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Steam Frequently Asked Questions (FAQ) and Steam Specific Issues


ShaZe88

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Just need to register steam key on ED website.

Look two posts above yours...


Edited by shagrat

Shagrat

 

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What is it storing in Appdata?

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I don't see the issue.

 

Install DCS thru ED website.

Add DCS into steam "as non-steam game". It will then show in steam.

Play it.

 

Don't get me wrong, i'm a huge fan of steam, but that doesn't mean steam is a mandatory solution. :P

 

Maybe it's the fact that people want stat-tracking. Either way, it's FULLY possible to install ED Store modules into the Steam version without major issues, just the moderators always attempt to censor it. I'd write a full guide if they'd let me.

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Maybe it's the fact that people want stat-tracking. Either way, it's FULLY possible to install ED Store modules into the Steam version without major issues, just the moderators always attempt to censor it. I'd write a full guide if they'd let me.

 

Because it's not supported.

 

Maybe it's the fact that people want stat-tracking.

 

Wait a sec? it doesn't track the launcher and dcs.exe files?

 

Both my Steam and AMD Gaming Evolved App track my DCS Play time of my Non Steam versions.

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Because it's not supported.

 

So? Why can't the community post about how to do it with explicit disclaimers of "ED DOES NOT SUPPORT THIS" or something of the like? Not like people already do it, or modify game files. Hell, ED even gets more money this way, by showing people they don't have to wait to get Steam versions of their aircraft.

 

 

Wait a sec? it doesn't track the launcher and dcs.exe files?

 

Both my Steam and AMD Gaming Evolved App track my DCS Play time of my Non Steam versions.

 

Steam does not track playtime of non-steam games at all. You have to use a 3rd-party program (such as AMD Malware Evolved), to track time.

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Because it's not supported.

 

 

 

Wait a sec? it doesn't track the launcher and dcs.exe files?

 

Both my Steam and AMD Gaming Evolved App track my DCS Play time of my Non Steam versions.

 

you sure about that? because none of my non-Steam games are tracked at all. Just shows

you playing it.

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So? Why can't the community post about how to do it with explicit disclaimers of "ED DOES NOT SUPPORT THIS" or something of the like? Not like people already do it, or modify game files. Hell, ED even gets more money this way, by showing people they don't have to wait to get Steam versions of their aircraft.

 

 

 

 

Steam does not track playtime of non-steam games at all. You have to use a 3rd-party program (such as AMD Malware Evolved), to track time.

 

1. Look, I didn't delete or censor your guide to installing ED Modules into steam, so you can stop saying Moderators are censoring you, Im simply emphasizing that the method isnt endorsed or supported.

 

2. AMD Gaming Evolved/Raptr being Malware is besides the point.

 

 

What's more important to the Average user?:

A. Steam Tracking Game Time.

B. Being able to use their modules without having to jump through hoops every update.

 

Seriously though, if you want to get all technical about it.

 

I was able to Simply Copy/Paste my modules folder from ED's Install to Steam's as long as they are the same version since Day 1. It's Easy, just takes up more space.

 

I was also able to force the Steam install to use the ED DCS Updater to update everything easily (then disable steam auto updating for DCS), while Steam still tracked the DCS Playtime.

 

Meaning Steam will track playtime, and DCS Will update and install anything from the Module Manager using the DCS Updater Application. So I Get ED's Standalone Version compatibility and update ability for modules, and steam to track game play.

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1. Look, I didn't delete or censor your guide to installing ED Modules into steam, so you can stop saying Moderators are censoring you, Im simply emphasizing that the method isnt endorsed or supported.

 

2. AMD Gaming Evolved/Raptr being Malware is besides the point.

 

 

What's more important to the Average user?:

A. Steam Tracking Game Time.

B. Being able to use their modules without having to jump through hoops every update.

 

Seriously though, if you want to get all technical about it.

 

I was able to Simply Copy/Paste my modules folder from ED's Install to Steam's as long as they are the same version since Day 1. It's Easy, just takes up more space.

 

I was also able to force the Steam install to use the ED DCS Updater to update everything easily (then disable steam auto updating for DCS), while Steam still tracked the DCS Playtime.

 

Meaning Steam will track playtime, and DCS Will update and install anything from the Module Manager using the DCS Updater Application. So I Get ED's Standalone Version compatibility and update ability for modules, and steam to track game play.

 

So, why can't ED take that next step, and simply publish a "How-To" for everyone?

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Because it is "not supported" as in: "if you break your steam install or loose aactivations, or run on what ever trouble" people come here and complain! You can remove the brakes from your car, put a whole in the floor and brake with your shoes, but it is a bit asking for trouble?

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

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So, why can't ED take that next step, and simply publish a "How-To" for everyone?

 

Simply put, it's a complicated procedure to do so, same as yours.

 

The more complicated a procedure is, the more a average user will make a mistake and corrupt their install.

 

If a User wants to Keep a ED DCSW and a Steam Version Side by side, and just make sure they are the same version all the time, and update both of them, All they'd have to do is copy the module's folder from one to the other.

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So, why can't ED take that next step, and simply publish a "How-To" for everyone?

 

In part, probably because the folks at Steam would not be thrilled.

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In part, probably because the folks at Steam would not be thrilled.

 

I doubt they care. Hate to say, but I'm certain DCS makes up not even enough of sales to show up on a graph.

 

 

Simply put, it's a complicated procedure to do so, same as yours.

 

The more complicated a procedure is, the more a average user will make a mistake and corrupt their install.

 

If a User wants to Keep a ED DCSW and a Steam Version Side by side, and just make sure they are the same version all the time, and update both of them, All they'd have to do is copy the module's folder from one to the other.

 

Except mine's rather simple, and could be easier if ED supplied an updated "DCS_Update.exe" for which to use. That alone would cut 4 steps out of the procedure.

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In part, probably because the folks at Steam would not be thrilled.

 

There are plenty of games on Steam that once downloaded use a separate front end GUI to update and maintain a title. Steam is merely used as a primary install point, updates and DLC are maintained through the game's GUI.

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I doubt they care. Hate to say, but I'm certain DCS makes up not even enough of sales to show up on a graph.

 

 

 

 

Except mine's rather simple, and could be easier if ED supplied an updated "DCS_Update.exe" for which to use. That alone would cut 4 steps out of the procedure.

 

 

TBH, In My Personal Opinion,

I think the Module Manager and DCSUpdater should be integrated into the Steam Version, Simply because Steam has no other way for users to manage modules other than the "View DLC" Screen, which doesn't show Serials bound to an ED Multiplayer Account.

 

Keep The Steam version the same, all the module buy buttons goto Steam Store, but also have the Module Manager Integrated, and a User can use that+DCS Updater to install and maintain Non-Steam Modules.

 

Or Make the Module Manager an External Application, that can be used with both ED and Steam Distributions.

 

Etc Etc.


Edited by SkateZilla

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ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

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What is it storing in Appdata?

 

That's what I asked myself too and went on a search in Windows Explorer.

 

It showed various hits but none of them was actually directly dcs related.

 

It had AppCrash logs resulting from a dcs.exe crash, nothing you actually need.

hidden somewhere in AppData-local-MS-Win-WER-ReportArchive

 

most files I had on my desktop regarding dcs had links still in temp folders that showed up too....garbage...

 

 

I don't think there is anything directly in AppData and I dont think the DCS deinstaller would delete any of those files that showed up when searching AppData for dcs .

 

 

Bit

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Can I deinstall my steam copy of DCS witout it deleting the settings in APPDATA? The non-steam install uses the same files and dont want to lose that.

 

Under steam, the option to delete local files should only touch the /steamapps/common/DCS World Folder.

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FYI - each time DCS is updated, I have to uninstall and reinstall DCSW and all the modules. however, all my settings (joystick, etc) and mappings still stay the same which I'm assuming is from the Appdata files. Hope that helps.

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FYI - each time DCS is updated, I have to uninstall and reinstall DCSW and all the modules. however, all my settings (joystick, etc) and mappings still stay the same which I'm assuming is from the Appdata files. Hope that helps.

 

Those are located in:

X:\Users\<UserName\Saved Games\DCS\

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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steam - DCS world crash

 

After i select a mission the loading screen appears and then the app suddenly closes and a new window appears and next a windows message box pops up saying that DCS is not responding.

 

My system specs are

 

OS - Windows 8.1 64 Bit

Ram - 16 GB

VGA - Nvidia 740M 2GB Video Ram

 

The crash log is as follows

 

 

=== Log opened UTC 2014-09-21 04:23:32

00000.000 INFO EDCORE: createSerialQueue IOQueue

00000.400 INFO VFS: Using 'Saved Games': "C:\Users\2Administrator\Saved Games"

00000.480 INFO DCS: DCS/1.2.10.32095 (x86_64; Windows/6.2.9200)

00000.508 INFO EDCORE: (dDispatcher)enterToState_:0

00000.537 INFO Dispatcher: 2014/9/21 05:23 V1305221100

00000.560 INFO INPUT: Device created Mouse

00000.564 INFO INPUT: Device created Keyboard

00000.608 INFO NET: events.lua loaded

00000.612 WARNING LOG: 1 duplicate message(s) skipped.

00000.612 INFO NET: loading ./Scripts/net/default.cfg : OK

00000.612 INFO NET: loading C:\Users\2Administrator\Saved Games\DCS\Config/network.cfg : can't open 'C:\Users\2Administrator\Saved Games\DCS\Config/network.cfg'

00000.613 INFO NET: loading ./Scripts/net/net_types.lua : OK

00000.613 INFO NET: default_conn is 4

00001.143 INFO SOUND: loaded 782 sdefs from "sounds\sdef"

00001.163 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{b797c6e6-26bf-460e-b079-ee0ce3892936}' Name:'Speakers / HP (IDT High Definition Audio CODEC)', channels: 2

00001.163 INFO SOUND: XAudio2: channel layout: Headphones/Stereo

00001.253 INFO SOUND: Using SSE FTZ/DAZ mode.

00001.265 INFO WorldPlugIns: Loaded plugin module CockpitBase.dll

00002.045 UNKNOWN WinMain: MOD loading: ./CoreMods/aircraft/F-86/entry.lua

00002.050 UNKNOWN WinMain: MOD loading: ./CoreMods/aircraft/F-86/F-86.lua

00002.050 UNKNOWN WinMain: MOD loading: ./CoreMods/aircraft/F-86/Views.lua

00002.052 UNKNOWN WinMain: MOD loading: ./CoreMods/aircraft/MiG-15bis/entry.lua

00002.056 UNKNOWN WinMain: MOD loading: ./CoreMods/aircraft/MiG-15bis/MiG-15bis.lua

00002.056 UNKNOWN WinMain: MOD loading: ./CoreMods/aircraft/MiG-15bis/Views.lua

00002.058 UNKNOWN WinMain: MOD loading: ./CoreMods/aircraft/MiG-21BIS/entry.lua

00002.059 UNKNOWN WinMain: MOD loading: ./CoreMods/aircraft/MiG-21BIS/Entry/Aw

00002.063 UNKNOWN WinMain: MOD loading: ./CoreMods/aircraft/MiG-21BIS/Entry/Am

00002.067 UNKNOWN WinMain: MOD loading: ./CoreMods/aircraft/MQ-9 Reaper/entry.lua

00002.068 UNKNOWN WinMain: MOD loading: ./CoreMods/WWII Units/entry.lua

00002.074 UNKNOWN WinMain: MOD loading: ./CoreMods/WWII Units/FW-190D9.lua

00002.075 UNKNOWN WinMain: MOD loading: ./CoreMods/WWII Units/Views.lua

00002.078 UNKNOWN WinMain: MOD loading: ./mods/aircraft/Flaming Cliffs/entry.lua

00002.079 UNKNOWN WinMain: MOD loading: ./mods/aircraft/Flaming Cliffs/FM/F15/config.lua

00002.080 UNKNOWN WinMain: MOD loading: ./mods/aircraft/Su-25T/entry.lua

00002.082 UNKNOWN WinMain: MOD loading: ./mods/aircraft/TF-51D/entry.lua

00002.087 UNKNOWN WinMain: MOD loading: ./mods/aircraft/TF-51D/TF-51D.lua

00002.088 UNKNOWN WinMain: MOD loading: ./mods/aircraft/TF-51D/Views.lua

00002.091 UNKNOWN WinMain: MOD loading: ./DemoMods/tech/CombinedArms/entry.lua

00002.093 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/A-10A/entry.lua

00002.094 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/A-10C/entry.lua

00002.095 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/F-15C/entry.lua

00002.096 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/F-86/entry.lua

00002.097 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/Flaming Cliffs/entry.lua

00002.098 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/FW-190D9/entry.lua

00002.099 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/Ka-50/entry.lua

00002.099 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/Mi-8MTV2/entry.lua

00002.100 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/MiG-21BIS/entry.lua

00002.101 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/P-51D/entry.lua

00002.102 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/Su-25A/entry.lua

00002.103 UNKNOWN WinMain: MOD loading: ./DemoMods/aircraft/Uh-1H/entry.lua

00002.103 UNKNOWN WinMain: PLUGINS START-------------------------------------------------

00002.104 UNKNOWN WinMain: plugin: F-86F Sabre AI by Eagle Dynamics applied

00002.105 UNKNOWN WinMain: plugin: MiG-15bis AI by Eagle Dynamics applied

00002.105 UNKNOWN WinMain: plugin: MiG-21Bis AI by Leatherneck Simulations applied

00002.115 UNKNOWN WinMain: plugin: World War II AI Units by Eagle Dynamics applied

00002.117 UNKNOWN WinMain: plugin: Flaming Cliffs by Eagle Dynamics applied

00002.117 UNKNOWN WinMain: plugin: Su-25T by Eagle Dynamics applied

00002.117 UNKNOWN WinMain: plugin: TF-51D Mustang by Eagle Dynamics applied

00002.118 UNKNOWN WinMain: plugin: Combined Arms by Eagle Dynamics applied

00002.118 UNKNOWN WinMain: plugin: A-10A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics

00002.118 UNKNOWN WinMain: plugin: A-10C Warthog by Eagle Dynamics applied

00002.118 UNKNOWN WinMain: plugin: F-15C disabled by Flaming Cliffs by Eagle Dynamics

00002.118 UNKNOWN WinMain: plugin: F-86F Sabre by Belsimtek applied

00002.118 UNKNOWN WinMain: plugin: FW-190D9 Dora by Eagle Dynamics applied

00002.118 UNKNOWN WinMain: plugin: Ka-50 Black Shark by Eagle Dynamics applied

00002.118 UNKNOWN WinMain: plugin: Mi-8MTV2 Hip by Belsimtek applied

00002.118 UNKNOWN WinMain: plugin: MiG-21Bis by Leatherneck Simulations applied

00002.118 UNKNOWN WinMain: plugin: P-51D Mustang by Eagle Dynamics applied

00002.119 UNKNOWN WinMain: plugin: Su-25A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics

00002.119 UNKNOWN WinMain: plugin: UH-1H Huey by Belsimtek applied

00002.119 UNKNOWN WinMain: PLUGINS DONE--------------------------------------------------

00002.133 UNKNOWN WinMain: ./MissionEditor/data/scripts/unitsclasses.lua loaded

00002.139 UNKNOWN WinMain: ./MissionEditor/data/NewMap/classifier.lua loaded

00005.436 INFO SOUND: loaded 0 sdefs from "c:\users\2administrator\saved games\dcs\sounds\sdef"

00005.438 INFO DXRENDERER: Creating Resource "Unicode" of type 5

00008.802 WARNING LOG: 7 duplicate message(s) skipped.

00008.802 ERROR DXRENDERER: Create device failed, D3DERR_NOTAVAILABLE

00008.802 ERROR VISUALIZER: ChangeResolution: renderer->initialize() failed

00008.837 INFO DCS: try to write dump information

00009.437 INFO EDCORE: Minidump created.

00009.437 INFO DCS: try to write track file


Edited by ben_stephan
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Beginning 00005.802 DXRENDERER... seems DirectX has a problem here. My best guess, check that you have DirectX 9c installed (should be done with DCS World install, but sometimes it gets broken). Second check graphics card drivers. If you happen to have an AMD video card, also consider to try older drivers. AMD does not officially support DirectX9 since quite a while.... usually it still runs fine, but if everything else fails, it's worth a shot.

 

Hope that helps.

 

Consider opening a trouble ticket at the support?

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

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