Jump to content

Problem with my skin


WildBillKelsoe
 Share

Recommended Posts

Hello,

I've opened UH-1.psd and tail.psd and removed the "main" layer but kept the "green" layer in both. I dragged an image of desert camo on top, scaled to 2048X2048 then renamed the layer "main" and put it under paint scheme in both files.

 

Then I saved the file as BMP R8G8B8 and opened with DXTBMP and saved them again into DDS DXT 5

 

then I copied both new DDS files to liveries/choco and edited description.LUA as follows

 

livery = {
   {"uh1_main_dam", 0, "body", false};
   {"uh1_main_dam", 2, "body", false};
   {"uh1_tail_dam", 0, "tail", false};
   {"uh1_tail_dam", 2, "tail", false};    
   {"uh1_main", 0, "body", true};
   {"uh1_main", 2, "body", true};
   {"uh1_tail", 0, "tail", true};
   {"uh1_tail", 2, "tail", true};    
   {"uh1_weapon", 0, "uh1_weapon.bmp", true};
   {"pilot_UH1", 0, "pilot_UH1.bmp", true};
   {"pilot_UH1_helmet", 0, "pilot_UH1_helmet_B.bmp", true};
   {"pilot_UH1_patch", 0, "empty.tga", true};
   {"Gunner_UH1", 0, "gunner_UH1.bmp", true};
   {"uh1_cov", 0, "uh1_can_cover.bmp", false};
   {"UH1-cpt-door", 0 ,"UH1_door_c",true};
   {"UH1-cpt_karkas", 0 ,"UH1_karkas_c",true};
   {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c",true};
   {"UH1-cpt_panel", 0 ,"UH1_panel_c",true};
   {"UH1-cpt_central_box", 0 ,"UH1_boxs_c",true};
   {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};
}

countries = {"CAN"}

 

where body is the UH-1.PSD derivative and tail is the UH-1tail.PSD derivative.

 

Here are the results:

 

9299471854_bec603163c.jpg

 

 

9299472046_aa68fe8678.jpg

 

why are the outlets and skids with missing textures?

 

Thanks in advance.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Link to comment
Share on other sites

Anybody???

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Link to comment
Share on other sites

Hello,

I've opened UH-1.psd and tail.psd and removed the "main" layer but kept the "green" layer in both. I dragged an image of desert camo on top, scaled to 2048X2048 then renamed the layer "main" and put it under paint scheme in both files.

 

Then I saved the file as BMP R8G8B8 and opened with DXTBMP and saved them again into DDS DXT 5

 

then I copied both new DDS files to liveries/choco and edited description.LUA as follows

 

livery = {
   {"uh1_main_dam", 0, "body", false};
   {"uh1_main_dam", 2, "body", false};
   {"uh1_tail_dam", 0, "tail", false};
   {"uh1_tail_dam", 2, "tail", false};    
   {"uh1_main", 0, "body", true};
   {"uh1_main", 2, "body", true};
   {"uh1_tail", 0, "tail", true};
   {"uh1_tail", 2, "tail", true};    
   {"uh1_weapon", 0, "uh1_weapon.bmp", true};
   {"pilot_UH1", 0, "pilot_UH1.bmp", true};
   {"pilot_UH1_helmet", 0, "pilot_UH1_helmet_B.bmp", true};
   {"pilot_UH1_patch", 0, "empty.tga", true};
   {"Gunner_UH1", 0, "gunner_UH1.bmp", true};
   {"uh1_cov", 0, "uh1_can_cover.bmp", false};
   {"UH1-cpt-door", 0 ,"UH1_door_c",true};
   {"UH1-cpt_karkas", 0 ,"UH1_karkas_c",true};
   {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c",true};
   {"UH1-cpt_panel", 0 ,"UH1_panel_c",true};
   {"UH1-cpt_central_box", 0 ,"UH1_boxs_c",true};
   {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};
}

countries = {"CAN"}

 

where body is the UH-1.PSD derivative and tail is the UH-1tail.PSD derivative.

 

 

Hey buddy.

 

I think you have made a mistake in the description.lua file.. Looking at the standard ARMY version below and comparing to yours.

 

livery = {
{"uh1_main_dam", 0, "uh1_us_army.bmp", true};
{"uh1_main_dam", 2, "uh1_spec.bmp", true};
{"uh1_tail_dam", 0, "uh1_tail_us_army.bmp", true};
{"uh1_tail_dam", 2, "uh1_tail_spec.bmp", true};
{"uh1_main", 0, "uh1_us_army.bmp", true};
{"uh1_main", 2, "uh1_spec.bmp", true};
{"uh1_tail", 0, "uh1_tail_us_army.bmp", true};
{"uh1_tail", 2, "uh1_tail_spec.bmp", true};	
{"uh1_weapon", 0, "uh1_weapon.bmp", true};
{"pilot_UH1", 0, "pilot_UH1.bmp", true};
{"pilot_UH1_helmet", 0, "pilot_UH1_helmet_B.bmp", true};
{"pilot_UH1_patch", 0, "pilot_UH1_patch_1_cavalery.tga", true};
{"Gunner_UH1", 0, "gunner_UH1.bmp", true};
{"uh1_cov", 0, "uh1_cover.bmp", true};
{"UH1-cpt-door", 0 ,"UH1_door_c",true};
{"UH1-cpt_karkas", 0 ,"UH1_karkas_c",true};
{"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c",true};
{"UH1-cpt_panel", 0 ,"UH1_panel_c",true};
{"UH1-cpt_central_box", 0 ,"UH1_boxs_c",true};
{"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};
}

countries = {"USA"

 

You have replaced the spec textures as well..

 

Replace the textures with 0 in their line for the tail, main body, covers etc.. Hopefully that should fix it.

 

Obviously true at the end means you are calling the texture from the main texture path and false means you have the texture within the folder your description.lua file resides.

 

Below is the descr file from one of upuats skins.. Seem to have lost all of my skins :(

 

livery = {
{"uh1_main_dam", 0, "uh1_naca.bmp",false};
{"uh1_main_dam", 2, "uh1_spec.bmp",true};
{"uh1_tail_dam", 0, "uh1_tail_naca.bmp",false};	
{"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true};
{"uh1_main", 0, "uh1_naca.bmp",false};
{"uh1_main", 2, "uh1_spec.bmp",true};
{"uh1_tail", 0, "uh1_tail_naca.bmp",false};
{"uh1_tail", 2, "uh1_tail_spec.bmp",true};
{"uh1_weapon", 0, "uh1_weapon_blk.bmp",true};
{"pilot_UH1", 0, "pilot_uh1_naca.bmp",false};
{"pilot_UH1_helmet", 0, "pilot_UH1_helmet_naca.bmp",false};
{"pilot_UH1_patch", 0, "pilot_uh1_patch_naca.tga",false};
{"Gunner_UH1", 0, "gunner_uh1_naca.bmp",false};
{"uh1_cov", 0, "uh1_cover_naca.bmp",false};
{"UH1-cpt-door", 0 ,"UH1_door_c_gray",true};
{"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true};
{"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true};
{"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true};
{"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true};
{"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};
{"SPH-4B", 0, "gunner_uh1_helmet_naca.bmp",false};
{"uh1_rotor_alfa", 0, "uh_1_blade_naca.tga",false};
}

countries = {"USA", "RUS", "FRA", "UKR", "SPN", "NETH", "TUR", "BEL", "GER", "NOR", "CAN", "DEN", "UK", "GRG", "ISR", "ABH", "RSO"}


Edited by marker
  • Like 1

“Any pilot should be flying the spitfire, at least once.” – John S. Blyth

Link to comment
Share on other sites

hey marker, your suggestion solved most of the problems but the engine has part of it in missed textures. here is the new description.LUA

 

livery = {
   {"uh1_main_dam", 0, "body", false};
   {"uh1_main_dam", 2, "uh1_spec.bmp", true};
   {"uh1_tail_dam", 0, "tail", false};    
   {"uh1_tail_dam", 2, "uh1_tail_spec.bmp", true};    
   {"uh1_main", 0, "body", false};
   {"uh1_main", 2, "uh1_spec.bmp", true};
   {"uh1_tail", 0, "tail", false};
   {"uh1_tail", 2, "uh1_tail_spec.bmp", true};    
   {"uh1_weapon", 0, "uh1_weapon.bmp", true};
   {"pilot_UH1", 0, "pilot_UH1.bmp", true};
   {"pilot_UH1_helmet", 0, "pilot_UH1_helmet_B.bmp", true};
   {"pilot_UH1_patch", 0, "empty.tga", true};
   {"Gunner_UH1", 0, "gunner_UH1.bmp", true};
   {"uh1_cov", 0, "uh1_frn_cover.bmp", false};
   {"UH1-cpt-door", 0 ,"UH1_door_c",true};
   {"UH1-cpt_karkas", 0 ,"UH1_karkas_c",true};
   {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c",true};
   {"UH1-cpt_panel", 0 ,"UH1_panel_c",true};
   {"UH1-cpt_central_box", 0 ,"UH1_boxs_c",true};
   {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};
}

countries = {"FRA"}

 

this is the part missing:

 

9313081636_98cae2fb9d.jpg

 

We're close on nailing it.. Maybe the FRA part at the end (I took a French army description.LUA)

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Link to comment
Share on other sites

Hi,

you have the "uh1_cov" on false, so check if the file is in your livery-folder and you use the right filename for the cover-file in in you description.lua.

  • Like 1

DCS Mods and Skins: HiDrive

Use the NAS only if the other Link is not working - it's slow!
My DCS MODs and Skins: NAS

Link to comment
Share on other sites

Hi,

you have the "uh1_cov" on false, so check if the file is in your livery-folder and you use the right filename for the cover-file in in you description.lua.

 

the only two files in my livery folder are body and tail from the template. Please read my sequence above if you haven't. I don't have a file called UH-1 cov in the folder. Maybe its a standalone new file?

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Link to comment
Share on other sites

Cover

 

Hey WildBill,

 

The "cover" files are in the Bazar/textures folder. If you want them to have the camo, you have to copy them, convert them back to a .bmp or .tga file. Then open them in your Photoshop or whichever painting program you use. Unlock the backgound layer--you will only have one layer OR add a layer over the background layer.

 

Copy your camo over the cover, save it as a .bmp again. Convert it to a .dds file and throw it into the skin folder that you are using.

 

Now change the .lua in the description file to read: , false. next to the cover line.

 

Here: I colored the cover and put it into my Calfire skin folder.

 

uh1_cover_Calfire

 

Then changed the .lua to this:

 

{"uh1_cov", 0, "uh1_cover_calfire", false};

 

Now it reads the cover from the Calfire folder, instead of the generic cover from the textures folder.

 

In the textures folder there are a few covers. One of them is _cover, one is _cover_blk and one of them is _cover_spec. Use one of the first 2 and leave the _spec alone. That is a specular file and gives the panels a bit of gloss and reflection.

 

I hope this isn't too simplified. I started not long ago doing this and I wish there was a detailed, simple manual. :pilotfly:

  • Like 1
Link to comment
Share on other sites

will try out and report back. thanks crashmo and upuaut and marker. reps inbound.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...