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How do I insert a flyable aircraft into my mission editor


flyer49
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I have created a military scenario using my "mission editor" but can't figure out how to insert a flyable aircraft into the scenario so that I can fly it. Also I want to ultimately be able to make the scenario multiplay-able so that I can place it on the multiply servers. Please advise.

[sIGPIC][/sIGPIC]

229th battalion, 1st Cavalry

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<install path>\DCS World\Doc

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Eagle Dynamics\DCS World\Doc

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

 

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Change the skill level to PLAYER.....

 

Fixed it for you. ;)

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Change the skill level to CLIENT.....

 

 

Actually for MP it's more like that ^

 

 

 

I have created a military scenario using my "mission editor" but can't figure out how to insert a flyable aircraft into the scenario so that I can fly it. Also I want to ultimately be able to make the scenario multiplay-able so that I can place it on the multiply servers. Please advise.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

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  • 3 weeks later...

For non-AI groups, you have two selections:

- Client. If you wish the aircraft to be flown by a human in a multiplayer game, set it as Client. Do not set aircraft to Player in a multiplayer game.

- Player. Set the aircraft to Player when you want it to be flown by a human player in a single-player mission/campaign.

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In general setting the Aircraft to client works for both, single and multiplayer.

The only difference is, if you use client it will ask you to choose your aircraft before jumping into the cockpit (even if there is only one).

 

This way you can easily try MP missions in single player (Main Menu>Mission).

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

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In general setting the Aircraft to client works for both, single and multiplayer.

The only difference is, if you use client it will ask you to choose your aircraft before jumping into the cockpit (even if there is only one).

 

This way you can easily try MP missions in single player (Main Menu>Mission).

 

Indeed. But there is one more difference. If an aircraft is set to "player", then the "failures" panel becomes available. By the way, if one aircraft is set to player and others to client, they are all selectable in multiplayer (even the "player" one), and any failure setting will work out on all playable aircraft (player and clients).

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Indeed. But there is one more difference. If an aircraft is set to "player", then the "failures" panel becomes available. By the way, if one aircraft is set to player and others to client, they are all selectable in multiplayer (even the "player" one), and any failure setting will work out on all playable aircraft (player and clients).

Never noticed that!. Good info!:thumbup:

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 32GB | GeForce RTX 2080S - Acer XB280HK 28" 4k | TrackIR5 | Simshaker & Jetseat | VIRPIL CM 50 Stick & Throttle | MFG Crosswind Rudder Pedals | TM Cougar MFDs | a hand made UFC | AHCP | 2x Elgato StreamDeck (Buttons galore)

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