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cbu-97 falling way short & weird green gaphics


Dr Zaius
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Title says it all really, I did do a search for the CBU-97's falling short and this looks to have been a problem in the past but I think it was fixed - I created a FC3 mission last night with my A10-A armed with a mix of 4 X CBU-87's - 4 X CBU97's & 6 MK20's - all ordinance was fairly accurate apart for the 97's which fall way short (tried both bombing modes) - I also noticed that the weapon view key no longer work once the cannister has opened, I'm sure you used to be able to follow the bomblets down to their targets?

 

I've also got a weird graphic anomaly with explosions, the initial flames and smoke are sometimes this weird green graphical effect which I need to take a screenshot of. I’ve a Gigabyte GTX770 Nvidia card that’s using the latest drivers - sorry if I’m being a little vague with the exact spec / driver details I just trying to see if anyone else was having the same problems?

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green graphic issue has reported and fixed on a incoming hotfix

More news to the front

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...I also noticed that the weapon view key no longer work once the cannister has opened, I'm sure you used to be able to follow the bomblets down to their targets?
Yes, you used to be able to watch the bomblets drop to their targets. No longer, it seems. Too bad. I liked that.
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what was your alt when you dropped? I use those CBU97s and 87's religiously and I don't seem to have that problem, falling short.

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A little O.T. but do you guys find the CBU-87s are a real FPS hit? I tried them last night and was surprised how they slowed down my machine.

 

not at all, most people said this patch they gained FPS, when they drop them.

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

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not at all, most people said this patch they gained FPS, when they drop them.
I haven't tried it in 1.2.5 yet, just 1.2.4. But I've read a couple of posts where people have said they are still an FPS killer, even in 1.2.5. I'll have to try it tonight. Anyways, sorry to hijack the thread. Back To Orignal Topic (B.T.O.T.):) ...
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Started at about angels 8 and worked my way down, weird thing is that the the other 2 CBU's seem completely fine, just the 97's! There's no HOF to mess around with is there?

 

And yes, there's a major frame rate when stuff starts blowing up - mostly green but thats a known bug (thank you Silver Dragon), saying that I've only started playing FC3 so haven't got a prior version to compare, just from what I've seen in A10-C


Edited by Dr Zaius

System Specs: Intel Core i9-9900K 3.6GHz @ 4.8GHz, Gigabyte Z390 Aorus Master, 32 GB G.Skill Trident Z DDR4-3600 RAM, GeForce GTX 3080 Ti, Crucial SSD (750 GB), TrackIR 5, TMWH, TM T-Flight Rudder Pedals, Samsung 49” Odyssey G9

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Started at about angels 8 and worked my way down, weird thing is that the the other 2 CBU's seem completely fine, just the 97's! There's no HOF to mess around with is there?

 

And yes, there's a major frame rate when stuff starts blowing up - mostly green but thats a known bug (thank you Silver Dragon), saying that I've only started playing FC3 so haven't go a prior version to compare, just from what I've seen in A10-C

 

Yes there should be a HOF for 97's. Recently CBU's have had a weird impact on FPS

Always remember. I don't have a clue what I'm doing

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Yes there should be a HOF for 97's

 

Really, on the A10-A?

System Specs: Intel Core i9-9900K 3.6GHz @ 4.8GHz, Gigabyte Z390 Aorus Master, 32 GB G.Skill Trident Z DDR4-3600 RAM, GeForce GTX 3080 Ti, Crucial SSD (750 GB), TrackIR 5, TMWH, TM T-Flight Rudder Pedals, Samsung 49” Odyssey G9

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What is a HOF?

 

Height of function - it's set using the MFD but the A10-A hasn't got one of those!

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I allways set my HOF to 900 or 1200 to help with wind. CUB's put my FSP in th 10.

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