horus0129 Posted July 28, 2013 Share Posted July 28, 2013 Hi I have a problem with editing multiplayer FFA missions. How to prevent client's re-spawning? I just want to allow only one initial spawning for each clients. Is it possible? Link to comment Share on other sites More sharing options...
Grimes Posted July 29, 2013 Share Posted July 29, 2013 Yes, but you have to use the scripting engine. Basically you have to periodically check to see if a player has spawned into a mission and try to detect if they have respawned or not. If they have respawned you can use Group.destroy() to prevent a player from staying in a given aircraft. The player might spawn but moments later the scripting engine would remove their aircraft from the mission. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
horus0129 Posted July 30, 2013 Author Share Posted July 30, 2013 Yes, but you have to use the scripting engine. Basically you have to periodically check to see if a player has spawned into a mission and try to detect if they have respawned or not. If they have respawned you can use Group.destroy() to prevent a player from staying in a given aircraft. The player might spawn but moments later the scripting engine would remove their aircraft from the mission. Thanks for your reply! Link to comment Share on other sites More sharing options...
gunterlund21 Posted September 9, 2013 Share Posted September 9, 2013 Are there any examples of this avail? I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
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