hannibal Posted April 12, 2021 Share Posted April 12, 2021 i like to see a) pylon mod b) laser pointers for the doorgun c) NS430 d) GAU-21 .50 caliber doorgun e) improved weapon sounds f) pbr textures 5 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
deathbysybian Posted April 15, 2021 Share Posted April 15, 2021 Ability to switch seats on multiplayer servers where multicrew is enabled, if you're the only one on board. 2 1 Link to comment Share on other sites More sharing options...
sadjad-vosoul Posted April 16, 2021 Share Posted April 16, 2021 NEW RE-MODEL PBR CORRECTED TEXTURE MORE OPTIONS FOR WEAPONS NEW SOUNDS NEW.... NEW.... HUEY II 4 My Liveries : Download Here IIF Project : Click here My Discord : Isaac#5625 Iranian DCS Community Discord Channel : Click Here ___________________________________________________________________________________________________________________________________________________________________________________ My Gear : CPU: i5 7500 @ 3.8GHz | Mainboard: ASUS STRIX H270F Gaming | Ram: 32gig 2400 | GPU: ASUS DUAL GTX 1060 6G OC | Monitor: ASUS VG278HE 27" 144Hrz | Headtracker: Open Track + DIY Clips | HOTAS : T.16000M | Mouse & Keyboard: ROG IMPACT II & Cooler Master Devastator 3 ___________________________________________________________________________________________________________________________________________________________________________________ WISH LIST Maps : Iraq and West of IRAN | Vietnam Link to comment Share on other sites More sharing options...
Docsnuggles Posted May 1, 2021 Share Posted May 1, 2021 On 5/4/2013 at 9:25 PM, ebabil said: If this started before sorry. we can share our ideas that can be implemented to our Huey. -active ai door gunners OK -rain drops on glasses OK -visible troops in chopper , loading unloading -sling loads OK -rope operations like special forces -slick versions OK -medevac version (visual medic operations/animations ) -coast guard versions (smilar visual actions as medevac) would also be nice to have a real loadmaster, not only this little box and a more clever AI pilot that can do flying like jester in the tomcat - but not so anxious as he else would jump after the first bullte.... Link to comment Share on other sites More sharing options...
fapador Posted May 31, 2021 Share Posted May 31, 2021 (edited) I would like to see more dynamic physics in the antitorgue pedals especially when it comes to high speeds where right pedal is needed. This is mentioned in the dcs review of the real huey Edited May 31, 2021 by fapador 1 Obsessed with FM's Link to comment Share on other sites More sharing options...
FlankerKiller Posted July 7, 2021 Share Posted July 7, 2021 A complete cockpit retexture. RWR. Maybe .50 caliber door guns, if they were carried. Seeing the troops in back. FM updates. Make it as real as possible. Some version of ED's new AI. It would be fun to be able ro be a door gunner, or co pilot. Also it would be nice to be able to select targets. Make sling loads actually be a logistics node. So we can actually rearm ground forces. Same for fuel tanks. The UH-1H was in Desert Storm. It would be really nice to have that one ingame. I would also like CSAR to be implanted organically into the coming dynamic campaign. That and maybe some kind of medevac script. Like the ability to land near a group of infantry, and pickup anyone with less then 50% or 25% health remaining. Of course these last two would apply to all the helos. 2 Link to comment Share on other sites More sharing options...
Volator Posted July 8, 2021 Share Posted July 8, 2021 @belsimtek Request a default US Navy skin. The one default skin included is titled US Navy but is actually a US Marine Corps look-alike. 1./JG71 "Richthofen" - Seven Eleven Link to comment Share on other sites More sharing options...
Gambit21 Posted July 22, 2021 Share Posted July 22, 2021 I'll add my voice to the "texture re-work" wish. This is a great module, and it would be nice to see the texture work brought up to standard with the newer releases. I'd also like to see soldier models added with animations to enable insertion/extraction of operators. Link to comment Share on other sites More sharing options...
Captain Orso Posted July 25, 2021 Share Posted July 25, 2021 I'm a total nuub to the Huey, but still... IDLE STOP/IDLE OFF: one button press to move from IDLE OFF to IDLE, one button press to move from IDLE to IDLE OFF, a bind to put those together as a combi-switch so that it works with TM Warthog Throttle with lower-end indent and beyond-indent switch working as both (buttons 29 & 30). This works in the A-10 with the bind added manually, in the FA-18, and in the Harrier (these are the only modern aircraft I'm flying. Only the Huey has this very odd configuration forcing you to mess with the keyboard to do things not required in the actual Huey. This can be a very easy fix. TURNING DIALS: in all the other aircraft I fly, right click turns a dial to the right, left click turns it to the left; very logical, very sensible, very... not in the Huey. This can't be that difficult to fix and make it conform to all the other DCS modules, can it? When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
WarbossPetross Posted August 3, 2021 Share Posted August 3, 2021 Please allow us to open cockpit windows like it's done in Mi-8 so that we can listen to the external version of Huey's iconic "wub-wub-wub" without switching to an external view (which may or may not be allowed by the server, for instance), thank you very much Link to comment Share on other sites More sharing options...
Dee-Jay Posted August 3, 2021 Share Posted August 3, 2021 (edited) Would love to see the airspeed indicator showing the airspeed. (Wind not taken in account) Edited August 3, 2021 by Dee-Jay ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
Flappie Posted August 3, 2021 Share Posted August 3, 2021 @WarbossPetross Do you know you can already open the sliding doors? Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
WarbossPetross Posted August 3, 2021 Share Posted August 3, 2021 47 минут назад, Flappie сказал: @WarbossPetross Do you know you can already open the sliding doors? The only way I was able to get them open is when the door gunners get ready (and I haven't managed to close them back after that). Are there keybinds for that? I don't get to fly Huey often, sorry if I don't know. Link to comment Share on other sites More sharing options...
Flappie Posted August 3, 2021 Share Posted August 3, 2021 Yes, there are keybinds for that, but I don't remember which ones (something like RAlt +3 and RAlt + 4 ?). Look for "door" in the controls menu. 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
admiki Posted August 4, 2021 Share Posted August 4, 2021 16 hours ago, Flappie said: Yes, there are keybinds for that, but I don't remember which ones (something like RAlt +3 and RAlt + 4 ?). Look for "door" in the controls menu. LAlt+3 and LAlt+4 is toggle for slide doors 1 Link to comment Share on other sites More sharing options...
heloguy Posted August 12, 2021 Share Posted August 12, 2021 Can we get an option for traceless minigun ammo? i9 12900k @ 4.9ghz, 32gb RAM Nvidia RTX 3090 Windows 11 x64 Valve Index Brunner CLS-E w/RS F16GRH, Virpil TCS Rotor Plus Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v1 Link to comment Share on other sites More sharing options...
DishDoggie Posted August 13, 2021 Share Posted August 13, 2021 Vietnam map and the ability to add gunboats in Rivers on all maps. 1 Link to comment Share on other sites More sharing options...
Tarres Posted August 18, 2021 Share Posted August 18, 2021 (edited) Now that we have separate subfolder for copilot controls in the HInd, can we have the same update for the Huey and the HIp? Edited August 18, 2021 by Tarres Link to comment Share on other sites More sharing options...
Wychmaster Posted August 22, 2021 Share Posted August 22, 2021 I would really like to have an option to cover the full movement range of the throttle with a controller axis. I recently got a VIRPIL rotor base plus and there is no possibility to move below the idle stop in the huey. The axis movement range is limited between idle and max power. The VIRPIL base has a physical idle stop that also functions as a button and it would be great if we get the possibility to actually use this feature in DCS. 9 1 Link to comment Share on other sites More sharing options...
AKA_Clutter Posted August 22, 2021 Share Posted August 22, 2021 5 hours ago, Wychmaster said: I would really like to have an option to cover the full movement range of the throttle with a controller axis. I recently got a VIRPIL rotor base plus and there is no possibility to move below the idle stop in the huey. The axis movement range is limited between idle and max power. The VIRPIL base has a physical idle stop that also functions as a button and it would be great if we get the possibility to actually use this feature in DCS. I will second this request, as well as any other choppers that has a similar setup. 1 ---------------- AKA_Clutter Win 10 Pro, Intel i7 8700k @4.6 GHz, EVGA RTX 3080 FTW, Ultra 64 GB G.Skill DDR4 3600 RAM, Acer 27" flat screen, Oculus Rift S, HP Reverb G2, CH Fighterstick, Pro Throttle and Pro Rudder Pedals HOTAS, TM Warthog HOTAS, MFG Rudder Pedals, TrackIR 5 Pro w/Vector Expansion, PointCTRL. Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted August 23, 2021 Share Posted August 23, 2021 16 hours ago, AKA_Clutter said: I will second this request, as well as any other choppers that has a similar setup. 3rd Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
sirrah Posted August 23, 2021 Share Posted August 23, 2021 (edited) 4 hours ago, Highwayman-Ed said: 3rd 4th! Not that I expect anyone from ED to read this... The Huey doesn't even have its own wish list subforum.. Might be a better idea to just create a new thread for this. Edited August 23, 2021 by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
heloguy Posted August 23, 2021 Share Posted August 23, 2021 1. Traceless minigun ammo 2. Full range throttle axis. 3. Draw grease mark on the window. i9 12900k @ 4.9ghz, 32gb RAM Nvidia RTX 3090 Windows 11 x64 Valve Index Brunner CLS-E w/RS F16GRH, Virpil TCS Rotor Plus Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v1 Link to comment Share on other sites More sharing options...
Spurts Posted August 23, 2021 Share Posted August 23, 2021 2 hours ago, heloguy said: 1. Traceless minigun ammo 2. Full range throttle axis. 3. Draw grease mark on the window. 4. Fortunate Son switch Link to comment Share on other sites More sharing options...
Captain Orso Posted August 23, 2021 Share Posted August 23, 2021 (edited) On 8/22/2021 at 11:30 AM, Wychmaster said: I would really like to have an option to cover the full movement range of the throttle with a controller axis. I recently got a VIRPIL rotor base plus and there is no possibility to move below the idle stop in the huey. The axis movement range is limited between idle and max power. The VIRPIL base has a physical idle stop that also functions as a button and it would be great if we get the possibility to actually use this feature in DCS. Interesting, how do you avoid accidentally hitting the physical end of motion and activating the button? This is exactly why the real huey throttle has the idle-stop; so that you cannot accidentally hit the stop. All the jet aircraft that I fly have this stop emulated too (Harrier, Hornet, A-10). Moving your physical throttle controller all the way back is coordinated with the in-cockpit throttle. In the actual aircraft you then must operate a finger-lift - or similar mechanism - to move into the actual stop position. This is emulated by pressing a key on your keyboard or a button on your controller. In-cockpit you can see the throttle actually move backwards to the stop position. I have a Thrustmaster Throttle, and the TM Warthog Throttle has a neat way of emulating this. The throttle has an indent you can put in at either the upper or lower end of the throttle movement. If you implement this, you them must calibrate your throttle by moving the throttle lever from the indent to the furthest forward during the calibration. After calibrating, if you lift the throttle over the indent and pull it back to the furthest of its physical motion, the throttle emulates pressing a controller button specially reserved for just this. This virtual-button is assigned to the stop position button of the throttle in DCS. So, when you pull the throttle back to the indent it is the same as the in-cockpit throttle being pulled back to the idle stop. When you lift the throttle lever over the indent all back to the physical stop, in-cockpit it activates the finger-lifts and moves the throttle past idle-stop to the full-stop/engine-off position, and -voila- exactly as in real life. This is what I am desperately missing in the Huey. Edited August 23, 2021 by Captain Orso When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
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