The Squidifier Posted August 22, 2013 Posted August 22, 2013 What is the maximum face count deemed ok for a normal user in terms of a plane? I understand this varies drastically but I am looking for a ballpark figure here. :music_whistling: Also, are quads accepted, or are they converted to tris, therefore doubling the face count?
badger66 Posted August 22, 2013 Posted August 22, 2013 Dunno to be honest . Depends on how much you want it I guess . Depends on if its DCS quality or not . Id be ok pay pay 40 euro for DCS quality , but maybe only 20 for FC3 quality . Its a difficult one to answer . Then if (hypotheticaly) someone did a limited production run ..... It would depend , but if it was a F-105D ..... and DCS quality limited run Id consider paying over 150 euro for it . I suppose what your looking at here , is the big difference between FC3 quality and DCS quality , 2 completely different scenario's .
Cobra847 Posted August 22, 2013 Posted August 22, 2013 What is the maximum face count deemed ok for a normal user in terms of a plane? I understand this varies drastically but I am looking for a ballpark figure here. :music_whistling: Also, are quads accepted, or are they converted to tris, therefore doubling the face count? Quads or N-Gons are not supported by the engine. Always count your tris' by the actual number of tris' rather than "polygons". Sensible limits are 170,000 tris for the Cockpit and the same for the external. Keep in mind there are other factors to consider than raw polycount. Draw calls, shader complexity, etc. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
TimeKilla Posted August 30, 2013 Posted August 30, 2013 :dunno: :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube.
NRG-Vampire Posted August 30, 2013 Posted August 30, 2013 Quads or N-Gons are not supported by the engine. Always count your tris' by the actual number of tris' rather than "polygons". Sensible limits are 170,000 tris for the Cockpit and the same for the external. Keep in mind there are other factors to consider than raw polycount. Draw calls, shader complexity, etc. yeah, but AFAIK the maximum is 240,000 triangles in A-10A/C models :shocking:
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