Boshar67 Posted July 1, 2013 Share Posted July 1, 2013 Does anyone know how to spawn a pilot on the ground. I want to fly A-10 mission and if shot down, eject. Once on the ground I want to jump into UH-1 and essentially go pick myself up as a SAR mission. Idea is to preset several PZ's and allow sufficient time for down pilot to simulate walking to nearest PZ. This would be simulated by spawning pilot in PZ. Then pick up in UH-1 that I am now flying. Would be something like: Once (on eject)>altitude 0>set flag true; time since flag>group activate. Only I don't want to spawn an infantryman, but a pilot. Can this be done anyway, i.e. lua? Any ideas would be appreciated. This would be integrated into a much larger SP mission. Link to comment Share on other sites More sharing options...
zaelu Posted July 1, 2013 Share Posted July 1, 2013 maybe replacing infantry model with pilot model? but pick up... I don't know if possible... yet. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
St3v3f Posted July 1, 2013 Share Posted July 1, 2013 There does not exist any pilot unit that you can spawn or use to my knowledge. But feel free to hop on to the 74th vfs PUMA server, we are hosting missions with a similar element: http://forums.eagle.ru/showthread.php?t=109054 aka: Baron [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Boshar67 Posted July 1, 2013 Author Share Posted July 1, 2013 I tried a different tack, without the results I am looking for. I set up an unactivated UH-1 and then bailed out over a trigger zone. My intent then, was to have the huey fly to the zone and land. Once landed, I would jump into huey as the pilot, simulating pickup. Tried a couple of ways to use the ejected pilot in zone to trigger activation. Did not work. I am not sure who holds the unit's identity once the ejection occurs; the aircraft, pilot, or neither. It appears that once the ejection occurs, the unit's identity for the purpose of activating a trigger goes away. Link to comment Share on other sites More sharing options...
St3v3f Posted July 1, 2013 Share Posted July 1, 2013 The ejected pilot does not exist anywhere except as a visual model. Therefore it is not possible to apply triggers or scripts to it aka: Baron [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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