equates to 10 AOA. Power back to idle over the numbers. Flare only slightly. Done. Viper's technique is much more fun.

Posted

thanks for the suggestions. i find myself just coming in hot if i happen to be approaching the runway straight on. if i come in from the side i use viper's technique. all in all.........i'm just doing whatever needs doing

Posted
thanks tharos. i did notice that anything over around 200 knots, you cant lower your flaps. built in safety i presume? but you can still hit the flaps at some point and then slow down enough to where they "automatically" deploy.

 

i was mostly curious how you more experienced guys do it.......during multiplayer, when in a rush, ect.

 

I usually deploy flaps when slow enough, because I dont want my flight path marker to pop up suddenly. When I get slow enough, I place the FPM a bit below the runway threshold, then deploy flaps, so the fpm will slide up right onto the threshold.

(regarding the planes that have an FPM of course, if I remember correctly, the SU doesn't have one, I don't fly it very often)

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Posted

Here's a trick that i needed a long time to figure out. When you're on final aproach, as always, the velocity vector (small green thingie in the middle), shows where' your airplane is heading. If you put that velocity vector above the runway, that's where the airplane will go. So, when you're going down, put the velocity vector at the beginning of the runway (where it's a bit darker because of all the skid marks), that's where your airplane will go, don't worry just yet about diving nose into it. When you're getting closer, don't adjust your aoa by putting the nose up or down, adjust the speed with the throttle, what i also didn't know for a long time was how to properly use aoa. It's really intuitive, just look at the 0 in the middle, that's what you want it to be at. So, how do you get there? Well, you see strange markings like / \ and \ /. Imagine those as arrows. / \ points up, which means your nose should go up, and thus you should decrease speed, as the aircraft's nose goes up from your velocity when you decrease speed. (and straightens up with velocity when you speed up).

Now the last part which is mostly wtfvbbbdsg part because most people think that they should point their nose up when they land. That's a lie, don't point your nose up... Don't believe me? Check the manual to see what aoa is too big when you're taking off. For most planes it's about 10 to 15 degrees, in f16 i think your aoa is 12 to 16 degs. So what does that mean? It means you should actually aim your velocity vector below the horizon, different aircrafts have different sweetspots, f16 for example has 4 degrees below the horizon, which means you should point your nose/velocity vector there, (it looks like a dashed line), and when you land, your aircraft will still be decelerated because physics that's why (you're actually "looking up with the nose as in the movies when you land at that spot". And then you gently push the controls down when your airspeed is at a minimum. This doesn't go for just f16, it goes for pretymuch every airplane, i hope i've cleared a lot of confusion that newbies have. Thankyou :)

Posted
When you're getting closer, don't adjust your aoa by putting the nose up or down, adjust the speed with the throttle, what i also didn't know for a long time was how to properly use aoa.

 

This is a very common beginner misconception. In a stable flight condition you don't adjust speed with your throttle, you adjust speed with your pitch and associated trim. With throttles you adjust the rate of descent. That isn't particular to landing, it goes for in-flight trim too.

 

Once you have your plane in landing configuration on final you set the speed with pitch trim to the desired approach speed (as directed by AOA indicator for example) and then use throttles to adjust the descent angle so that the plane will come down at the start of the runway. Unless you are throttling up or down a lot, your speed will stay the same.

 

(If you do throttle up or down by a large amount, your speed will eventually be the same again. It's just that inertia will cause some oscillations around the set speed. You would handle the stick and adjust pitch to prevent oscillations, but not change trim if you want to end up at the same speed.)

 

Now the last part which is mostly wtfvbbbdsg part because most people think that they should point their nose up when they land. That's a lie, don't point your nose up...
I don't know what you're trying to get at here. You have to flare, otherwise it's going to be a hard landing.

 

Don't believe me? Check the manual to see what aoa is too big when you're taking off. For most planes it's about 10 to 15 degrees, in f16 i think your aoa is 12 to 16 degs.
Of course, you mustn't pull the nose up until the tail strikes the runway. That's what these limits are about.

 

So what does that mean? It means you should actually aim your velocity vector below the horizon
Um, if your velocity vector is above the horizon you're gaining altitude which isn't very conducive to landing. I think you mean the nose. Where your TVV is pointed relative to your nose is related only through many variables.
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