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Posted

Is it even possible to aquire lock onto target near maximum range of Maverick? I always struggle with slewing around target waiting for lock, which comes somewhere half of the range bar. How am I supposed to attack SAM then? I would be dead three times before I could lock Maverick and shoot him down!

 

I also tried setting SPI via TGP and then slewing MAV to the current SPI, but it doesn't make any difference, I still have to slew around, it doesn't lock to the target at all.

 

Also, which type of Maverick is easier to lock onto target in perfect visibility? Infrared or TV?

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Posted (edited)
I also tried setting SPI via TGP and then slewing MAV to the current SPI...

...and then TMS up short to lock the target, try it multiple times, until the Mav sensor recognises the target :smilewink:

Edited by Suchacz
Posted

Use Forced Correlate mode - good for approx 10 nm.

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Posted

It depends on the Maverick you are using. The 65D gets a solid lock at about 8nm. The 65H gets a lock at 3-5nm but can use Force Correlate as Viper mentioned.

 

The Force Correlate mode lets you lock a certain picture, so the Seeker does not lock an Object but a Position. This is very useful against SAMs because you can rifle from up to 14nm depending on your altitude. Ofc you dont have a lock on the target itself thus making target homing impossible. If the Target moves you miss...

 

This mode can be used with every Mav except the 65D

Posted

bonus question, quite noobish?, but ... the TGP can be "ground stabilized". That term is easy to grasp and to figgure out. It stabilizes the view at a point on the ground. But what does the term "force correlate" actually mean? What forces correlate with what?

Posted

The mavericks seeker is forced to correlate with the picture it sees at the moment. So it doesnt lock on the contrast of a certain object like it would in a normal lock, but on details of the terrain or building. ("advertisement text" is, that it is able to lock on a certain window of a building)

Posted

Thanks for advice, Force Correlate works perfectly, and it can even shoot target from greater than maximum range...

 

However, I have another question - is there some difference between sensors in AGM-65D and AGM-65G or between AGM-65H and AGM-65K?

 

Also, what does ADJ on the right side of MFD in MAV mode means? How exactly it works?

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Posted
The mavericks seeker is forced to correlate with the picture it sees at the moment. So it doesnt lock on the contrast of a certain object like it would in a normal lock, but on details of the terrain or building. ("advertisement text" is, that it is able to lock on a certain window of a building)

Ah, now it all makes more sense! Now it is even clear to me that force correlate and ground stabilizing are actually different concepts. The TGP stabilizes on the DTS ground, the Mav is forced to keep the picture and the seeker in correlation (and thus actually sees the target - unlike the stabilized tgp)

 

Well, thank you!

You aren't correlating forces, you are forcing the correlation :D

 

English can be tricky sometimes...

Yeah :o)

But my excuse is, I'm not a native speaker.

Thank you to you, too!

Posted
Thanks for advice, Force Correlate works perfectly, and it can even shoot target from greater than maximum range...

 

However, I have another question - is there some difference between sensors in AGM-65D and AGM-65G or between AGM-65H and AGM-65K?

 

Also, what does ADJ on the right side of MFD in MAV mode means? How exactly it works?

 

The D and G are IR-Seekers, the H and K are TV-Seekers.

Only difference in Seekers is, the D doesnt feature the Force Correlate mode.

 

If I recall it correctly, the ADJ-Feature is not implemented, but it is used to adjust the boresight of the Mav

Posted

The neat thing is when you slave a force correlated Maverick to your SPI then slave the TGP to the Maverick. Its like having a sniper rifle all of a sudden.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted (edited)

Dude, Mavericks in the game don't make sense. The K version is supposed to fire at looooonger ranges than the rest, and it doesn't unless you use force correlate.

 

The Ds are awesome but you will never get a lock at 8nm.

 

What's worse is that the maverick doesn't see a blistering hot moving STRELA, but instead it can lock on to a single infantry unit thats around it... It makes no sense to me.

 

There were some times when I had K's freshly started, EO timer is about 4 minutes, and im trying to lock up a ship, not a tiny boat, im talking huge battle ship.... nothing. I literally flew past it, and tried from a different angle... nothing.... Reset the EO, try again, nothing. I eject and don't try that ever again.

 

Then there are times when you fly in a target zone of no other things but the single target you are acquiring, no buildings, no trees, nothing but the target in sight, and you get no lock even when you are within 2nm, and no the EO timer has not gone past 15 minutes even. It's disgusting how unreliable they are.

 

But take it with a grain of salt. I've spoken to warthog pilots who told me that the Mavs are a bit wonky, but depending on the temperature outside it affects the mavericks severely. They told me that in really cold weather they would actually get a lock on the target BEYOND it's maximum range, but in hot temps things would be, well basically how they are now in DCS, though certainly not as fu*ed up as what I've come across at times.

 

You just get used to it is all.

 

Just assume that you are flying in a hot desert. That's Georgia for you. It must be a heat wave affecting things, even in winter haha.

Edited by ralfidude
Posted

Just assume that you are flying in a hot desert. That's Georgia for you. It must be a heat wave affecting things, even in winter haha.

 

I suppose once we're in Nevada we can at least role play that it makes sense. :music_whistling:

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Posted

Uhhh huhuh uhuhuhh he said nevada

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  • 5 months later...
Posted

So, when the boat switch is either forward or aft, force correlate is off? Meaning the mav seeker will lock on to let's say the center of an entire building instead of allowing you to pinpoint where on that building you want to hit?

Posted

Does anyone know if real life limitations are modeled into Mavericks in DCS? First, in my experience I noticed iir maverick locking into targets even when there is a burning veh right next to it. From what I read about mav deployments in real life, this would be very difficult due the heat source of nearby vehicle. Second, my mavericks never miss. Again, from what I read about Mavs, the success rate should be in high 80s%

Just wandering if other have similar experience?

Posted
You aren't correlating forces, you are forcing the correlation :D

 

English can be tricky sometimes...

 

Yeah :o)

But my excuse is, I'm not a native speaker.

Thank you to you, too!

 

Haha, same here, now the term and the underlying concept make sense. Thx! :thumbup:

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