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Costs of Ordnance?


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What are the (RL) costs of the different types of ordnance we are lashing out day by day? Dumb bombs are so cheap as Mavericks are not.

 

I'd like to calculate the costs of my loadouts, and if it is just to put things into perspective.

 

Has anyone got a good source for this?

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I think I read on a wiki article that CBU 97 base cost is about $320.000, so 105 will be more expensive.

 

Mavericks are at $65.000 if I recall it correctly. But I guess this is for the early versions only, so I guess the IR versions and the heavy heads are more expensive.

 

I'd be interested in the price for one 30mm round ^^

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I think I read on a wiki article that CBU 97 base cost is about $320.000, so 105 will be more expensive.

 

Mavericks are at $65.000 if I recall it correctly. But I guess this is for the early versions only, so I guess the IR versions and the heavy heads are more expensive.

 

I'd be interested in the price for one 30mm round ^^

 

This is what I found so far (via Wikipedia and globalsecurity.org). The figures are a mix from different years, starting around year 2000. Some figures seem quite strange to me, like the cost difference between a naked MK-82 and MK-84.

MK-82    268.50 $    
Mk-84    3,200.00 $    
CBU-97    360,000.00 $    
CBU-87    13,941.00 $    
JDAM Kit    62,846.00 $    
       
GBU-38    63,114.50 $    (MK-82+JDAM Kit)
GBU-31    66,046.00 $    (MK-84+JDAM Kit)
GBU 10    23,700.00 $    
GBU 12    19,000.00 $    
AGM-65D    122,330.00 $    
AGM-65G    122,330.00 $

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as of Jan 2001

 

http://usmilitary.about.com/library/milinfo/blafmunicosts.htm

 

30MM API/HEI PGU-14B/B $26.04

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If you know yourself but not the enemy, for every victory gained you will also suffer a defeat.

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Now I feel guilty every time I pull the trigger.

 

well, this is only a sim, basically. you do have options to have unlimited weapons.

 

also, since you're flying, the aircraft could be used as a weapon, provided you may want to decapitate someone with your wings, or play lawn darts. :pilotfly:

 

don't get anyone started on fuel costs.

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  • 2 weeks later...
Next: DCS:Budget Committee ;)

Don't laugh, something like that could actually be interesting. Perhaps extending the current available warehouse concept with actual budgets. For example, you have 10 000 000 USD for your war, what do do buy? Thousands of dumb MK-82 or a couple of Mavericks and WCMDs? :o)

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Friendly forces lives saved has no dollar value limit.

 

Tell that to your generals.

 

Don't laugh, something like that could actually be interesting. Perhaps extending the current available warehouse concept with actual budgets. For example, you have 10 000 000 USD for your war, what do do buy? Thousands of dumb MK-82 or a couple of Mavericks and WCMDs? :o)

 

That's not even coffee money for any but a guerrilla kind of war.


Edited by sobek

Good, fast, cheap. Choose any two.

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Perhaps make that an option in the warehousing options in mission editor. Each side gets a limited budget and must spend wisely. If a side runs out of BBs or cash then they're throwing rocks.

 

 

I very much wish this to become an optional feature at most. :)

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

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Indeed.

 

If I remember right, the dollar bill for the first day (US + France) of the Libyan intervention was in multiple hundred millions.

 

I also remember reading a piece about how stocks were depleted of certain munitions after 1999 Allied Force, with some "pundits" claiming this governed a lot of the response; but the important point to remember in that case was that we're talking about stocks, not dollars. In war, the money is pretty secondary; it's the logistics and replenishment (production) capability that is big.

 

Dollars are peacetime currency, warehouses are wartime currency.

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It would be great to have some feature regarding cost. I find it rather boring to drop guided bombs from 20'000 feet watching my tiny screen and would be very happy if the Mk82's would be put into mission planing more often.

There was a summary of the ordonance dropped during gulf war somewhere on the net, including prices.

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It would be great to have some feature regarding cost. I find it rather boring to drop guided bombs from 20'000 feet watching my tiny screen and would be very happy if the Mk82's would be put into mission planing more often.

There was a summary of the ordonance dropped during gulf war somewhere on the net, including prices.

 

That's what the warehouse feature is for. :)

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

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Indeed.

 

If I remember right, the dollar bill for the first day (US + France) of the Libyan intervention was in multiple hundred millions.

 

I also remember reading a piece about how stocks were depleted of certain munitions after 1999 Allied Force, with some "pundits" claiming this governed a lot of the response; but the important point to remember in that case was that we're talking about stocks, not dollars. In war, the money is pretty secondary; it's the logistics and replenishment (production) capability that is big.

 

Dollars are peacetime currency, warehouses are wartime currency.

Good point. Actually I never thought of this that way.

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Don't laugh, something like that could actually be interesting. Perhaps extending the current available warehouse concept with actual budgets. For example, you have 10 000 000 USD for your war, what do do buy? Thousands of dumb MK-82 or a couple of Mavericks and WCMDs? :o)

 

I wasn't, just smiling (big SMAC, JA2, X-COM fan here). Though, I'm too tiered right now to imagine how that level (several levels?) above CA could look. A dynamic campaign engine would surly go a long way. :music_whistling:

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Don't laugh, something like that could actually be interesting. Perhaps extending the current available warehouse concept with actual budgets. For example, you have 10 000 000 USD for your war, what do do buy? Thousands of dumb MK-82 or a couple of Mavericks and WCMDs? :o)

 

in the U.S. Army, there's a thing called a TOE or MTOE. I wouldn't doubt other military forces have a similar system. logistics, basically.

 

a concept of this though is already in War Thunder (I can talk about other games here, right?). basically, you do earn mods for most aircraft, if they're not fully modded, and that some of them have repair and ammo costs.

 

so, every time you land at a strip, or after you leave a fight, repairs and ammo replenishment can be done "on the fly" (if you allowed the settings; no pun intended) - sometimes its free, sometimes it's not. the cost of that is way cheaper than buying crews and new aircraft and training. not to mention, it's negligible for the fact that you are "paid" for each fight, and sometimes get more bonuses for every surface unit destroyed, or downed enemy aircraft.


Edited by PalpableGlint2
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  • 2 weeks later...

is it possible to destroy the "warehouses" that are storing ammunition in DCS world? it would bring a new level in multiplayer missions where percentage of success in guarding your warehouses determines how long you can keep spawning and using planes since if no ammo no use to do so..

 

and some recon missions to determine where the warehouse is.. that would be another sub-mission there.. and a command structure to send this packages on the way in a coherent way (Wild weasel+escort+ground attack-warehouses+CAS+CAP all over the place somehow)lol..

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