Terrorvogel Posted August 5, 2013 Share Posted August 5, 2013 Im asking this because of planning to upgrade next month with new releasing of following Ivy Bridge-e Models: i7-4820K : 4Core 3.7 GHz i7-4930K : 6Core 3.4 GHz i7-4960X : 6Core 3.6 GHz The 4Core has a higher standard frequency than 6Cores and should be much better overclockable because of less heat production. So it would be important to know, if EDGE is planned to use of all cores or limited again. The better overclockable and cheaper i7-4820K will be the right choice if EDGE doesn´t support more then 4Cores. I really hope that some one can give me at least a direction where EDGE will go in future. Regards Terrorvogel ASROCK X79 Extreme11 (WC), i7-4930K (WC), 32GB G.Skill TridentX, Vertex 3 120GB, GTX 980ti, 3x 39,5" Philips 4K, TrackIR 5, TM Warthog with PeterP´s FFB2 Mod, 2xSaitek Throttle, 2x Thrustmaster Cougar MFD Bezel, Simped Vario Pedals modded with toe brakes, Opencockpit Cards, 4x Soundcard, 2x Buttkicker Gamer 2, 4x GTX 950 with tons of touchscreens... Link to comment Share on other sites More sharing options...
tintifaxl Posted August 5, 2013 Share Posted August 5, 2013 Better wait with the upgrade then. I think the devs will not answer this one. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor. Link to comment Share on other sites More sharing options...
Terrorvogel Posted August 6, 2013 Author Share Posted August 6, 2013 Isn´t there at least a little specs from devs of this sheer endless EDGE "ghost"? I don´t want any exact release dates or something but at least a direction where EDGE will lead in future, would be very reassuring for us all. Regards Terrorvogel ASROCK X79 Extreme11 (WC), i7-4930K (WC), 32GB G.Skill TridentX, Vertex 3 120GB, GTX 980ti, 3x 39,5" Philips 4K, TrackIR 5, TM Warthog with PeterP´s FFB2 Mod, 2xSaitek Throttle, 2x Thrustmaster Cougar MFD Bezel, Simped Vario Pedals modded with toe brakes, Opencockpit Cards, 4x Soundcard, 2x Buttkicker Gamer 2, 4x GTX 950 with tons of touchscreens... Link to comment Share on other sites More sharing options...
Gloom Demon Posted August 6, 2013 Share Posted August 6, 2013 Nope, they have specifically stated, that EDGE is still being developed and currently it is impossible to go into any details. What they do say, however, is that adding better multicore support for DCS is underway, however it is unclear whether it has anything to do with EDGE. AMD Ryzen 3600, Biostar Racing B850GT3, AMD Rx 580 8Gb, 16384 DDR4 2900, Hitachi 7K3000 2Tb, Samsung SM961 256Gb SSD, Thrustmaster T.Flight HOTAS X, Samsung S24F350 24' Link to comment Share on other sites More sharing options...
metalnwood Posted August 6, 2013 Share Posted August 6, 2013 If you want to overclock you cant go wrong with four cores really. DCS doesnt use any of the power it could with four cores and I would be skeptical that they harness the power of six cores anyway. Games are not quite in the same realm as video or other things where you can equally divide work in to n number of pieces and tackle it. I dont see how you can go wrong if ED get nearly full usage from all four cores at this point in time. Link to comment Share on other sites More sharing options...
Pilotasso Posted August 6, 2013 Share Posted August 6, 2013 If ED spreads the code into enough separate threads then 4 overclocked cores will be beaten by 6 cores at regular speed. Next year there will be 8 core chips. [sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic] My PC specs below:Case: Corsair 400C PSU: SEASONIC SS-760XP2 760W Platinum CPU: AMD RYZEN 3900X (12C/24T) RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T MOBO: ASUS CROSSHAIR HERO VI AM4 GFX: GTX 1080Ti MSI Gaming X Cooler: NXZT Kraken X62 280mm AIO Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red HOTAS: Thrustmaster Warthog + CH pro pedals Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P Link to comment Share on other sites More sharing options...
159th_Falcon Posted August 6, 2013 Share Posted August 6, 2013 If ED spreads the code into enough separate threads then 4 overclocked cores will be beaten by 6 cores at regular speed. Next year there will be 8 core chips. Question is, how long will it take em to achieve this. Currently, DCS only uses 2 threads. (sound engine has its own) It has been like this for a while now, and i don't see it changing anytime soon. Also, ED have mentioned they would gradually add multiple threads, instead of one big switch. So by the time we have 4 seperate threads its most likely 2015, maybe even later. So i'd say a 4 core CPU is plenty for now and the coming 1.5 to 2 years for DCS. Probably even longer. [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
maturin Posted August 7, 2013 Share Posted August 7, 2013 Does a simple terrain engine really need that many cores? Processing trees separately from buildings would just be silly. Even AAA games don't take full advantage of multiple cores because coding it is a royal pain in the ass. And we're talking about the devs who let explosion FX from 1998 drop gaming computers down to single-digit FPS. Just saying. Link to comment Share on other sites More sharing options...
Terrorvogel Posted August 7, 2013 Author Share Posted August 7, 2013 After reading this lines i´ll go with the cheaper quadcore and overclock the hell out of it.:) Because of the very little information since EDGE was announced, i´m not sure that that we can expect great performance increase in "near" future of the next years. In my opinion the devs should primarily solve the seriously existing performance issue before making one module after another. This is quite essential for the further future of DCS. But thats only my opinion. How about a new DCS:Multi-Multithread? I really would pay for this! This would be much cheaper in long term than hopeless upgrading our rigs with thousands of dollars. Regards Terrorvogel 1 ASROCK X79 Extreme11 (WC), i7-4930K (WC), 32GB G.Skill TridentX, Vertex 3 120GB, GTX 980ti, 3x 39,5" Philips 4K, TrackIR 5, TM Warthog with PeterP´s FFB2 Mod, 2xSaitek Throttle, 2x Thrustmaster Cougar MFD Bezel, Simped Vario Pedals modded with toe brakes, Opencockpit Cards, 4x Soundcard, 2x Buttkicker Gamer 2, 4x GTX 950 with tons of touchscreens... Link to comment Share on other sites More sharing options...
muamshai Posted August 7, 2013 Share Posted August 7, 2013 I am going to wait till EDGS comes out. Might even wait for Skylake architecture :D This space is available for your advertisement Link to comment Share on other sites More sharing options...
BHawthorne Posted August 7, 2013 Share Posted August 7, 2013 Does a simple terrain engine really need that many cores? Processing trees separately from buildings would just be silly. Even AAA games don't take full advantage of multiple cores because coding it is a royal pain in the ass. And we're talking about the devs who let explosion FX from 1998 drop gaming computers down to single-digit FPS. Just saying. Considering how huge of an abomination FSX is with default settings and detailed scenery mods, if they need to use 6 cores I'm all for it. Anything to make terrain loading fluid without pop-ins. I'm still happily using my old 1366 i7 930. I can wait a bit till we see how EDGE pans out. Link to comment Share on other sites More sharing options...
a1adin Posted January 20, 2015 Share Posted January 20, 2015 with the current dcs (v.1.2.14), does it still use 2 thread? my cpu is i3 oveclocked ro 4.4Ghz. so there will be no significant improvement if I upgrade it to i5 or i7? Link to comment Share on other sites More sharing options...
T_A Posted January 20, 2015 Share Posted January 20, 2015 slight improvement most likely due to more CPU cache. i would not bother today with anything more than a regular quad core, only reason to get the socket 2011 6 cores for gaming is if you want triple channel memory, which isnt that neccecity with GPU`s today having 3-4gigs so very little movement between RAM and GPU once the game is loaded IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
a1adin Posted January 20, 2015 Share Posted January 20, 2015 Hi T_A and diveplane, Thanks for the replies. What you do you mean by multi GPU? Is it SLI ? Link to comment Share on other sites More sharing options...
PureEvil Posted January 21, 2015 Share Posted January 21, 2015 yes x2 gpus will greatly improve edge , and the engine will take full advantage of the gpus. who said that? link? STEAM asus p8z68-v gen3, 2600k@4,5ghz(w/c), 16gb, 1080ti(w/c), ch fighterstick/gvl224-4000-8, ch pro throttle, Oculus Rift CV1+Touch, thrustmaster tx Link to comment Share on other sites More sharing options...
SirEarl Posted January 21, 2015 Share Posted January 21, 2015 1= performance increase not only on one dx11 gpu but = having multi gpu support for a wider performance boost. 2= new visual effects and dx 11 technology integrated into the engine. With enhanced visuals!?! Must be black magic! Link to comment Share on other sites More sharing options...
Bucic Posted January 21, 2015 Share Posted January 21, 2015 Wait for EDGE some say? You do realize that we don't even know when the ALPHA is going to be released? Then you'll have another few months with guys saying 'wait until it goes out of beta.' ". Personally I don't think waiting for EDGE is reasonable. The GPU/CPU usage balance will most probably shift slightly toeards better GPU utilization and that's it. All other rules for building a machine for DCS will still apply. Meaning an overpowered (relative to a normal gaming rig) CPU with an emphasis on single-core performance, i.e. any money you have should go into clock speed rather than anything above 4 core count. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
BitMaster Posted January 21, 2015 Share Posted January 21, 2015 I would go with the 5820 6-Core i7 and use the saved money on a very fast SSD as this helps a lot. I am gaming on a 7.2k rpm HD meanwhile while waiting for my parts to finally arrive and I tell you, being used to moderate SSD speed this HD thing drives me nuts, twice the CPU Power and more than twice the GPU power in my new system are spoiled by the slow HD. Take a PCIe based SSD and eliminate loading times during the game to a minimum. That takes you further than a high priced 6 or 8 core would. DDR4 is still a bottleneck, today systems suffer most from very slow RAM compared to anything else in modern PC's. Don't spend too much on fancy modules but rather get more RAM from a solid manufacturer and double the amount so you might be able to run DCS from a RAM-Drive. 32GB should be OK to do this, devided 16/16 RAM/RAM-Disk. That is what I aim for. As far as OC goes, you better not take the current standard i7's as their heat spreader is not the best Intel ever made. Take one of the new DDR4 capable i7's 5820 or 5930 as they have a soldered heat spreader and thus can dissipate heat far better than i.e a 4790k Devils Canyon, which is a great CPU, just not for OC'ing. Get a water-colour too, less noise and cooler CPU :) Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X Link to comment Share on other sites More sharing options...
outlawal2 Posted January 21, 2015 Share Posted January 21, 2015 An I7 for DCS use is a waste of money.. (Unless you are going to do a lot of video editing or ther such work, an I5 will handle DCS just as well and cost a LOT less.) "Pride is a poor substitute for intelligence." RAMBO Link to comment Share on other sites More sharing options...
NeilWillis Posted January 21, 2015 Share Posted January 21, 2015 If it is so important that your machine is geared up for DCS World 2.0, then the only sensible approach is to wait. You can speculate, you can take a punt, and go for whatever, but unless ED issue details of what to expect, then you may well just be wasting your money. Stick with what you have until Edge appears, and only then can you safely decide which way to go. What is a couple of months wait in the big scheme of things? Link to comment Share on other sites More sharing options...
july865 Posted January 21, 2015 Share Posted January 21, 2015 but unless ED issue details of what to expect, then you may well just be wasting your money. not really. read up on DX11 theres your base line Asus x99, i7 5930k, 32g mem, MSI 1070GTX, 970 Samsung M.2, LG 35in Ultra-Wide, TrackIR 4 Thrustmaster Warthog HOTAS [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
rcjonessnp175 Posted January 21, 2015 Share Posted January 21, 2015 Dx11 has many different results, it all depends on developers and their engines. Looking at recent vids of edge looks like it's running very good. But yes wait and see until we are actually flying the alpha. Even then things will constantly change. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift. Link to comment Share on other sites More sharing options...
Peter5on Posted January 21, 2015 Share Posted January 21, 2015 Direct X 11 support Dynamic shadowing of the terrain and mountains Improved weather Improved lighting Clipmap support for new maps Higher object counts Higher resolution ground terrain mesh for new maps More detailed and solid tree models for new maps Better graphical effects High resolution road textures for new maps Ability for road signs and light signals for new maps Additional ground clutter (rocks, cactuses, etc.) for new maps Skeleton animation for infantry Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain) Ability to create dedicated servers in the future Unified front end and simulation .exe Improved API sound support So we stay with 2 active cores. Link to comment Share on other sites More sharing options...
sobek Posted January 21, 2015 Share Posted January 21, 2015 (edited) So we stay with 2 active cores. For now, yes. If i understand them correctly that goes for the graphics engine though. I could very much imagine that decoupling certain tasks into asynchronous threads should be possible and beneficial (AI decision making routines for example, those don't need to run synchronous with the core engine). Edited January 21, 2015 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
Bucic Posted January 21, 2015 Share Posted January 21, 2015 For now, yes. If i understand them correctly that goes for the graphics engine though. I could very much imagine that decoupling certain tasks into asynchronous threads should be possible and beneficial (AI decision making routines for example, those don't need to run synchronous with the core engine). I think you've misunderstood. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
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