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FARP Ground Power.


chardly38

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Im having problems getting ground power to turn on. I have put an GPU APA 80 and 50 on the FARP an I allways get (unable to comply). Do I need more units. Does it matter what color you are Blue or Red.

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AFAIK you need a few units sir, I did have a list of these but I can't find it just now.

 

Off the top of my head you need (For blue)

 

HUMV (transport)

M118 (transport)

Fuel Truck (Hemit I think)

FARP AMMO Dump

FARP Fuel Dump

 

I've totally forgotten the Red set up but I'm sure someone will confirm soon!

 

Good luck!

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104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad

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Actually, just found this after a quick search....

 

For BLUE add:

Transport M1025 HMMWV

3x Transport M818

Transport M978 HEMTT

Static FARP Tent

 

in a radius of 90m around the FARP position

 

For RED add:

CP SKP-11 Command or FARP Command Post

GPU APA-50 or GPU APA-80

ATMZ-5 or ATZ-10 or FARP Fuel Depot

Ural-375 or FARP Ammo Dump

UAZ-469 or FARP Tent

 

 

and

 

 

Per the BS2 Manual pg 512

 

Eastern forces:

1.

CP SKP-11 command post, FARP command post for radio communications

2.

GPU APA-50 or GPU APA-80 for electrical power

3.

ATMZ-5, ATZ-10, Transport URAL-375 or FARP Fuel Depot for refueling

4.

URAL-375 transport or FARP Ammo Dump for rearming

 

Western forces:

1.

M1025 HMMWV APC for radio communications

2.

M818 transport for electrical power

3.

M978 HEMTT tanker for refueling

4.

M818 transport for rearming

 

As far as I can tell Russia, Ukraine, Georgia, and USA all have the required units. Most of the NATO countries have M818 transports or M1025 HMMWV. A few have the M978 HEMTT available.

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104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad

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Thanks Maverick. My search came up with people editing scrip's .

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The Originally Posted by mwd2 works the best for me.

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=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

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I downloaded stukas' realistic templates and there is a "template" for a FARP outlined by vehicles- so that you know how far you can keep the vehicles.

 

It was enormously helpful. It doesn't tell you WHAT vehicles you need- but it does show the outline of the FARP (orientated north)... then you just delete the template when you're done positioning the vehicles needed (mentioned above).

"ENO"

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Thanks ENO I have that template. It Is good to have.Im going to add FARP power to it.

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=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...

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  • 5 weeks later...

Did not wanted to open a new thread so here goes my question which is very similar :

 

I have a georgian FARP and I am flying a UH1H from it. I added the following next to it : 1 SKP-11, 3 URAL-375 (later tried with M818 ), 2 ATZ-10 and 1 GPU APA-50.

 

All of these are within 90 m from the FARP CENTER. No matter what I do, I don't have ground power, radio or supply. If I replace the vehicles with static FARP CC, FARP Ammo dump etc all works. What am I doing wrong?

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To accurate model a Blue FARP, you can use the ATP 3-04.94 (here)

 

Some missing vehicles / equipment:

Command and control:

- AN/TSQ-198 Tactical Terminal Control System (TTCS) Hummer with radio equipment and tow generator / equipment.

- AN/TRN-30(V) non-directional beacon (NDB)

 

Refuel and Rearm:

- Ammo

HMMVW with a 3/4 ton M-1101 trailer with 1 939.8 pounds or M-1102 trailer with 2 739.9 pounds

or

HEMTT (M977) + HEMAT (M989) (22.000 pound + 22.000 pounds) optimal, add a a 1 ½-ton M-105 trailer to the HEMAT with 5.500 pound

or other truck

 

- Fuel

container modular AFFASS fuel system with 500-gallon fuel collapsible drums

or

a HMMVW with a 3/4-ton trailer with AFFASS fuel system and HMMVW with a 3/4 ton trailer with either a 400-gallon fuel pod

or

a modular fuel system (MFS) with 14x 2,500 gallon tank racks and 2x pump filtration modules. two modules can carried on a HEMTT + HEMAT

or

a HEMTT tanker (M978) + HEMAT (M989) (2,500 gallons + four 500 gallon collapsible drums or two 600-gallon pods of fuel), optimal, add a a 1 ½-ton M-105 trailer to the HEMAT with either a 600-gallon fuel pod, a 500-gallon fuel collapsible drum.

or

a CH-47's with extended range fuel system (ERFS) II, (Fat Cow) with AFFASS fuel system and 1, 2 or 3 800-gallon pods of fuel (2400-gallons max)

or

a SH-60 with extended range fuel system (ERFS), (Fat Hawk) with AFFASS fuel system with two external fuel pod system equipped.

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Yes ^

 

If you were setting up a FARP for an Mi8 or Ka50- or any other eastern block helicopter you would have been fine. But for US choppers you need to use US equipment to back it up.

 

That may be true but on a Russian FARP UH1H have no problem communicating with SKP11 or getting fuel from ATZ10 and ammo from Urals.

In any case, I have added US in alliance with Georgia and feed the Hueys from HEMTTs and M818. Problem solved :D

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  • 6 years later...
  • 1 month later...

Can anyone shed any current light to getting to rearm refuel in the field. I have tried all the set ups posted here and cannot rearm refuel at a FARP site. I have also used. VHF/UHF FM for radio. it only seems to work with a Marston Mat, a Farp T or Single helipad. but I dont want tou use any of these.

Please Help

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FARP = Forward Area Refueling and Rearming Point

 

If that's what you want to do, that's what you need.

 

IIRC setup per Siver_Dragon's description. Set the radio to an AM frequency that your aircraft can use -- I though I don't recall ever having to use it -- a fuel truck or tank, an ammo truck or dump. Put them all within 100 yards of the FARP and that's it.


Edited by Captain Orso

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I think the best would be for you to look in the DCS User's manual ("C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Doc\DCS User Manual EN 2020.pdf") to get a good overview of everything possible and necessary.

 

I'm assuming you are using the DCS FARP -- not just a single helipad -- and US/Nato faction.

- In the ME select the FARP and set the frequency to 120 and give it a callsign.

- Insure you have a FARP Command Post within 150 meters of the center of the FARP.

 

That's it. In game, set your aircraft's radio to 120 -> ATC -> 'callsign' -> and off you go.

 

Requirements for the following:

 

For rearming, FARP Ammo Storage or M818 within 150 of FARP center.

 

For refueling, FARP Fuel Depot or M978 HEMTT within 150 meters of FARP center.

 

For ground electrical power, M818 within 150 meters of FARP center.

 

If you are setting up Warsaw Pact/Soviet/Russian FARP, check the users guide for those unit requirements.

 

Have fun!

When you hit the wrong button on take-off

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