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Sono curioso di sapere a cosa sta lavorando il team viper/hornet da non far uscire aggiornamenti per così tanto tempo...

 

 

dopo due settimane di attesa il log mi sembra veramente striminzito…

 

 

in effetti si sono un po' arenati ma ci sta..2 settimane non sono molte...

 

 

 

Hi all

 

primary focus of this update is on 2.5.6 performance and stability, particularly on network play.

 

We have some more work to do and we will see further improvements in coming patches.

 

Thank you.

 

 

Bye

Phant

AMVI

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Bye

Phant

 

Se ricordo bene Wags disse che metà della ED era impegnata con il software, e l'altra metà con i moduli, in specifico al momento c'è un team che sta lavorando al 50% viper e 50% hornet. La mia curiosità era riferita al suddetto team...

PC: i7-13700K - MSI RTX 4080 Gaming X Trio - 32GB DDR5 6200 - VPC MongoosT-50CM3 - VKB GF pro - MFG Crosswind - Msi MPG321UR-QD + Acer XB271HU - TrackIR5 - Rift S

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Mi pare che NineLine abbia dichiarato che non fanno uscire nuove features fino a quando non mettono a posto un po di cose riguardanti il core di DCS

 

Secondo me meglio così ...inutile continuare a fare casino con patch sempre più caotiche ...lasciamo loro il giusto tempo per riorganizzarsi e qualcosa di buono e soprattutto stabile prima o poi arriverà...frattanto giochiamo ad altro o teniamo duro con quello che c'è

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Giusta decisione, anche perchè così passa veramente la voglia, e sul multiplayer gli sono evidentemente fischiate le orecchie.

 

Nell'attesa, personalmente ne approfitto per passare un po' di tempo dall'altra parte. Passare da un F-16 a un SE5a è una bella prova di elasticità mentale....:D:pilotfly::joystick:

 

Tornerò nel mio amato Golfo fra qualche mese.

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Giusta decisione, anche perchè così passa veramente la voglia, e sul multiplayer gli sono evidentemente fischiate le orecchie.

 

Nell'attesa, personalmente ne approfitto per passare un po' di tempo dall'altra parte. Passare da un F-16 a un SE5a è una bella prova di elasticità mentale....:D:pilotfly::joystick:

 

Tornerò nel mio amato Golfo fra qualche mese.

 

Mah insomma, ci sono dei problemi di ottimizzazione della 2.5.6 diciamo evidenti e conclamati però da qui a dire che sia inutilizzabile tanto da far passare la voglia secondo me non è del tutto corretto, comunque con DCS si può volare e aggiungo per quanto mi riguarda anche con soddisfazione poi certo dipende anche da come si intende il discorso, da cosa si cerca e da quali sono le aspettative ma per dire in genere volo con sei/sette amici in multy e problemi tali da rendere il sim non utilizzabile non ne abbiamo avuti almeno parlando di un uso "normale" come tanti altri utilizzatori...

 

Poi il fatto di passare per qualche mese agli aeroplani WWI può essere interessante se si prediligono queste macchine, anche come diversivo a quelle moderne, del resto credo che molti di noi non volano solo con DCS ma appunto anche con altri simulatori, però anche qui mi pare più una scelta dettata dai gusti personali, dal momento piuttosto che da altre ragioni che non perchè DCS sia inutilizzabile, poi ci mancherebbe ognuno agisce come meglio crede...

 

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Mi pare che NineLine abbia dichiarato che non fanno uscire nuove features fino a quando non mettono a posto un po di cose riguardanti il core di DCS

 

Una scelta sicuramente indovinata e direi anche necessaria per tutto l'ambiente simulativo nella sua interezza, inutile aggiungere roba se quello che deve contenerla e farla girare non è in grado di supportarla, molto meglio allora partire prima dalla base per così dire e solo una volta che questa è consolidata andare a considerare poi il resto..

 

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Poi il fatto di passare per qualche mese agli aeroplani WWI può essere interessante se si prediligono queste macchine

 

l' SE5a è del 1916. Ed era anche uno dei miei preferiti XD

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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E fai benissimo!!!

 

Grazie Conroy la situazione è decisamente migliorata!!!

 

La nuova illuminazione è qualcosa di incredibile.

 

 

Chiedo scusa ma col PC sono una frana..

Cosa posso eliminare e dove lo trovo?

Potresti darmi il percorso dei file?

Grazie mille

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l' SE5a è del 1916. Ed era anche uno dei miei preferiti XD

 

Scusa ma non ho capito la data dal momento che nel mio precedente reply ho proprio specificato WWI quindi appunto Prima Guerra Mondiale...

 

Poi è chiaro che passare da una macchina moderna ad una tubo e tela di quell'epoca richiede una forma mentis diversa cominciando dal pilotaggio ma senza dimenticare il resto incluse le tattiche di combattimento, personalmente non sono molto amante di queste macchine ma certamente non sono da considerarsi "facili", anzi....

 

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Infatti avevo letto male :).

Io le trovavo abbastanza facili da tenere se non si aveva la pretesa di essere assi. Se invece si voleva eccellere, era un bel cinema. Ma la figata di fare un avanti indietro usando il volo a vista era già di per sè notevole.

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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attachment.php?attachmentid=229782&stc=1&d=1584081069

Burning Lake Airshow 2020

Virtual airshow on the 14th of March

 

This one-day-only show opens with Virtual Blue Impulse and features performances by the European Hornets, Steel Eagles, AeroVector Jet Team, Virtual Aeroshell Aerobatic Team, and special headline performances brought to you by Frecce Tricolori Virtuali and Virtual Blue Spectres, both masters of the art!



 

Tune in at 14:00 GMT (7:00 am US Pacific, 10:00 am US Eastern) to watch Virtual Airshows on Twitch:

 

Get the full show schedule here: https://tinyurl.com/VBLA2020

 

 

F-15C Eagle Fly Free

Hurry, offer ends this weekend

 

As the month of the F-15 continues on the Fighter Pilot Podcast, we will continue to celebrate it as well. Once again this weekend you will have a free weekend to try out the F-15C and the Su-27 (we apologize to Steam users that missed out last weekend due to technical difficulties). Try these modules free from March 12th, 1030 PST to March 16th, 1030 PST!



 

This weekend is your chance to gain lifetime access to these modules with 65% savings.

 

attachment.php?attachmentid=229322&stc=1&d=1584080372

 

Guns, Guns, Guns

Development Report

 

With all the work going on with the new damage model, and following a recent post by one of our dedicated community members pertaining to ballistics and round drag we decided to check most of the guns and ammo in the sim.



 

We detected an excessive amount of round dispersion due to improper gun installation characteristics which impacted dispersion values in most of our WWII aircraft. We have corrected the rigidity of these installation values and as a result, have seen a drop in dispersion values on all WWII aircraft of approximately 1.5 times.

 

The P-51D and upcoming P-47 are also receiving some extra TLC. We will be using a combat mix of M8 API and M20 API/T belts. This will better match historical data and our upcoming visual effects upgrade.

 

The Spitfire as well will benefit from improved ballistics for a more accurate match to historical documents such as type designation and firing tables.

 

The GAU-8 isn't getting left out either. We updated our information from General Electric which diminishes round dispersion by approximately 1.5 times. We know that many in the community have been complaining about this for some time and with this latest data backed correction the Hog will deliver even more tank-busting fun to our faithful users. Thank you again for persisting.

 

While no dispersion issues were found with the M61 we will be updating the PGU type shells with improved ballistics. This should affect any aircraft using these types of shells, including the F-16C.

 

Last, but not least, the F-86F is also currently under review, so far we have found possible issues with barrel heating and cooling. We will continue to make changes as needed.

 

 

attachment.php?attachmentid=229783&stc=1&d=1584080914

 

We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always.

 

Yours sincerely,

The Eagle Dynamics Team

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attachment.php?attachmentid=230054&stc=1&d=1584503683

Free Trial Schedule

Trial access on our top products

 

Given the ever-changing situation surrounding COVID-19, we wanted to alert you to some potential changes that could affect certain support channels.



 

First, we want to reassure you that we have a thorough continuity plan, which leverages our global network to ensure support will continue to be provided in the event that a location is impacted. Our plan takes into account location, product and customer segment. We have also tested to ensure business continuity while maintaining security compliance.

 

The health, safety and wellbeing of our teams are our utmost priorities. If one or more of our support locations are affected, we may shift or reduce some services temporarily. Any changes will be posted.

 

In This Together

We’re giving you free trial access to popular DCS World modules. For those of you staying at home, you can explore our website and join us on social media for inspiration. The trials will run from the 18th of March to the 18th of April 2020.



 

During the trial period, all participating modules benefit from up to 50% discount.

 

Below is a schedule of free trials from ED and it’s 3rd Parties,

 

On top of that, save up to 50% on most DCS World modules starting from 18 March 2020 till 18 April 2020 in E-shop and Steam*!

 

 

attachment.php?attachmentid=230055&stc=1&d=1584503683

 

The schedule:



 

March 18-19: F-16C

March 20-21: F/A-18C

March 22-23: F-14B

March 24-25: JF-17

March 26-27: A-10C

March 28-29: AV-8B

March 30-31: M-2000C

April 1-2: Spitfire

April 3-4: Mustang

April 5-6: Fw 190 A8

April 7-8: Bf 109 K4

April 9-10: Persian Gulf Map

April 11-12: Nevada Map

April 13-14: F-86

April 15-16: MiG-15

April 17-18: Black Shark Ka-50

 

Be aware that some modules have different discount rates:

 

DCS: Supercarrier - no additional discounts

DCS: F-14 Tomcat by Heatblur Simulations – 20% off

DCS: JF-17 Thunder by Deka Ironwork Simulations - $15.00 USD off

DCS: SA342 Gazelle by Polychop Simulations - 25% off

 

 

All campaigns by Reflected Simulations - 30% off:

  • Spitfire IX The Big Show Campaign
  • P-51D The Blue Nosed Bastards of Bodney Campaign
  • Bf 109 K-4 Jagdflieger Campaign
  • F-86F Hunters over the Yalu Campaign



 

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development - 20% off.

 

The Museum Relic Campaign by Apache600 - not participating.

 

Note: If you do not wish to purchase a module after trying it for free, please delete the free-trial module using the Module Manager to avoid authorization errors.

 

Yours sincerely,

The Eagle Dynamics Team

 

 

* Steam Sale is subject to change according to VALVE discounts policy.

 

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Uscita la patch:

 

DCS World

 

Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower

MP. Stennis. Can't start from 3rd cat - fixed

AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory

Leader Vehicle. Move crash - fixed

Get Target State For Car crash - fixed

AIM-120. Fixed bug where loft trajectory was dependent on missile heading

MP. Fixed occasional crash at artillery fire

Some memory leaks in the terrain sources were fixed

Crash when AI helicopters collect troops - fixed

Wake turbulence damages aircraft on the ground - fixed

Helicopter AI wingman taxi bug with script - fixed

MP. Missiles flying underground & into Space - fixed

Aircraft repair under hard cover will not creates problem - fixed.

 

DCS C-101 Aviojet by AvioDev

Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other

Adjusted reset speed of accelerometer needles according to real behaviour

Implemented safety pin of canopy fracturing handle

Modified fracturing handle

Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection

Fixed ejection pin state initialization at cold start

Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case

Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified

1020 Hz radio test tone is heard now again

Fixed external lights initialization

Added Ejection Seat Priority Lever ON/OFF control input

Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC

Corrected Generator OFF position when using control input, it now correctly sets to OFF

Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff

Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more

Fixed emergency fuel korry button light that was not illuminating when pressed

Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0

Landing lights will now be in taxi position when starting on runway

Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off

Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons

 

DCS Mirage 2000c by RAZBAM

Added Head to VR Pilot's Shadow

 

Keybinds:

 

Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets

Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"

With a locked AA target: toggles between STT/TWS tracking modes (same as before)

With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default

Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon

Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon

S530D Salvo mode is disabled

Default switches position when starting in the air:

Radar Altimeter is active (Switches in M and H respectively)

Radar is on EM mode

DDM is OFF (if it is mounted)

DDM (IR Missile detector) is now unmounted and OFF by default

FBW "too slow" sound logic updated

AP "Gong" Sound logic updated

AP Roll limit updated

AP Track Index behavior fixed

Display Changes:

 

S530D SVI Brackets have been deleted. They do not exist in the M-2000C

S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target

Radar TDC is now available in SIL and EM modes

TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode

CCRP Target cross "+" has been deleted. This is a M-2000D feature only

 

DCS: AJS-37 by Heatblur Simulations

Reverted Rb75 FM

Fixed radar screen brightness setting not having any effect in B-scope mode

Wrath of Thunder mission 6: fixed mission complete logic

Fixed RAT sync in multiplayer

Tweaked engine smokiness

Tweaked zero alpha pitch moment at slower speeds

 

DCS F-14B by Heatblur Simulations

NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work

Fix for radar ground stabilization at high roll angles

Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew

Fix for RWS contacts on TID timing out too soon in a 1-bar scan

Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)

Fix for AB lighting at too high of a throttle position

Improvements to pilot stick travel animation

Added afterburner markers on controls indicator

Removed debug carrier glideslope on controls indicator

Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)

More realistic FFB travel with trim actuator movement

Adjusted compressor stall spool dynamics

Fine tuning of pitch axis handling qualities

 

DCS JF-17 by Deka Ironwork Simulations

Fixed flipped Laser/LSS code issue

Fixed CTD caused by flush DL dbg info

Fixed ext light special binding

Fixed SD-10 to SPT wont LOFT

Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI)

Fixed channel copy issue (from 30~59 to 1~29)

Added AG Modes show TOT speed indicator

Allow unbalanced fuel tank loadout (FM improved)

 

DCS MiG-21bis by Magnitude 3 LLC

Longitudinal stability model improved

Suspension model improved

AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances

Positions of fire and smoke effects corrected to comply with visual damage

Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc

First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress

Corrected inverted animation of PRMG localizer needle on NPP instrument

 

DCS F-18C by ED

Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)

Radar sometimes doesn't see targets in multiplayer - Fixed

Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel

Port Side Navigation Light Stays on - Fixed

Added canopy and MFD reflections options

 

DCS F-16C by ED

Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)

Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed

Missing Lock Lines - Fixed

No LOFT for AIM-120 - Fixed

FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec

Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)

Horizon line seems too high on Persian Gulf Map - Fixed

F-16 has no option to send flight to tanker in radio menu - Fixed

Add Canopy Color Option

Added canopy and MFD reflections options

UFC training mission inaccuracies - Fixed

Cockpit Warning lights material tuned

Add livery for FS - 13/14/22/23/55/77/79/179/480/522

Add bort number

Radar STT automatic range scale adjustment does not work if STT was entered from TWS

 

DCS Fw 190A-8 by ED

Major updates for cooling and oil systems

Start-up procedures and priming were tuned for proper use in different weather conditions

Fixes for propeller governor

Engine sounds update

Destroyed tail no longer has multiple tails

Training missions update

Training with bombs is added

Update for start-up and take-off training

Added W.Gr.21 rockets and corresponding control panel in the cockpit

Added all currently existing german bombs to the arsenal

AB 250 cluster bomb with SD 10A submunition

AB 250 cluster bomb with SD 2 submunition

AB 500 cluster bomb with SD 10A submunition

SC 50

SC 250 J

SC 250 L2

SC 500 J

SC 500 L2

SD 250 Stg

SD 500 A

Added provision for the fuel tank

300 liters fuel tank added

Windscreen glass color edited

New skins added to the game

Manual update with information about bombs and rockets

 

DCS Bf 109K-4 by ED

Major sounds update

 

DCS Fw 190D-9 by ED

W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground

 

DCS L-39 Albatros by ED

In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player

 

Flaming Cliffs 3 by ED

Su-27. Multiplayer data link ghost contacts - fixed

F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions

 

DCS Black Shark 2 by ED

Increased time to idle working of first engine for correct start second engine in the cold conditions

Fixed a bug that broke the display of the message "AIRCRAFT READY"

Corrected mirror images inside the cockpit

The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed

 

Campaigns

F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

 

Updated some units to current models

Removed unused units and replaced them with static models

Corrected parking positions to match 2.5.6 changes

DCS BS2 Republic Campaign:

 

Minor changes in missions Despair, Party, Cleanup

The Enemy Within 3.0 Campaign by baltic Dragon:

 

Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie

Mission 17. Fixed problem with the convoy carrying HVA refusing to move

Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page) __________________

BIGNEWY

Community Manager Eagle Dynamics

Link: https://forums.eagle.ru/showpost.php?p=4251208&postcount=91

 

 

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Quest’ultimo aggiornamento mi sembra che abbia riportato la fluidità quasi a livello 2.55 ho sbaglio?

Con la prima release della 2.56 ho avuto notevoli problemi di performance che le due patch successive avevano risolto solo in parte, quest’ultima patch invece mi sembra abbia reso DCS molto più performante.

 

Avete riscontrato anche voi questa cosa?

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Interessa molto anche a me, se arriva pure la channel map probabilmente mi deciderò a provare la ww2 anche su DCS.

 

Eh beh il P-47 è del resto il "papà" dell'attuale Warthog tanto che porta lo stesso nome, un vero carro armato volante anche per dimensioni e peso e anche se non sono un fan di questo aeroplano lo acquisterò comunque anche per supportare la WWII in DCS insieme alla channel map dove finalmente avremo anche una "vera" base dell'epoca :)

 

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Quest’ultimo aggiornamento mi sembra che abbia riportato la fluidità quasi a livello 2.55 ho sbaglio?

Con la prima release della 2.56 ho avuto notevoli problemi di performance che le due patch successive avevano risolto solo in parte, quest’ultima patch invece mi sembra abbia reso DCS molto più performante.

 

Avete riscontrato anche voi questa cosa?

 

Confermo, almeno sul Caucaso è MOLTO più fluido della patch precedente, oggi provo anche sul Golfo Persico.

Sulla mia macchina resta però lentissimo a caricarsi, rimane fermo sullo splash screen che compare appena lo lanci - che nelle precedenti release OB non c'era, per inciso - per quasi un minuto, sembra quasi che attenda qualcosa che poi va in timeout e a quel punto va avanti.

Inoltre, con l'ultima patch, ho notato che ci mette molto di più a comparire anche la linguetta con cui è possibile richiamare la finestrella a sx delle news e il numero rosso sull'icona del Module Manager (che indica quanti moduli hai licenziati ma non installati): prima ci mettevano 4-5 secondi, adesso molti di più.

Anche la lista dei server MP è più lenta a iniziare a mostrare i risultati; tra l'altro mi sembra che il tempo in cui ciò avviene coincida con quello dell'apparizione del numero rosso di cui sopra, per cui non so se in qualche modo le varie fasi siano sequenziali e quelle precedenti siano bloccanti per quelle successive, boh... :helpsmilie:

BlueRaven.jpg

 

Nulla Dies Sine Linea

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Confermo, almeno sul Caucaso è MOLTO più fluido della patch precedente, oggi provo anche sul Golfo Persico.

Sulla mia macchina resta però lentissimo a caricarsi, rimane fermo sullo splash screen che compare appena lo lanci - che nelle precedenti release OB non c'era, per inciso - per quasi un minuto, sembra quasi che attenda qualcosa che poi va in timeout e a quel punto va avanti.

Inoltre, con l'ultima patch, ho notato che ci mette molto di più a comparire anche la linguetta con cui è possibile richiamare la finestrella a sx delle news e il numero rosso sull'icona del Module Manager (che indica quanti moduli hai licenziati ma non installati): prima ci mettevano 4-5 secondi, adesso molti di più.

Anche la lista dei server MP è più lenta a iniziare a mostrare i risultati; tra l'altro mi sembra che il tempo in cui ciò avviene coincida con quello dell'apparizione del numero rosso di cui sopra, per cui non so se in qualche modo le varie fasi siano sequenziali e quelle precedenti siano bloccanti per quelle successive, boh... :helpsmilie:

 

 

Purtroppo la lentezza che citi è dovuta alla connessione, la dorsale di connettività in questo periodo, come puoi immaginare, è decisamente sotto carico, tra VPN, NetMeeting, per chi lavora e Servizi di video streaming per chi non lavora e non sa che fare....

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