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Posted

I'd certianly hope so... It's a pretty important point in rotor dynamics.

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Posted

Hmmm...and I thought Mast Bumping was an event in the Gay Olympics.

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Airdog

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Posted

I thought about it again and ask me the question how we can "see" if we have low-g load on the chopper. IRL one would feel low-g and can stop that maneuver and/or do control inputs to "load" the rotor system again. So the only method in-game would be to prevent low-g on all cost?

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Posted

Good point... Maybe have some debris in the cockpit that becomes airborne at low g. :)

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Posted

For those who don't know exactly what mast bumping is, check this out. Actually, from 6:00 - 7:30 should do it.

 

Click for youtube video.

 

The key thing to remember is that the fuselage isn't really 'flying', it's just hanging underneath the rotor system (which is doing all the work). So if you (and your fuselage) are in low/zero G, the rotor system is just cruising along doing it's own thing until the load (you) is replaced by returning to ~1G.

NSDQ

Posted

That is exactly the issue in real life as well.. There is no way to ascertain if you are in low-G... No gauge or tool to show you this and this is why it is such an insidious danger... Interestingly enough, the Robinson R22 and R44 have the exact same issue.. (Actually ANY helicopter using the same type of teeter rotor system has the issue) So the first thing my flight instructor told me was "Read what it says on the T-handle." A T-handle is Robinson's replacement for a real stick in their helicopters and it has a sticker right on the T-handle that says basically "DON'T MAKE LOW G MANEUVERS"

 

So don't climb and then push the stick forward rapidaly causing a Low-G situation to occur.. They really stress, nice flowing SMOOTH actions at all times...

"Pride is a poor substitute for intelligence."

RAMBO

Posted

In real life life you don't need a gauge, your arse will let you know if you are approaching 0.5G... it feels terrible! :)

 

The Huey is actually fairly agile (though not compared to something like a BlackHawk) and can be thrown around quite vigorously.

 

Wingovers can be pulled well past 90 degrees Angle of Bank... the pilot just needs to keep the disc loaded by keeping collective in and 'pulling' the aircraft through the maneouvre.

 

- Bear

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Posted
In real life life you don't need a gauge, your arse will let you know if you are approaching 0.5G... it feels terrible! :)

 

- Bear

Exactly, you will feel your stomach starting to travel slowly up to your throat. There's definitely no need for a gauge for that :lol:

Posted (edited)
the pilot just needs to keep the disc loaded by keeping collective in and 'pulling' the aircraft through the maneouvre.

This is the key to prevention of mast bump. Don't unload the rotor - EVER. :thumbup:

 

I'm seriously looking forward to the Huey - raw seat-of-the-pants rotorcraft flying. The Ka-50 is positively easy to fly by comparison.

 

Best regards,

Tango.

Edited by Tango
Posted
Hmmm...and I thought Mast Bumping was an event in the Gay Olympics.

 

OT.

I thought They only did this in the Navy when passing the ecuater? (mast Bumping):pilotfly::megalol:

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  • 4 weeks later...
Posted

What I learned from the video. In case of emergency, unload rotor, apply full and abrupt roll cyclic until rotor departs, then you can bail out.

Posted
I'd certianly hope so... It's a pretty important point in rotor dynamics.

 

really? you WANT a design flaw modelled in a sim? what, so you can crash just because its cool?

 

sorry mate I don't get it - and I'm not trying to have a go at you or anything but I don't think have a major design flaw is an important part of simming an aircraft. Why would you want to fly it then, if you know that at any time the rotors could come off and you turn into a stone? :doh:

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Posted
really? you WANT a design flaw modelled in a sim? what, so you can crash just because its cool?

 

sorry mate I don't get it - and I'm not trying to have a go at you or anything but I don't think have a major design flaw is an important part of simming an aircraft. Why would you want to fly it then, if you know that at any time the rotors could come off and you turn into a stone? :doh:

 

Why not have the design flaw in the sim (ulator), besides, Rico is the kind of pilot that runs around singing a pilots favorite song..."antic-i-pation is making me wait"

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Posted
really? you WANT a design flaw modelled in a sim?

 

Of course the limitations (and consequences of exceeding them) would and should be modeled, all the more reason to fly it realistically. This is a sim, after all.

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"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted
really? you WANT a design flaw modelled in a sim? what, so you can crash just because its cool?

 

sorry mate I don't get it - and I'm not trying to have a go at you or anything but I don't think have a major design flaw is an important part of simming an aircraft. Why would you want to fly it then, if you know that at any time the rotors could come off and you turn into a stone? :doh:

Yeah, that's exactly what we want. If it was part of the design, it should be in the sim. It doesn't matter if it detracts from the aircraft. More importantly, it adds an added challenge to flying the airplane.

  • Like 1

If you aim for the sky, you will never hit the ground.

Posted

Mate, I think just:

 

1. flying it; and

2. surviving in a warzone (full of Migs, SU25s, KA50s, SAMs, AAA, etc)

 

should be more than enough to challenge you. :P

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