IonicRipper Posted February 13, 2013 Posted February 13, 2013 I remember seeing somewhere that ED has plans to make an AH-64 module (unless i'm mistaken with a 3rd party dev.) Either way, it got me thinking... How do you guys think they would make a two-man aircraft simulator? Would we have to switch between positions? Would the second place be occupied by the AI? I'm guessing online, with a friend, would be pretty cool but I for my part am more of an offline player. Any thoughts? i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
droz Posted February 13, 2013 Posted February 13, 2013 This has long been a desire of the community, back from the original Lock-On days. The short answer, We don't really know. We don't even know if it's possible, but we haven't really been told anything much about it either. Windows 7 64bit AMD FX 8350 4.0GHZ 16BG Ram EVGA Geforce 760 GTX 2GB
BRooDJeRo Posted February 13, 2013 Posted February 13, 2013 (edited) At the moment no, maybe the new EDGE engine will be better suited for it. I also think the devs would like a stable singleseater network environment too before evolutionairy steps are taken. It might need a full redevelopment of the current engine in which case its better to think about these things in EDGE if its even possible in EDGE. And even further down the road, does the knowledge to create it even exist in the first place. Creating something functional is one, but what does it do under stress. Edited February 13, 2013 by BRooDJeRo
Ali Fish Posted February 13, 2013 Posted February 13, 2013 anything is possible with the right coding is it not ? it is definetly the holy grail of interactive flightsim experiences that i seek. one day... one day... and what a marvelous addition to any training expereince that could/would/should be. [sIGPIC][/sIGPIC]
Bluedrake42 Posted February 13, 2013 Posted February 13, 2013 um... isn't the new huey supposed to be multi-seat multiplayer? lol 1 http://www.youtube.com/bluedrake42 Subscribe to me
BRooDJeRo Posted February 13, 2013 Posted February 13, 2013 Anno 2013 you need to ask yourself the question if its cost-effective first. Redev the current engine costs money. As a standard part of World it means its a free item. So perhaps as a seperate module, but that might not be possible in the current setup. A new engine is being worked on, so why put alot of effort (= money) in the old engine to make it work. That means less budget for other things like extensive bughunting before release resulting in less stable clients etc. making the circle of missery complete again.
Lord_Pyro Posted February 13, 2013 Posted February 13, 2013 Some voices told that this has already been accomplished by belsimtec. (Huey, like bluedrake said) 1 [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic70340_1.gif[/sIGPIC]
DAZnBLAST Posted February 13, 2013 Posted February 13, 2013 I crave the Harrier GR9 one day, it's role on the battlefield fits in beautifully with the airframe's already available in DCS flyable and AI (excluding the P51, not sure why this airframe was created in a modern battlefield)! My Hangar: F16C | FA18C | AH64D | F14A/B | M2000C | AV8B | A10C/ii | KA50/iii | Chinook | UH1H | Gazelle | FC3 | CA | Supercarrier My Spec: Obsidian750D Airflow | Z690 Tomahawk | 12700K | 32GB DDR4 Vengeance @3600 | RTX3080 12GB OC | ZXR PCIe | WD Black 2TB SSD | Log X56 | Log G502 | TrackIR | 1 badass mutha
sobek Posted February 13, 2013 Posted February 13, 2013 um... isn't the new huey supposed to be multi-seat multiplayer? lol Yes, but not initially. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Nickhawk Posted February 13, 2013 Posted February 13, 2013 (edited) anything is possible with the right coding is it not ? it is definetly the holy grail of interactive flightsim experiences that i seek. one day... one day... and what a marvelous addition to any training expereince that could/would/should be. Yes it is... i remember the good old days playing Janes AH-64D Longbow 2 with a friend in Co-op... so it is possible or was possible 15 years ago... lol But compared with the DCS fidelity Longbow 2 was more Arcade then a Sim, but flying the Apache with a friend in the pit... men that was so cool! :pilotfly: Edited February 13, 2013 by Nickhawk [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic62339_2.gif[/sIGPIC] AMD Phenom II x4 965 | Gainward GTX 570 Phantom 1280MB | 8GB DDR3-RAM | Win7 64bit | TM Warthog | CH Pro Pedals
Manuel Posted February 13, 2013 Posted February 13, 2013 Is there no "update" Thread about Edge? It would be well worth it! PC: Asus P8Z77-M Mainboard; Intel i5-3570K (4x3,4Ghz) mit Scythe Mugen 3 CPU Kühler; 16Gb Corsair XMS3 1600Mhz; Nvidia GTX570 1280mb; Samsung 830 SSD; Samsung HDD Flight Sim Gear: TM Warthog; Saitek Pro Pedals; TM Cougars on an 19" screen; TrackIR 5 w/ trackclip pro; Logitech G35 headset
Adreu Posted February 14, 2013 Posted February 14, 2013 Yes it is... i remember the good old days playing Janes AH-64D Longbow 2 with a friend in Co-op... so it is possible or was possible 15 years ago... lol I remember flying over a LAN I'd set up with friends, two AH-64D Longbows piloted by two people in each Longbow, pilot and gunner; escorting a Blackhawk. The mission involved the Blackhawk transporting a team of Rangers, the Longbows hovered in order to cover the Blackhawk, which landed under cover of darkness. The Rangers jumped out of the Blackhawk and made their way to a bridge where they planted explosives. We had to keep them safe in enemy territory, lots of fighting using night vision. Even the pilot of the Blackhawk was able to use his gun and we eventually egressed back to safer lands while watching the bridge blowing up. Lots of fun and like Nickhawk says it was done 15 years ago and it worked brilliantly.
mjeh Posted February 14, 2013 Posted February 14, 2013 I doubt edge will matter for dual cockpit implementation, as far as I understand edge is a graphical engine mostly impacting terrain and effects. After all, multiple player aircraft would still have to work over the caucasus map, which uses the old TFCSE engine. IMHO it makes more sense to keep the implementation of the aircraft (avionic systems, flight model, cockpit and airframe 3d model) separate from the graphics engine, otherwise all the modules (a-10, p-51, ka-50, fc3, ca, mig-21, ...) would have to be rewritten to work with the new engine
Ali Fish Posted February 14, 2013 Posted February 14, 2013 I doubt edge will matter for dual cockpit implementation, as far as I understand edge is a graphical engine mostly impacting terrain and effects. After all, multiple player aircraft would still have to work over the caucasus map, which uses the old TFCSE engine. IMHO it makes more sense to keep the implementation of the aircraft (avionic systems, flight model, cockpit and airframe 3d model) separate from the graphics engine, otherwise all the modules (a-10, p-51, ka-50, fc3, ca, mig-21, ...) would have to be rewritten to work with the new engine indeed. ive seen edge related to in other similar aspects too. edge shhould not have anything to do with any parts of the aircraft. it would make 3rd party modding incredibly inefficient. Edge will be of a modular variety, just like your aircraft. Edge will be designed that way for 3rd party purposes i presume. [sIGPIC][/sIGPIC]
Britchot Posted February 14, 2013 Posted February 14, 2013 I remember flying over a LAN I'd set up with friends, two AH-64D Longbows piloted by two people in each Longbow, pilot and gunner; escorting a Blackhawk. The mission involved the Blackhawk transporting a team of Rangers, the Longbows hovered in order to cover the Blackhawk, which landed under cover of darkness. The Rangers jumped out of the Blackhawk and made their way to a bridge where they planted explosives. We had to keep them safe in enemy territory, lots of fighting using night vision. Even the pilot of the Blackhawk was able to use his gun and we eventually egressed back to safer lands while watching the bridge blowing up. Lots of fun and like Nickhawk says it was done 15 years ago and it worked brilliantly. We used to jump on the LRSD insertions but I would fly the Blackhawk and my friend would crew my gun via LAN. It greatly appealed to us because he was a former door gunner on Blackhawks and we were both operators in a LRS Detatchment at the time. We also did the pilot/gunner and left/right seat in both the AH-64 and OH-58D. Those were fun times back in '97 :thumbup: [sIGPIC][/sIGPIC] CPU - Intel 8088 @ 4.77 MHz; Memory - 128KB; 360KB double-sided 5 1/4" full-height floppy disk drive; 10MB Seagate ST-412 hard drive JG-1 MiG-21bis Checklist
BRooDJeRo Posted February 14, 2013 Posted February 14, 2013 (edited) I doubt edge will matter for dual cockpit implementation, as far as I understand edge is a graphical engine mostly impacting terrain and effects. After all, multiple player aircraft would still have to work over the caucasus map, which uses the old TFCSE engine. IMHO it makes more sense to keep the implementation of the aircraft (avionic systems, flight model, cockpit and airframe 3d model) separate from the graphics engine, otherwise all the modules (a-10, p-51, ka-50, fc3, ca, mig-21, ...) would have to be rewritten to work with the new engine Ofcourse it will matter... Current engine: 2 cores EDGE: multicore = moar resources + airfield parkingspace lights. It will finaly make use of ALL your hardware. How can you say it wont matter? Edited February 14, 2013 by BRooDJeRo
mjeh Posted February 14, 2013 Posted February 14, 2013 (edited) Ofcourse it will matter... Current engine: 2 cores EDGE: multicore = moar resources + airfield parkingspace lights. It will finaly make use of ALL your hardware. How can you say it wont matter? Erhm? The question is whether or not it is possible to implement a multiple seat cockpit aircraft for multiple players in the DCS environment. How many cores the engine runs on, how efficiently the engine runs, whether it takes advantage of "all of your hardware" etc has nothing to do with this, other than possibly allowing it to run more smoothly. But again, that is another point entirely. On a side note, where do you take your information that EDGE will use more than two processor cores from? Edited February 14, 2013 by mjeh
KeyCat Posted February 15, 2013 Posted February 15, 2013 (edited) We used to jump on the LRSD insertions but I would fly the Blackhawk and my friend would crew my gun via LAN. It greatly appealed to us because he was a former door gunner on Blackhawks and we were both operators in a LRS Detatchment at the time. We also did the pilot/gunner and left/right seat in both the AH-64 and OH-58D. Those were fun times back in '97 :thumbup: Indeed! Had some of my best co-op MP experiences in LB 2 piloting a AH-64D with my friend as gunner. Hope to experience it again in DCS, someday! BTW: ED had some experimental code for 2 seaters in original LockOn that you could fly in LAN mode. /KC Edited February 15, 2013 by KeyCat
KLR Rico Posted February 15, 2013 Posted February 15, 2013 EDGE = the on-the-edge-of-the-horizon magical solution to all of DCS's woes. "Never fear, EDGE is near!" i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
Eihort Posted February 17, 2013 Posted February 17, 2013 Bah! Us old farts were tooling around in DI's Helo sims in all the polygonal glory with front/back seat on DIAL-UP. This is one of the things modern sims are severely lacking, DCS included.
Recommended Posts