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Posted

I remember seeing somewhere that ED has plans to make an AH-64 module (unless i'm mistaken with a 3rd party dev.)

 

Either way, it got me thinking... How do you guys think they would make a two-man aircraft simulator? Would we have to switch between positions? Would the second place be occupied by the AI? I'm guessing online, with a friend, would be pretty cool but I for my part am more of an offline player. Any thoughts?

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Posted

This has long been a desire of the community, back from the original Lock-On days. The short answer, We don't really know. We don't even know if it's possible, but we haven't really been told anything much about it either.

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Posted (edited)

At the moment no, maybe the new EDGE engine will be better suited for it. I also think the devs would like a stable singleseater network environment too before evolutionairy steps are taken. It might need a full redevelopment of the current engine in which case its better to think about these things in EDGE if its even possible in EDGE. And even further down the road, does the knowledge to create it even exist in the first place. Creating something functional is one, but what does it do under stress.

Edited by BRooDJeRo
Posted

anything is possible with the right coding is it not ?

 

it is definetly the holy grail of interactive flightsim experiences that i seek. one day... one day... and what a marvelous addition to any training expereince that could/would/should be.

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Posted

Anno 2013 you need to ask yourself the question if its cost-effective first. Redev the current engine costs money. As a standard part of World it means its a free item. So perhaps as a seperate module, but that might not be possible in the current setup. A new engine is being worked on, so why put alot of effort (= money) in the old engine to make it work. That means less budget for other things like extensive bughunting before release resulting in less stable clients etc. making the circle of missery complete again.

Posted

I crave the Harrier GR9 one day, it's role on the battlefield fits in beautifully with the airframe's already available in DCS flyable and AI (excluding the P51, not sure why this airframe was created in a modern battlefield)!

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Posted
um... isn't the new huey supposed to be multi-seat multiplayer? lol

 

Yes, but not initially.

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Posted (edited)
anything is possible with the right coding is it not ?

 

it is definetly the holy grail of interactive flightsim experiences that i seek. one day... one day... and what a marvelous addition to any training expereince that could/would/should be.

 

Yes it is... i remember the good old days playing Janes AH-64D Longbow 2 with a friend in Co-op... so it is possible or was possible 15 years ago... lol

 

But compared with the DCS fidelity Longbow 2 was more Arcade then a Sim, but flying the Apache with a friend in the pit... men that was so cool! :pilotfly:

Edited by Nickhawk

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Posted

Is there no "update" Thread about Edge? It would be well worth it!

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Posted
Yes it is... i remember the good old days playing Janes AH-64D Longbow 2 with a friend in Co-op... so it is possible or was possible 15 years ago... lol

 

I remember flying over a LAN I'd set up with friends, two AH-64D Longbows piloted by two people in each Longbow, pilot and gunner; escorting a Blackhawk. The mission involved the Blackhawk transporting a team of Rangers, the Longbows hovered in order to cover the Blackhawk, which landed under cover of darkness. The Rangers jumped out of the Blackhawk and made their way to a bridge where they planted explosives. We had to keep them safe in enemy territory, lots of fighting using night vision. Even the pilot of the Blackhawk was able to use his gun and we eventually egressed back to safer lands while watching the bridge blowing up. Lots of fun and like Nickhawk says it was done 15 years ago and it worked brilliantly.

Posted

I doubt edge will matter for dual cockpit implementation, as far as I understand edge is a graphical engine mostly impacting terrain and effects. After all, multiple player aircraft would still have to work over the caucasus map, which uses the old TFCSE engine.

 

IMHO it makes more sense to keep the implementation of the aircraft (avionic systems, flight model, cockpit and airframe 3d model) separate from the graphics engine, otherwise all the modules (a-10, p-51, ka-50, fc3, ca, mig-21, ...) would have to be rewritten to work with the new engine

Posted
I doubt edge will matter for dual cockpit implementation, as far as I understand edge is a graphical engine mostly impacting terrain and effects. After all, multiple player aircraft would still have to work over the caucasus map, which uses the old TFCSE engine.

 

IMHO it makes more sense to keep the implementation of the aircraft (avionic systems, flight model, cockpit and airframe 3d model) separate from the graphics engine, otherwise all the modules (a-10, p-51, ka-50, fc3, ca, mig-21, ...) would have to be rewritten to work with the new engine

 

indeed. ive seen edge related to in other similar aspects too. edge shhould not have anything to do with any parts of the aircraft. it would make 3rd party modding incredibly inefficient.

 

Edge will be of a modular variety, just like your aircraft. Edge will be designed that way for 3rd party purposes i presume.

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Posted
I remember flying over a LAN I'd set up with friends, two AH-64D Longbows piloted by two people in each Longbow, pilot and gunner; escorting a Blackhawk. The mission involved the Blackhawk transporting a team of Rangers, the Longbows hovered in order to cover the Blackhawk, which landed under cover of darkness. The Rangers jumped out of the Blackhawk and made their way to a bridge where they planted explosives. We had to keep them safe in enemy territory, lots of fighting using night vision. Even the pilot of the Blackhawk was able to use his gun and we eventually egressed back to safer lands while watching the bridge blowing up. Lots of fun and like Nickhawk says it was done 15 years ago and it worked brilliantly.

 

We used to jump on the LRSD insertions but I would fly the Blackhawk and my friend would crew my gun via LAN. It greatly appealed to us because he was a former door gunner on Blackhawks and we were both operators in a LRS Detatchment at the time. We also did the pilot/gunner and left/right seat in both the AH-64 and OH-58D. Those were fun times back in '97 :thumbup:

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Posted (edited)
I doubt edge will matter for dual cockpit implementation, as far as I understand edge is a graphical engine mostly impacting terrain and effects. After all, multiple player aircraft would still have to work over the caucasus map, which uses the old TFCSE engine.

 

IMHO it makes more sense to keep the implementation of the aircraft (avionic systems, flight model, cockpit and airframe 3d model) separate from the graphics engine, otherwise all the modules (a-10, p-51, ka-50, fc3, ca, mig-21, ...) would have to be rewritten to work with the new engine

 

Ofcourse it will matter...

 

Current engine: 2 cores

EDGE: multicore

 

= moar resources + airfield parkingspace lights. It will finaly make use of ALL your hardware. How can you say it wont matter?

Edited by BRooDJeRo
Posted (edited)
Ofcourse it will matter...

 

Current engine: 2 cores

EDGE: multicore

 

= moar resources + airfield parkingspace lights. It will finaly make use of ALL your hardware. How can you say it wont matter?

 

Erhm? The question is whether or not it is possible to implement a multiple seat cockpit aircraft for multiple players in the DCS environment. How many cores the engine runs on, how efficiently the engine runs, whether it takes advantage of "all of your hardware" etc has nothing to do with this, other than possibly allowing it to run more smoothly. But again, that is another point entirely.

 

On a side note, where do you take your information that EDGE will use more than two processor cores from?

Edited by mjeh
Posted (edited)
We used to jump on the LRSD insertions but I would fly the Blackhawk and my friend would crew my gun via LAN. It greatly appealed to us because he was a former door gunner on Blackhawks and we were both operators in a LRS Detatchment at the time. We also did the pilot/gunner and left/right seat in both the AH-64 and OH-58D. Those were fun times back in '97 :thumbup:

 

Indeed!

 

Had some of my best co-op MP experiences in LB 2 piloting a AH-64D with my friend as gunner. Hope to experience it again in DCS, someday!

 

BTW: ED had some experimental code for 2 seaters in original LockOn that you could fly in LAN mode.

 

/KC

Edited by KeyCat
Posted

EDGE = the on-the-edge-of-the-horizon magical solution to all of DCS's woes.

 

"Never fear, EDGE is near!"

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Posted

Bah! Us old farts were tooling around in DI's Helo sims in all the polygonal glory with front/back seat on DIAL-UP.

 

This is one of the things modern sims are severely lacking, DCS included.

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