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New Flanker model (?) pics at Lockon files


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Looks from the article that it was made by a 3rd party, and although it's available commercially, at the time of writing the article it is ONLY a private project.

 

 

I don't think it's an in-house ED project, and IIRC ED turned down Strikemax's Su27 model because they wanted to do their own 3D model.

 

Admittedly, this model is much more complex than Strikemax's model, and it includes a 3D cockpit model . . . . . if they chose to buy it in, I wouldn't be disappointed. However, I don't think that's going to happen.

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This is what i'm waiting for, fantastic

 

Don't know how much polygons the current SU27/33 has,

 

but 260.000 divided by 5 would't that be nice?

 

The detail of that 25T surprises me day after day!

(I have just put up a couple of 25T screenies)

http://users.skynet.be/VandenHaute/locon/25T_2.jpg

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Yeah, saw this on Lockonfiles last night and was very impressed. :icon_supe

 

But what's the bottom line regarding a much improved 3d model of the Su27 being in-game for flyable and AI alike? Have ED confirmed that this is definate for either the next patch or Black Shark?

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But what's the bottom line regarding a much improved 3d model of the Su27 being in-game for flyable and AI alike? Have ED confirmed that this is definate for either the next patch or Black Shark?

 

The bottom line is that some day, they want to have a new model :) Otherwise, there's nothing confirmed nor definite with it at all.

Caretaker

 

ED Beta Test Team

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What should ED comment on this ? That's just someone on the net building a nice 3d model just like hundreds of people do.

Why do people believe that this has something to do with ED ?

 

Next time I see a new photo of a su-27, I'll claim ED will give us photorealistic su-27s ;)

Creedence Clearwater Revival:worthy:

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Because ED have pointed to this guy's work before. IIRC, i think Ed took his Ka-50 and lowered to poly count in order to better adapt to Lock On. Fighter Ops is doing the same thing from the models on this site (i think)

http://www.meshfactory.com/catalog/index.php?cPath=21_22_24

 

In other news, I'm still wondering what happen to some of these projects.

http://fox3.idv.tw/snitz_forums3405/post.asp?method=ReplyQuote&REPLY_ID=70979&TOPIC_ID=7865&FORUM_ID=44

[sIGPIC][/sIGPIC]

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or pay 80 buxs to buy this flanker model

http://www.meshfactory.com/catalog/product_info.php?cPath=21_22_24&products_id=435

http://www.meshfactory.com/catalog/product_info.php?cPath=21_22_24&products_id=436

add a couple LOD, damage model and make a lot of people happy lol. Of course i think that site said it cannot be used in games and something about copyright whatever...and bla bla bla. :icon_jook

[sIGPIC][/sIGPIC]

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Because ED have pointed to this guy's work before. IIRC, i think Ed took his Ka-50 and lowered to poly count in order to better adapt to Lock On.

 

- that Flanker and that Ka-50 model are from different artists

- the Ka-50 model is not what will be in 1.2, and I very much doubt ED's model is based on that one - certainly I haven't seen anything suggesting that?

- I also don't remember that ED has pointed to that work somewhere...

- that Flanker is way above sensible polygon limits. And it doesn't have a damage model yet, which would further increase the complexity

 

Fighter Ops is doing the same thing from the models on this site (i think)

http://www.meshfactory.com/catalog/index.php?cPath=21_22_24

 

Well the plane renders on the FO site are based on models from there, but they are in the 100.000 polygon range, which is still a bit on the high side, but probably less critical by the time FO may come out. Again, adding damage models would only make them more complex.

 

In other news, I'm still wondering what happen to some of these projects.

http://fox3.idv.tw/snitz_forums3405/post.asp?method=ReplyQuote&REPLY_ID=70979&TOPIC_ID=7865&FORUM_ID=44

 

Me too, but in the end all of them have been 3rd party projects that may or may not appear in Lock On one day. So far there is nothing to announce, or it would be announced ;) The Il2/FB development history is full of gorgeous 3D models that unfortunately never made it to a final version that could be imported into the game. Don't count on any of these to become available until they are working in the engine.

Caretaker

 

ED Beta Test Team

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