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Ho notato la OB più pesante nel caricamento...meno ottimizzata.

 

Inviato dal mio SM-G950F utilizzando Tapatalk

 

 

Confermo, e aggiungo sensibilmente più pesante rispetto alla patch precedente, in soldoni è diventata come si suol dire un mattone, c'è da augurarsi che con le prossime versioni pongano rimedio ottimizzando il tutto , vediamo....

 

 

 

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Confermo la lentezza nei caricamenti. Della lentezza in gioco non ho grandi riferimenti, di sicuro ho perso fps ma ieri ho volato con l'F-14 e l'unico altro modulo che ho è il Mirage, non penso faccia testo.

[sIGPIC][/sIGPIC]

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RAF5VRJ.png

 

Dear All,

 

Today, we’ve released the F-14 into early access after years of intensive development. We truly hope you’re enjoying it! We’re monitoring all of the forums, hoggit and e-mails and are moving quickly and assertively to correct any critical issues and mistakes.

 

This module represents the culmination of exhaustive research and intensive development, where we attempted to push the boundaries of what was possible with a desktop flight simulation. The challenge and passion associated with this project ushed us to deliver the very best that our broad backgrounds and formal training allowed us. We pushed those boundaries, both because of Heatblur’s commitment to providing the highest quality product possible, and because the F-14A/B represented a passion project for many members of the team. We were and still are driven to get this project right! And today, we have the pleasure of announcing something even bigger, which will allow us to unlock our true potential, and to raise the bar even higher.

 

Over the past few weeks, we’ve been working on taking the next big step forward for our company and team. We’ve progressed discussions with a group that will be our new partners for the continued development of Heatblur. We’ve found our interests to be very much aligned and thus, Heatblur Simulations is becoming a part of MetaSimulations, which is a part of the Meta Aerospace group.

 

Together with Meta, we will be able to combine the resources and expertise of a real world aerospace operator with our passion, experience and drive in the field of simulation. We’re incredibly excited about the potential and capability Meta brings to the field of simulation. This amazing opportunity to become a part of Meta will help us redefine what the cutting edge of simulation is, through the amplification of every great quality found in Heatblur.

 

With Heatblur and Meta working together, there are absolutely no limits to what we can achieve.

 

Beyond this, it assures and guarantees that the Viggen, Tomcat and other future Heatblur products will remain on the absolute cutting edge in terms of quality and execution. This transition will allow us to continue building our team and help ensure that we have the resources to fully support our modules in the future. Thank you for your support, we’re so excited for our future together and what that means for you as consumers, and we hope you are too!

 

Sincerely,

Heatblur Simulations

 

 

http://www.metasimulations.aero

 

 

 

Hey Everyone,

 

Thought I'd paste in a response I made on hoggit on this topic. If anything, this timing was meant to put as many eyes on this as we could possibly muster :)

 

"Hey guys!

 

Sorry for the late reply here - I've been trying to spare a few hours for celebrations post F-14 Launch to celebrate a real milestone for our team. Let me clarify a few points quickly; I've spent 6 years of my life building up to the point where we are today. My dream is, and continues to be, the development of the absolute best in flight simulation- both consumer and professional. That's what drove us to build the Tomcat and what will continue to drive us moving forward. The reason we announced this today is the direct opposite of your fears; we want this to have as many eyes on it as possible. This is something to be super excited about, because it means positives for everyone! What better day to share than today? :)

 

Our new partnership with Meta is an absolute and absolutely pure positive. Our responsibility to you, our customers, our community and the people who have supported us is always going to be our top priority. I have no doubts we'll make that even more clear over the coming weeks and months.

 

Partnering with a real aerospace operator gives us access to SMEs, resources and allows us to focus on delivering quality. If there was any negative downside to taking this route for the Heatblur team, it would have been an immediate and complete showstopper. I can't begin to describe how aligned our thinking is with the fantastic people at Meta. Take the good you see in us today and amplify it tenfold. We've built our reputation and brand on quality and I don't intend to lead this team into sacrificing our core mission statement: delivering the best and absolutely nothing else.

 

On a more personal level, I can't help but feel sentimental with regards to the road so far. I've grown up with flight simulation and if anything, my goals will always be aligned with the continued health and development of consumer flight sims. There's just nothing like strapping on a rift and flying everything from a P-51 to F-14, and undermining that experience is paramount to an absolute and abject failure.

 

I hope that makes sense to you all. Heatblur is not going anywhere. If anything, we just poured a cover of molten steel over our already concrete commitment to all that you hope for. We're not in any way sacrificing our roadmap or ambitions. If anything, we've just made them a guaranteed reality.

 

Nick"

 

 

Bye

Phant

AMVI

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HOTFIX

 

https://forums.eagle.ru/showthread.php?p=3845690#post3845690

 

Hotfix

F/A-18C. The TDC will be always displayed as priority and "over" other symbols on the SA page.

F/A-18C. AGM-65 and AGM-88 don't disappear from stations 2 & 8 after fired fixed.

A-10A. Added A-10A 'The Valley' campaign mission update by Wags.

Input axis binding causes UI "freeze" and Lua error in dcs.log fixed.

MP. Increased timeouts to 10 minutes.

 

DCS F-14 Tomcat

Model will not intersect with blast deflector on CVN-70 deck.

Add keybinds for nose strut kneel & extend

Disable Persian Gulf Tour & Dance of the Vampires missions temporarily

Potential fix for Page 3 (datalink) kneeboard CTD

Basic force feedback support

Corrected high-G damage model. Aircraft will now properly disintegrate at excess G.

Jester Menu multimonitor fixed (now centred)

Implemented extra VDI pitch ladder display modes

Added LANTIRN section to PDF manual

 

Sembra che a qualcuno questo aggiornamento abbia creato CTD ogni volta che carica una missione.

 

EDIT: LotATC manda in crash DCS.


Edited by beppe_goodoldrebel
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HOTFIX

 

https://forums.eagle.ru/showthread.php?p=3845690#post3845690

 

 

 

Sembra che a qualcuno questo aggiornamento abbia creato CTD ogni volta che carica una missione.

 

EDIT: LotATC manda in crash DCS.

 

Hanno incasinato l'impossibile: sul 18 non funziona addirittura più l'allineamento dell'INS e se sposti il selettore su IFA per allineare in volo si freezano nastrobussola, indicatore degli G e l'HSI.

In più, personalmente, ho anche dei problemi di texture del mare corrotte - si vedono pixelate che manco Monkey Island originale su Amiga 500 - quando c'è la nebbia (questo potrebbe anche essere un problema mio col visibility range a Extreme, non ho notato da quando è iniziato... ma sarei disposto a giurare che prima non c'era).

Confermo anche la sensazione generale di pesantezza del tutto già riportata da qualche giorno e a parecchi del mio squadrone sta anche crashando ogni 3x2.

OK che è Open Beta, ma francamente così instabile e incasinata non l'avevo mai vista.

BlueRaven.jpg

 

Nulla Dies Sine Linea

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Hanno incasinato l'impossibile: sul 18 non funziona addirittura più l'allineamento dell'INS e se sposti il selettore su IFA per allineare in volo si freezano nastrobussola, indicatore degli G e l'HSI.

In più, personalmente, ho anche dei problemi di texture del mare corrotte - si vedono pixelate che manco Monkey Island originale su Amiga 500 - quando c'è la nebbia (questo potrebbe anche essere un problema mio col visibility range a Extreme, non ho notato da quando è iniziato... ma sarei disposto a giurare che prima non c'era).

Confermo anche la sensazione generale di pesantezza del tutto già riportata da qualche giorno e a parecchi del mio squadrone sta anche crashando ogni 3x2.

OK che è Open Beta, ma francamente così instabile e incasinata non l'avevo mai vista.

 

Dell'INS ho notato che rimane su 0 e il time parte da zero a salire, ma spostando su NAV va tutto ok piani di volo, BE tutto funzionante, ma ho visto che il bug è stato reportato, spero vada tutto bene nella mix di stasera...

Per la pesantezza Cobra ha scritto che non hanno fatto in tempo a rilasciare il fix ma lo faranno al prossimo, presumo venerdì se non proprio oggi, ma io (lo so a me funziona tutto) a parte il caricamento lungo va normale come prima, solo che mi consuma molta più memoria (ma sistemeranno al prossimo fix si spera).

CPU i7 9700K@5ghz | COOLER Corsair H100x | MB Gigabyte Z390 Aorus Elite | RAM 32GB G.Skill Ripjaws V 3200mhz | GPU MSI RTX 3070 Ti Gaming X Trio | SSD OS Samsung M.2 860 EVO 250GB / SSD DCS 860 Evo 500GB| PSU Antec HCG 850W Gold | SO Win 10 pro 64bit | MONITORS LG 27GL850/BENQ GW2780 | PERIFERICHE GAMING TrackIR 5 | Thrustmaster Hotas Warthog | MFG Crosswind + combat pedals + hydraulic damper | TM MFD Cougar | Logitech DFGT

 

"Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde

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Dell'INS ho notato che rimane su 0 e il time parte da zero a salire, ma spostando su NAV va tutto ok piani di volo, BE tutto funzionante, ma ho visto che il bug è stato reportato, spero vada tutto bene nella mix di stasera...

Per la pesantezza Cobra ha scritto che non hanno fatto in tempo a rilasciare il fix ma lo faranno al prossimo, presumo venerdì se non proprio oggi, ma io (lo so a me funziona tutto) a parte il caricamento lungo va normale come prima, solo che mi consuma molta più memoria (ma sistemeranno al prossimo fix si spera).

 

Esatto, il problema dell'INS è quello... però spostandolo su NAV non è detto che funzioni, c'è a chi va normalmente - es. lunedì abbiamo fatto addestramento e a me andava come dici tu - e a chi invece si pianta l'impossibile.

E l'ho chiesto esplicitamente, non lo aveva messo su IFA.

Anche a me una volta caricato va fluido come prima (perlomeno, se così non è non lo noto perché col G-SYNC è sempre tutto fluidissimo), mi riferivo appunto a tempi di caricamento - anche delle texture, perlomeno con certi moduli (14 in particolare) - e uso di memoria, che arriva quasi alla saturazione.

Poi, per carità, finché non ci arriva alla saturazione tutto sommato problemi seri non ce ne sono ma che qualcosa di anomalo ci sia è un dato di fatto... aspettiamo fiduciosi le patch. :smartass:

BlueRaven.jpg

 

Nulla Dies Sine Linea

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Esatto, il problema dell'INS è quello... però spostandolo su NAV non è detto che funzioni, c'è a chi va normalmente - es. lunedì abbiamo fatto addestramento e a me andava come dici tu - e a chi invece si pianta l'impossibile.

E l'ho chiesto esplicitamente, non lo aveva messo su IFA.

 

Bhe spero che stasera non succeda a nessuno altrimenti la mix va in cacca...o perlomeno dovranno volare a vista...

CPU i7 9700K@5ghz | COOLER Corsair H100x | MB Gigabyte Z390 Aorus Elite | RAM 32GB G.Skill Ripjaws V 3200mhz | GPU MSI RTX 3070 Ti Gaming X Trio | SSD OS Samsung M.2 860 EVO 250GB / SSD DCS 860 Evo 500GB| PSU Antec HCG 850W Gold | SO Win 10 pro 64bit | MONITORS LG 27GL850/BENQ GW2780 | PERIFERICHE GAMING TrackIR 5 | Thrustmaster Hotas Warthog | MFG Crosswind + combat pedals + hydraulic damper | TM MFD Cougar | Logitech DFGT

 

"Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde

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attachment.php?attachmentid=207031&stc=1&d=1553265330

 

 

DCS World ED Miles Update

 

After reading your feedback from our earlier announcement of the upcoming ED Miles loyalty program, we have modified our plans to better support our clients with Bonus Program points. Rather than have Bonus Program points expire at the launch of the ED Miles, we will allow Bonus Program points to expire one year from their earning or until March 31st, 2020, whichever comes first. This will allow all clients to use their Bonus Program points for up to one year since the points were earned. Additionally, you can get up to 30% off DCS World e-Shop purchases using your Bonus Points during the week before the launch of ED Miles. This will include all developers taking part in the Bonus Program.

 

Crash Reporting Tool

attachment.php?attachmentid=207032&stc=1&d=1553265330

As some of you may have experienced already, we have added a function to the core of DCS World to submit information directly the Eagle Dynamics Team. When a crash occurs in DCS World, a window will pop up, and allow you to send the required logs and associated files to the team, as well as a message describing the issue.

 

Why should you take part? This is a great way to add another layer of support to DCS World in order to catch and fix major blocking issues, especially those that take part in Open Beta Testing. DCS World will recognize that a crash has occurred, and collect the required files and logs needed for the ED Team to identify and fix the issue. These files can be logs, tracks and crash files.

 

What do I need to do to use this feature? In the unfortunate event that you do experience a crash, DCS World will collect all the files on its own, in the window that pops up, you will see a comment box. To the best of your knowledge, try to describe, or give steps to repeat the crash you experienced, if you are using any modifications (ranging from custom aircraft to a simple LUA edit). Once you have fully described the issue you experienced, just hit submit. That's it. No collecting the files yourself, posting on the forums, etc.

 

What is ED collecting from me? You can see for yourself what you are sending to ED, by clicking on the "Open in Explorer" you will see the files being submitted to us.

 

After submitting, what is next? For you, really nothing. If you want to open a support ticket or a forum thread about the issue, you can, but it shouldn't be needed. For us, we will examine everything given, and try to decide what the best course of action is for DCS World, whether it's a hotfix or information about other issues, such as a bad modification.

 

While this isn't as exciting as a new aircraft, or new gameplay feature, it's a very important and powerful tool to make sure that DCS World remains as stable and playable as possible. Being able to act on major issues as those reported by this feature, make the turnaround time for an action to fix major issues much less. For those of you that take the time to report and provide information on DCS World, we appreciate all that you do to try and help make DCS World better. We hope that a feature like this helps you help DCS World grow and improve going forward.

 

Sincerely,

The Eagle Dynamics Team

 

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DCS 2.5.4.28841 Open Beta DCS World

  • ME. Triggers. Added new field to message action with delay message in seconds.
  • Fixed a crash where leaving manned aircraft for AI control with scheduled two identical failures caused them to clash.
  • Fixed crash when player ejected in the middle of refueling procedure.
  • Dedicated server. Log update now checks if lifecycle is enabled.
  • Dedicated server. File selector: 'Saved Games' topmost folder. Only show relative path from it.

 

DCS AV-8B by RAZBAM

  • Tpod Point track issue Fixed
  • ASL line behavior fixed
  • Fuel Probe Model Changed
  • Training Missions Updated

 

DCS MIG-19 by RAZBAM

  • Added the following keybinds:

    - Milpower and AB throttle buttons

    - Canopy open and Canopy close discrete commands

    - Landing gear lever lock on, off, on/off commands

    - Landing gear lever neutral command

    - RV-5 Radalt commands for each option

    - Rocket salvo mode command for each option

    - ASP-5 sight aiming mode command for each option

    - Bomb release mode command for each option

    - ASP-5 sight operation mode command for each option

    - parachute deploy cover open and close

    - cockpit temp selections

    - emergency brake on and off

    - nose gear brake on and off

    - agi-1 cage and uncage

    - ark 5 far/ndb band select

    - ark 5 near band select

    - ark5 function select

    - ark5 receive mode

    - ark5 near/far select

    - main battery

    - bomb arm

    - asp5 sight cage

    - rp5 radar telemetry


  • Fixed Polish Skin
  • Increased Cockpit Brightness
  • Fixed Gun Arming button animation
  • Instrument Textures Updated
  • Adjusted Rocket pods (ORO-57K) coordinates

 

DCS F/A-18C Hornet

  • Corrected heading values on radar page.
  • F/A-18C missions: added HARM instant action mission, added more threats, added Hornet Nevada mission, updated sound trigger, updated SAMs, added waypoints, Added Hornet low alt recce mission for Normandy map, added new Hornet instant action caucasus mission, added voice-overs. Added French, Korean and Russian localization. Updated for datalink. The big part of Instant Action missions relocated to the Single missions.
  • SA page with large number of threats will not causes significant FPS hit.
  • Add TDC track.
  • Hostile identification on SA fixed (WIP).
  • INS alignment procedure fixed (WIP).
  • DCS MiG-21bis by Magnitude 3 LLC
  • Fixed flight model not reacting to damage values.

 

DCS F-14 Tomcat by Heatblur Simulations

  • Prevent “Iceman” from using throttle on the ground.
  • Prevent NTDS datalink and CAINS on Kuznetsov carrier.
  • Reduce engine thrust at extreme altitudes.
  • Change sidewinder HUD movable reticle to show only center of scan pattern.
  • New sidewinder lock tone based on SME feedback.
  • Add Jester option to explicitly select some weapon station combinations.
  • Added tape player volume controls.
  • Significantly reduced F-14 RAM usage.
  • Significantly reduced Disk IO & CPU usage at mission start.
  • Reduced loading times.
  • Fixed JESTER being silent at mission start.
  • Rename input category HCU to Hand Control Unit for consistency.
  • Add keybinds for speedbrake toggle, hook toggle, parking brake, emergency jettison, anti-skid spoiler brake.

 

DCS Campaigns

TEW 3.0 by Baltic Dragon

Mission 13: Updated positions of some enemy units to decrease difficulty a little. Fixed occasional bug with allied helos not landing on the roof - now they will land beside the main building.

M-2000C Red Flag by Baltic Dragon

Mission 06: Updated F-14 model and loadout. Reduced skill of Aggressor Phantoms.

Mission 11: Updated triggers for Hawg flights - they should RTB when task is complete. If AI flights crash after mission complete it won't affect the score.

 

 

 

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Solo a me il numero di versione non corrisponde?

L'ultima disponibile è la 2.5.4.28841 - e se riprovo a lanciare l'updater mi dice che sono già a posto perché appunto ho quella - ma sia dall'utility DCS Updater sia in game (in basso a destra) leggo 2.5.4.28840.

Cosa mi sta sfuggendo? :helpsmilie:

BlueRaven.jpg

 

Nulla Dies Sine Linea

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Solo a me il numero di versione non corrisponde?

L'ultima disponibile è la 2.5.4.28841 - e se riprovo a lanciare l'updater mi dice che sono già a posto perché appunto ho quella - ma sia dall'utility DCS Updater sia in game (in basso a destra) leggo 2.5.4.28840.

Cosa mi sta sfuggendo? :helpsmilie:

 

Anche io uguale, infatti non mi risultano alcuni fix che dicono di aver risolto.

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In effetti anche a me, avranno sbagliato versione rilasciata come già successo un'altra volta.

CPU i7 9700K@5ghz | COOLER Corsair H100x | MB Gigabyte Z390 Aorus Elite | RAM 32GB G.Skill Ripjaws V 3200mhz | GPU MSI RTX 3070 Ti Gaming X Trio | SSD OS Samsung M.2 860 EVO 250GB / SSD DCS 860 Evo 500GB| PSU Antec HCG 850W Gold | SO Win 10 pro 64bit | MONITORS LG 27GL850/BENQ GW2780 | PERIFERICHE GAMING TrackIR 5 | Thrustmaster Hotas Warthog | MFG Crosswind + combat pedals + hydraulic damper | TM MFD Cougar | Logitech DFGT

 

"Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde

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Cobra di Heatblur aveva anticipato che forse oggi usciva hotfix per i continui crash del gattone.

A questo punto direi che è rimandato a Mercoledì

 

 

Anche Decoy della razbam ha sollevato qualche problema..

 

Guys today an update was released by ED but the changelog was ment to be for the Wed 27th (every 2nd wed) unfortunately we were not informed the update was being brought forward to today.

 

As a result certain fixes were not updated and we can only send out an apology for this.

 

Razbam has recently moved to a new internal File structure and increased our internal testing team by 4 to prevent the errors of past changelog glitches reoccurring.

 

We are so very sorry for the missing changes and we will make sure this DOESN'T happen again.

 

Thank you for understanding

 

 

:thumbup:

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