WildBillKelsoe Posted August 11, 2013 Share Posted August 11, 2013 Anyone noticed this? When you get for instance a right engine fire, VMU does not alert you on A-10C, it only has ceiling, obstacle, speed brake... Was it not a feature of the real Hog-C? I'd love to know if I could... AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
Jona33 Posted August 11, 2013 Share Posted August 11, 2013 Game avionics as opposed to real avionics I guess. Always remember. I don't have a clue what I'm doing Link to comment Share on other sites More sharing options...
Skynet99 Posted May 29, 2015 Share Posted May 29, 2015 Anyone noticed this? When you get for instance a right engine fire, VMU does not alert you on A-10C, it only has ceiling, obstacle, speed brake... Was it not a feature of the real Hog-C? I'd love to know if I could... If you go into the Pre-flight bit, you see test VMU, it has all the warnings as the A-10A, you just have to push the C harder I guess.:smilewink: Link to comment Share on other sites More sharing options...
Kimi_uy Posted May 29, 2015 Share Posted May 29, 2015 It's probably cause it's from FC3. Still, why would u need that warning when u can just turn your head and see if you're shot up? In something like fighters, were u can actually see the engine from the cockpit , it's undestandable. [sIGPIC]][/sIGPIC] Fuel Planning Tool | DCS: A-10C SADL MOD | Kimi's Arma 3 Mods | Twitch.tv Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted May 30, 2015 Author Share Posted May 30, 2015 If you go into the Pre-flight bit, you see test VMU, it has all the warnings as the A-10A, you just have to push the C harder I guess.:smilewink: No it doesn't AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
Eddie Posted May 30, 2015 Share Posted May 30, 2015 FC3 "game" avionics vs real avionics. The real A-10A didn't have those warning either, nor do any of the other aircraft featured in FC3. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted May 31, 2015 Author Share Posted May 31, 2015 Thanks for confirming it, Eddie. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
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