SFAL Posted September 7, 2013 Share Posted September 7, 2013 While i was scaning trough a thread of how much this and that cost i got myself wondering if we could have a system where each pilot can only have equipement according to a point/rank system. Now i understand this is very remote from the usual just hang'em shoot'em mentality but it would deffo pose a huge chalenge to destroy targets. This could be used to also on repairs... etc... There are inherent problems naturaly like to any system... but it would sure be fun.... and sudenly we would use dumb unguided ordance a lot more often... Also pilots would think 2x before commiting to ANY hostile action... Link to comment Share on other sites More sharing options...
Eihort Posted September 7, 2013 Share Posted September 7, 2013 This is not a RP element. This is a ranking system. Wouldn't mind seeing tools to allow server admins to set this sort of thing, but it would require a lot of work in the mission editor to get the underlying code infrastructure for it. Link to comment Share on other sites More sharing options...
-MadCat- Posted September 7, 2013 Share Posted September 7, 2013 The thing with limited supplies already is in game with the warehouse. You thereby can limit the available payload at an airfield and at what rate it will be replenished. It's in the hands of the mission designers to make use of this feature. Other than that, please keep RP elements clear from DCS ! You don't want to do a very lengthy training before being allowed to just get close to any of the crafts, let alone to fly. :music_whistling: Greetings MadCat Link -> Stateful button commands for many DCS modules Link to comment Share on other sites More sharing options...
Exorcet Posted September 7, 2013 Share Posted September 7, 2013 Sounds like an element in more casual games which tends to servery cripple the enjoyment that can be had from them. If people are going to use dumb bombs or lower class weapons, they'll pick them themselves or the mission designer will add that constraint. I'd certainly never enter any mission where this was implemented. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
Rangi Posted September 7, 2013 Share Posted September 7, 2013 feel free to dress up however you like while playing DCS.... PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor. Link to comment Share on other sites More sharing options...
Bigby Wolf Posted September 7, 2013 Share Posted September 7, 2013 I prefer 16th century French garb myself. Link to comment Share on other sites More sharing options...
Sharpe Posted September 7, 2013 Share Posted September 7, 2013 Try creative writing. I think you could at least be able to pull something off akin to Larry Bond's Red Phoenix using any and all of the DCS products. Link to comment Share on other sites More sharing options...
Bigby Wolf Posted September 7, 2013 Share Posted September 7, 2013 Hey, if it brings more people to MP, I'm for it. Link to comment Share on other sites More sharing options...
SFAL Posted September 7, 2013 Author Share Posted September 7, 2013 I might have used the wrong term.... What i noticed when playing on servers that have limited weapons is tha fact that playes come in and its first came first served... gets loaded up with high spec stuff flys off... and in most cases gets blasted out of the sky.... not even a single missile left the rail.. So as much as i like to dress up( got some costumes yes...best one is the Adam costume... and i like my gf Eve costume) i like to have a work around of this. If we all agree that dcs is a realistic sim... as much we can have it... so i like to see the suply of ordance as well... So i wont be going aroun throwing dust around and shoutin fire ball.... level 7... :) ok? Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 7, 2013 ED Team Share Posted September 7, 2013 This is resource management, although I dont know how many people use it to its full extent, but you can limit the amount of supplies at certain bases, their resupply times, etc... not quite the same but close... as far as true Role Play... people do it here and probably dont realize it, simply flying by procedure, using proper communications, etc... and bam you are RPing and didnt even know it.... :) While i was scaning trough a thread of how much this and that cost i got myself wondering if we could have a system where each pilot can only have equipement according to a point/rank system. Now i understand this is very remote from the usual just hang'em shoot'em mentality but it would deffo pose a huge chalenge to destroy targets. This could be used to also on repairs... etc... There are inherent problems naturaly like to any system... but it would sure be fun.... and sudenly we would use dumb unguided ordance a lot more often... Also pilots would think 2x before commiting to ANY hostile action... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
upyr1 Posted December 1, 2013 Share Posted December 1, 2013 While i was scaning trough a thread of how much this and that cost i got myself wondering if we could have a system where each pilot can only have equipement according to a point/rank system. Now i understand this is very remote from the usual just hang'em shoot'em mentality but it would deffo pose a huge chalenge to destroy targets. This could be used to also on repairs... etc... There are inherent problems naturaly like to any system... but it would sure be fun.... and sudenly we would use dumb unguided ordance a lot more often... Also pilots would think 2x before commiting to ANY hostile action... Having us buy equipment might be good for a mercenary option- but what I would really like to see is a career mode option where you can do more to alter the map based on your rank. The original Flanker had classifications like pilot mission- where you just flew and could't change anything in the planner. flight leader where you could change the pilots and weapons general- where you had full control of your side. I would love to see those brought back at a campaign level Link to comment Share on other sites More sharing options...
ShuRugal Posted December 2, 2013 Share Posted December 2, 2013 There are inherent problems naturaly like to any system... but it would sure be fun.... and sudenly we would use dumb unguided ordance a lot more often... Also pilots would think 2x before commiting to ANY hostile action... I think a better solution to this problem would be an allocation system whereby each player can only use a certain percentage of the weapons available. This would allow people to jump straight in with PGMs if the mission requires it (cant hardly expect people to run the kind of SAM-laden missions the average MP mission is with mk-82s) but it's up to them how they employ it. Basically, the resource system should be set so that if someone needs to load up on mavs/ARMs/LGBs or any other PGM needed for the mission, they can, but if they go and run down the throat of a Buk, that ammo comes out of their allocation. The flip side of this, of course, is that players need to be able to earn more allocation. If a system could be implemented (to be actually enabled or disabled at the mission designers discretion) which restricted the player such that if their aircraft is destroyed with a given loadout, they could not re-equip that loadout on their next sortie. There would need to be some consideration given to aircraft with limited loadouts (KA-50, for example, is useless in an anti-armor role without vikhrs) but the general principle applies. Link to comment Share on other sites More sharing options...
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