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Just got this video showing the directx 10 capabilities

 

volumetric clouds

softh particles

fully destructive anbient etc

 

 

just folow the Link

 

http://www.gamershell.com/download_12286_preview.shtml

 

question

 

will be the nest project from ED DX 10 compatible ??

Rodrigo Monteiro

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Just got this video showing the directx 10 capabilities

 

volumetric clouds

softh particles

fully destructive anbient etc

 

 

just folow the Link

 

http://www.gamershell.com/download_12286_preview.shtml

 

question

 

will be the nest project from ED DX 10 compatible ??

It will be compatible for sure. But will it use DX 10 capabilities? It still doesn't use DX 9.0; and does bad job with DX 8.1 (not optimized special effects)

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They havent even started yet, surely it will.

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Guest ThomasDWeiss

I had this video for a while now, I thought it showed the Crytek technology for its next FPS - as far as graphics engine is concerned, Lock On is still so demanding, that it will take a couple of years at least before we can run it at max settings, what we need is not even more eye candy IMO, there are other priorities.

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I really like the part when someone drives that truck through some building. I'd love to do that in a game :)

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I had this video for a while now, I thought it showed the Crytek technology for its next FPS - as far as graphics engine is concerned, Lock On is still so demanding, that it will take a couple of years at least before we can run it at max settings, what we need is not even more eye candy IMO, there are other priorities.

 

The use of DX10 capabilities can reduce de load to the CPU..bether shadder control etc etc...

Rodrigo Monteiro

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The use of DX10 capabilities can reduce de load to the CPU..bether shadder control etc etc...

 

Yeah the next DX version is always the one where you can get ultimate perfomance with finally no more compatibility issues... been that way since Direct3D 3.0 ;)

Caretaker

 

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Lock On is still so demanding, that it will take a couple of years at least before we can run it at max settings, what we need is not even more eye candy IMO, there are other priorities.

 

Totally agree. No more eye candy is really needed. When people have a system capable of running Lomac in all it's glory they will realise the riches of eye candy they have been spoilt with. As Thomas said there are other priorities. :)

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Yeah the next DX version is always the one where you can get ultimate perfomance with finally no more compatibility issues... been that way since Direct3D 3.0 ;)

 

But back then you needed dedicated APi's for anything more than superficial 3D ;)

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But back then you needed dedicated APi's for anything more than superficial 3D ;)

 

Not according to Microsoft :D The fact that the first Direct3D-compatible games ran faster in software mode was rather embarrassing. DirectX has certainly matured since then, but I'm still curious to see how #10 will turn out.

Caretaker

 

ED Beta Test Team

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Just got this video showing the directx 10 capabilities

 

volumetric clouds

softh particles

fully destructive anbient etc

 

I don't think those are DX10 capabilities... those are just crysis game features and they are not new things in 3d Gaming

 

Is just that Crysis game will be fully Dx10 capable... I think you understud it in reverse order and your post is missleading.

 

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I don't think those are DX10 capabilities... those are just crysis game features and they are not new things in 3d Gaming

 

Is just that Crysis game will be fully Dx10 capable... I think you understud it in reverse order and your post is missleading.

 

:icon_jook

 

I think this capabilities are from CRY engine....but i now with DX10 those are well how can i say DX-10 ORIENTED :) ,,,so those capabilities are more easy handled by the hardware using less GPU power or CPU power

 

well but im not an expert :D

Rodrigo Monteiro

LOCKON 1.12

AMD 3.8 X2 64 2G DDR ATI X1800XT 512

SAITEK X-36

AND VERY SOON TRACKIR-4

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