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Posted (edited)

Don't know if this is the correct subforum, please move if it's the wrong one.

 

I repost what I posted in the UH-1 section:

Sooooooooooo,

I just tried the gate and needless to say I failed, the gate is too narrow.

 

BUT, I then had the biggest wtf-moment in DCS history...

(this may also be interesting for ED/BST)

Zombie - UH-1

 

Here is what I did:

1. Spawn as fly by at the location of the building to spare me the flight from the airport (knew I would need more than 1 try).

2. Broke my rotors at the gate.

3. Went back to briefing and selected the UH-1 again, hoping to spawn at the set fly by position again.

4. I spawned in the UH-1 I just crashed at the gate, without rotors, took off thought "hey I was standing way too close to the building for the rotors to not get immediately damaged again.

5. F2 made my jaw free fall.

6. Already in shock, I took it even further.

 

Small teaser what I ended up back at the airfield (that's a hover btw):

attachment.php?attachmentid=86771&stc=1&d=1377784595

 

For the entire story, I attached the track too.

 

 

Edit:

Perfectly reproducable with the Ka-50 too (ignore the background, that already was broken, wasn't me biggrin.gif).

attachment.php?attachmentid=86773&stc=1&d=1377789100

 

 

In case anyone interested what becomes of this, bug report here.

 

Greetings

MadCat (in need of a therapist now and a 12-gauge in case of an incoming zombie appocalypse)

 

 

Notes:

- Done in newly made mission in SP from the mission editor.

- I don't know how to attach files to a post that I already uploaded to my forum profile.

- A .trk of the Huey can therefore be found in the original post.

 

This is reproducable with the Ka-50 too.

 

I'll make a guess, saying it is a side effect of the AI taking over the client aircraft once you select another one.

Even if you just go back to briefing to select the very same aircraft again, I assume the AI takes that aircraft for a split second and "ignores" all the damage done to it.

If you then have control of that aircraft again, you go from there with no damaged logged and can fly just like normal, instead of deactivating the aircraft once in briefing and then respawn where you originally placed it in the mission editor (like it was pre 1.2.5).

This may very well be possible with every available client aircraft.

 

This is only an assumption from what I observed !

 

Greetings

MadCat

Edited by -=MadCat=-
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