wolle Posted March 9, 2013 Posted March 9, 2013 When putting together campaigns, mission scores are used to decide what happens next in the campaign: mission score less than 50, go down one stage, mission score = 50 repeat same stage, mission score more than 50 go up one stage. I have the following question: is it possible to make sure that the minimum score will be 50 even if the missions is a fail, to make sure that player doesn't go down one stage? Just to make up a random example, I am looking to implement something like this: Target A destroyed 33 points Target B destroyed 33 points Target C destroyer 33 points If mission score less than 50 then mission score = 50 [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
Quirkitized Posted March 9, 2013 Posted March 9, 2013 Click the Mission Goals button Create new Goal Name: START Score: 50 Conditions: Time more (1) This means that once one second has passed, the score automatically will be 50. And an easy way to ensure victory is, once the main mission objective is complete, you put a flag on for that. Say flag 90. So then you make a new mission goal: Name: WIN Score: 50 Conditions: Flag is true (90)
wolle Posted March 9, 2013 Author Posted March 9, 2013 Click the Mission Goals button Create new Goal Name: START Score: 50 Conditions: Time more (1) This means that once one second has passed, the score automatically will be 50. And an easy way to ensure victory is, once the main mission objective is complete, you put a flag on for that. Say flag 90. So then you make a new mission goal: Name: WIN Score: 50 Conditions: Flag is true (90) Hi Quirkitized, Thanks for your answer. This almost what I want, but not quite. With your method the score will be "50" if no target is destroyed, but "83" if one target is destroyed. I would want it to be 50 in both cases. In other words I want to round up the score to 50, if it would would be less than 50 (from counting the destroyed targets) , but leave the score intact if it would be more than 50 anyway. So in my example I would want: 0 targets destroyed: 50 points 1 target destroyed: 50 points 2 target destroyed: 66 points 3 target destroyed 99 points. In yet another way to say it, I want the score to be determined from mission goals, and ONLY IF the score would turn out to be less than 50, would I want to add to the score artificially, to make the score 50. Hope my explanation makes sense. [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
Quirkitized Posted March 10, 2013 Posted March 10, 2013 (edited) Sorry I am not quite sure what you mean. Although if you want to make sure it doesn't go down a stage, you'll need to start with 50. Otherwise, if a player loads the mission and exits because something came up, had to leave before doing anything, or what have you, it'll go down a stage. The outcome of the mission, based on mission goals, is defined by the Results, not the Score, on the debriefing. I believe the score is just simply what you or your wingman kill for your pilot log. The results is from what you put into mission goals. So you can set it up the way you described ( I think...) Goal name, score points, condition Start, 50, time more (1) 1 target destroyed (don't need anything, as it'll stay 50) 2 target destroyed, 16, unit dead, unit dead (this gives a total of 66 points) 3 target destroyed, 33, unit dead, unit dead, unit dead (this would give ur current 66 points to 99) Also, you can use negative scoring if needed (-15) for example. I'm still not sure exactly what your going for so just throwin out info lol Edited March 10, 2013 by Quirkitized
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