159th_Falcon Posted February 27, 2013 Share Posted February 27, 2013 SAM SM2 as shown on SU-25T whit phantasmagoria pod. (O Perry ship, whit RIM-66 standard missile) Killed me without giving a launch warning, or even having a continuous lock. Is it supposed to do this or are sams even more bugged then before now? [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
159th_Falcon Posted February 28, 2013 Author Share Posted February 28, 2013 Bump, would like to know cause one of the most fun parts in this simulation is DEAD. Or at least, it used to be, back when appropriate sam systems where still able to shoot down incoming ARMs etc etc. [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
Grimes Posted February 28, 2013 Share Posted February 28, 2013 Unable to reproduce the bug in single player. Were you playing in multiplayer as a client? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
159th_Falcon Posted March 1, 2013 Author Share Posted March 1, 2013 Yes i was. Also, there were multiple SM2 ships at 2 different locations, and the EWR indication light was also on on the RWR. Didn't check if it was a friendly or enemy RWR though. (would it be useful if i made a mission to recreate the circumstances?) [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
Recommended Posts