RedBeard2 Posted August 17, 2013 Posted August 17, 2013 I'm slowly working through transforming Wunderluft into another aircraft. I have an external model and have created the animations and arguments for the various draw arguments and I am able to exercise them in the model viewer. However, only some work in game. I can see the canopy open and close and I can see wheels rotating when I taxi, but I don't see the nose wheel strut turn, flaps go up/down, ailerons, elevators, or rudder move. What's the difference between these things that causes some to work and others to not? I have a similar issue with flares not showing, though I'm not sure if it's the same issue. Thanks for any help.
The Squidifier Posted August 19, 2013 Posted August 19, 2013 I also have this issue. Any help from anyone?
SkateZilla Posted August 19, 2013 Posted August 19, 2013 Are the Arguments set correctly? There should also be systems set in the cockpit systems LUAs if your using your own cockpit. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
The Squidifier Posted August 19, 2013 Posted August 19, 2013 Yep - at the moment I am just using SU-25T cockpit
RedBeard2 Posted August 19, 2013 Author Posted August 19, 2013 Are the Arguments set correctly? There should also be systems set in the cockpit systems LUAs if your using your own cockpit. I believe the arguments are set correctly. For example, I have the left aileron argument based rotation animation using argument 12 with key frames at -100, 0, and 100. I can exercise the argument in 3DS and in the model viewer, but nothing visual happens in game. As far as the cockpit goes, at this point, I'm basically using the Wunderluft cockpit (with Radar creators/indicators commented out). Still, I don't see anything about the canopy control in the Wunderluft cockpit and it works. I can start adding cockpit systems and controls to see if that makes a difference, but it would be nice to get an explanation rather than random behavior differences.
SkateZilla Posted August 19, 2013 Posted August 19, 2013 try removing the cockpit, and just leave the /Cockpit/ folder empty. That will force DCS to use one of the FC Pits, which will load all the systems. I think 1.2.5 changed stuff in regards to cockpits interacting with systems and stuff so alot of stuff now appears broken. A few of the 3rd Party Devs are having this issue. 1 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
RedBeard2 Posted August 19, 2013 Author Posted August 19, 2013 How right you are! I'm not sure why Canopy controls were not affected, but there is something about using the default Su-25 cockpit that allows all the control surfaces and chaff/flare to start working.
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