snuffles Posted September 25, 2013 Share Posted September 25, 2013 Hi, I have two sound cards - one outputting to a headset, the other outputting to a set of surround speakers. Is it possible to split the output so that helmet sounds go to the headset, and world sounds go to the speakers? Cheers! Tassel I don't always openly list my things. But when I do, I put it in my signature. Link to comment Share on other sites More sharing options...
snuffles Posted October 1, 2013 Author Share Posted October 1, 2013 Buuuump! C'mon seriously - has no-one tried? All I want to do is split Radio to Headset, and World/SFX to the speakers. Might have to derp this one myself... I don't always openly list my things. But when I do, I put it in my signature. Link to comment Share on other sites More sharing options...
Duckling Posted October 1, 2013 Share Posted October 1, 2013 Would be very interesting if you find a way to do this. I'm subscribing to this thread and hope for the best Cheers Gus - - - - Link to comment Share on other sites More sharing options...
Dafiew Posted January 26, 2014 Share Posted January 26, 2014 +1 Simflyin' since 1985 :smartass: Link to comment Share on other sites More sharing options...
Jumbik Posted January 26, 2014 Share Posted January 26, 2014 As far as I know this is not possible unless the game would render the sound twice for each device separately and you would have the possibility to set it in game. I'm using two sound cards too and I'm effectively splitting two sound streams to two devices but the sources are different. I'm able to play a movie with one sound stream on one device and play a game with different sound stream on second device. As far as I know there is no way how to do split one stream to pieces on two devices. You can play the same thing on both, but you have no way how to identify what parts of the stream are what sounds. To do this, the game would have to support this but as I said, it would have to render the sound twice for each device separately which would mean more HW stress and it would probably be hard to code. You should ask the devs to implement this in the game. Do, or do not, there is no try. -------------------------------------------------------- Sapphire Nitro+ Rx Vega 64, i7 4790K ... etc. etc. Link to comment Share on other sites More sharing options...
snuffles Posted January 26, 2014 Author Share Posted January 26, 2014 Yeah, I thought as much too. Figured posting on the forums would be the polite way to get community modder and dev attention. oh well! I don't always openly list my things. But when I do, I put it in my signature. Link to comment Share on other sites More sharing options...
Jumbik Posted January 26, 2014 Share Posted January 26, 2014 By asking devs I meant sending them email or posting in a part of forum they would read. I do not thing many of them read this part of forum. This is probably something more people would benefit from but I cant tell how hard it would be to implement it. Do, or do not, there is no try. -------------------------------------------------------- Sapphire Nitro+ Rx Vega 64, i7 4790K ... etc. etc. Link to comment Share on other sites More sharing options...
snuffles Posted January 26, 2014 Author Share Posted January 26, 2014 no probs, will look into other dev comms avenues I don't always openly list my things. But when I do, I put it in my signature. Link to comment Share on other sites More sharing options...
Boltz Posted January 26, 2014 Share Posted January 26, 2014 I was thinking about this the other day but I do not see a way you could do this unless the devs build this feature in. FSX has this built in and it is great. It really does add to the immersion factor having radio comms close to your ears and hearing engine sounds coming from further away. A-10C Cockpit Build Thread My YouTube Channel Link to comment Share on other sites More sharing options...
doveman Posted January 26, 2014 Share Posted January 26, 2014 As far as I know this is not possible unless the game would render the sound twice for each device separately and you would have the possibility to set it in game. I'm using two sound cards too and I'm effectively splitting two sound streams to two devices but the sources are different. I'm able to play a movie with one sound stream on one device and play a game with different sound stream on second device. As far as I know there is no way how to do split one stream to pieces on two devices. You can play the same thing on both, but you have no way how to identify what parts of the stream are what sounds. To do this, the game would have to support this but as I said, it would have to render the sound twice for each device separately which would mean more HW stress and it would probably be hard to code. You should ask the devs to implement this in the game. You don't have to render anything twice and so this feature shouldn't add any extra load! The options just need to allow the player to select an audio device for the radio sounds and another one for the rest (for people with only a single sound device, they'd both be set to the same output). My onboard Realtek soundchip provides multi-streaming, which means it presents as two audio devices, so I can have the rear output connected to my speakers and have programs send notifications of incoming calls for example to those, whilst in the program I've set it to send the speech from the caller to the front panel output, where my headset is plugged in. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
dcshobbis Posted January 5, 2016 Share Posted January 5, 2016 This is something I would really like to have as well. Since I upgraded my simpit with VoiceAttack and VAICOM, a headset is a must, and it would be great to have the comms in the headset and the other sounds in the external speakers, giving a "helmet on" effect.. I have not found any third-party scripts or modules making this possible either. :( Regards HoBBiS Simpit: i7 8700k, 64GB RAM, Geforce RTX 2080 TI, Oculus Rift-S, Grip: Virpil Constellation Alpha. Throttle: Virpil Mongoos T-50CM2 all mounted on a IKEA office chair with the Monstertech office chair kit. Link to comment Share on other sites More sharing options...
Gadroc Posted January 5, 2016 Share Posted January 5, 2016 This would be great. It would help for anyone using bass shaker devices as you don't want radio chatter to vibrate your seat. I believe I've seen it as a request to the development team before, but that was a long time ago. Link to comment Share on other sites More sharing options...
Hollywood_315 Posted January 10, 2016 Share Posted January 10, 2016 (edited) +1 This should be high on the new features wishlist imo. Splitting in-helmet and world sounds to different audio outputs is very useful in many (simpit) scenarios. This could come off a single audio device using Surround (i.e. 5.1) outputs. Edited January 10, 2016 by Hollywood_315 There is no spoon. VAICOM PRO plugin for DCS World www.vaicompro.com Link to comment Share on other sites More sharing options...
TomOnSteam Posted January 11, 2016 Share Posted January 11, 2016 We've split the atom, and ED have split the display outputs, surely one day we can even split the audio :) Seriously it would be very handy to be able to separate Helmet/Chatter/External/Internal sounds into different outputs. --------------------------------------------------------------------------------- Cockpit Spectator Mode Link to comment Share on other sites More sharing options...
Brewnix Posted January 11, 2016 Share Posted January 11, 2016 (edited) This would be great. It would help for anyone using bass shaker devices as you don't want radio chatter to vibrate your seat. I believe I've seen it as a request to the development team before, but that was a long time ago. I am not trying to hi jack the thread but I use Andre's Simshaker software to isolate the aircraft sounds to the bass speaker output to my buttkicker. use onboard soundcard for aircraft bumps and clicks and pops and any one on teamspeak doesn't vibrate the kicker anymore cause the go to my headset. He has done a good job and well worth it, I donated to his site to help with development. But my point is sounds like its a software like that to stream certain audio streams to a output device of your choice. we just need a programmer. Edited January 11, 2016 by Brewnix [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
TomOnSteam Posted January 17, 2016 Share Posted January 17, 2016 Does the buttkicker still go off when the ATC or the wingmen talk to you? --------------------------------------------------------------------------------- Cockpit Spectator Mode Link to comment Share on other sites More sharing options...
Ragtop Posted January 17, 2016 Share Posted January 17, 2016 I believe apps like simshaker take their data directly from the physics engine don't they? Vibrations/buffeting etc are exported and converted into sound data, then sent to the determined output. That's how most of those kind of applications work (Simvibe etc) - So I can only assume this one is the same. The problem with audio splitting is that it's done at an engine level. No way that I'm aware of for third parties to mod that feature in. I may be wrong of course, but I've seen it asked enough that it would surely have been done by now. 476th vFG Alumni Link to comment Share on other sites More sharing options...
javelina1 Posted January 17, 2016 Share Posted January 17, 2016 subscribing, (good thread). Interested in the splitting capability. thx OP. MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Reverb G2, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control Link to comment Share on other sites More sharing options...
BravoYankee4 Posted January 17, 2016 Share Posted January 17, 2016 I did exactly this in FSX (standard option), using a second soundcard for radio/headset and all the other sounds through the primary soundcard. It would be really nice to be able to do this in DCS as well. Link to comment Share on other sites More sharing options...
f4l0 Posted January 17, 2016 Share Posted January 17, 2016 I believe apps like simshaker take their data directly from the physics engine don't they? Vibrations/buffeting etc are exported and converted into sound data, then sent to the determined output. Yes. This is basically how SimShaker works. It reads data directly from DCS. f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums https://simshaker-for-aviators.github.io/SimShaker-for-Aviators-Releases/ Link to comment Share on other sites More sharing options...
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