Kula66 Posted January 31, 2006 Share Posted January 31, 2006 No problem ... The detail the devs put into LO never ceases to amaze me ... it is indeed beautiful! Link to comment Share on other sites More sharing options...
bflagg Posted January 31, 2006 Share Posted January 31, 2006 ah.. ha ha ha ha... am I red faced or what? :redface: Ok... let me try that one......more.....time....... Olgerd will there be an enhancement for building renderings? ("Speed Buildings" if you will.....) sometimes... I'm just not all here :icon_conf Thanks, Brett Link to comment Share on other sites More sharing options...
ED Team Olgerd Posted January 31, 2006 ED Team Share Posted January 31, 2006 Olgerd will there be an enhancement for building renderings? ("Speed Buildings" if you will.....) NO :D [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич. Link to comment Share on other sites More sharing options...
Reticuli Posted February 1, 2006 Share Posted February 1, 2006 Will Blackshark have native tracking support for the eMagin Z800 HMD, and will Lomac have a patch to change its support from mouse emulation to native SDK-based eMagin support? X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc http://library.avsim.net/register.php X52 + Silicone Grease = JOY stick Link to comment Share on other sites More sharing options...
bflagg Posted February 1, 2006 Share Posted February 1, 2006 Thanks... At least from now on.. there is no excuse If I miss type your name :) Thanks, Brett Link to comment Share on other sites More sharing options...
Macka Posted February 1, 2006 Share Posted February 1, 2006 Will Blackshark have native tracking support for the eMagin Z800 HMD, and will Lomac have a patch to change its support from mouse emulation to native SDK-based eMagin support? According to this...if I understood you question....yes. http://www.3dvisor.com/press_release.php?ID=67 Once you have tried it let us know your thoughts,please. Edit. Now that I have read further I see what you meant by native support as opposed to mouse emulation similar to the early days of TrackIR. Once this is implemented I would be interested in this. If you run it is the 800x600 res noticable (ie blocky or chunky)or would it be better when it gets higher? There we were....two against a thousand.....so what'd we do....Shotem' both!!!! Intel core I5-9600, GB RTX 2080TI@2050Mhz, Asus ROG Strix Z390, 32GB G.Skill ddr4 3000 Ram. 40" Philips 4K monitor, HP Reverb, Vive Pro, Rift CV1, TMWH and SimXperience Motion Sim, Lime green jocks, Jack Daniels 1770, 2 packs Marlborough, etc etc etc...:megalol: Link to comment Share on other sites More sharing options...
Maximus Posted February 3, 2006 Share Posted February 3, 2006 wow, I was falling my jaw slowly and it get really wider. Olgerd, One question, are your team doing to add whole terrians and town in whole of Geoirgia, how about adding terrians east from makop (in russian area). Cheer. Max Maximus, The only real Maximus in DCS World. :music_whistling: I am not associated to viper 33 | Maximus. he is the imposter. Link to comment Share on other sites More sharing options...
Witchking Posted February 3, 2006 Author Share Posted February 3, 2006 in the meanwhile though, olegrd can u just give us flanker lovers only new 3d models? WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
Witchking Posted February 3, 2006 Author Share Posted February 3, 2006 New screenshots are up::: WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
zorlac Posted February 3, 2006 Share Posted February 3, 2006 will there be any changes to what will be exportable via LUA on a client when in multiplayer mode? items that you can already see or view in your own cockpit (speed/altitude/speed/heading/position of control surfaces/etc), items that would not allow you know anything about anyone else in game.... how about an improvment in LUA exports on the server, so we can tie up players with IP addresses easily, or at least in the AyncNet.log file? Player ban list by name and/or IP address? timed kick ban lists? Remote server admin tools? Big question: the ability to host only on a high spec machine that DOESNT have a decent 3D card? (Thinking about my rack mount servers here) Yeah, a lot to ask for... but if you dont ask, you will never know... Link to comment Share on other sites More sharing options...
ALDEGA Posted February 3, 2006 Share Posted February 3, 2006 New screenshots are up::: http://www.lockon.ru/img/products/large/56e522a3e998c2a4dc5819873d32ec1a.jpgIt looks a lot more detailed than the other new vehicles that were shown in previously released screenshots. It really does look good up close :) With the new series of high quality missile screenshots, I wonder if they'll be updating buildings, trees etc as well. Terrain mesh resolution? Link to comment Share on other sites More sharing options...
Shaman Posted February 3, 2006 Share Posted February 3, 2006 Stryker looks far better then the one that was supposed to be a driveable vehicle in Americas Army (Unreal 2.5 engine) game. Amazing! ED, goes crazy! How can I expect 1.2 working on my machine if unsignificant ground vehicle which is just there to be blown up has so much details. Yes, it looks amazing - but it all must load into memory and then be processed (plus with all LOD shapes). Ouch! 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
Witchking Posted February 3, 2006 Author Share Posted February 3, 2006 LOD levels are the things that make up for the high detail. fron a km away there is a alower detail lod. It probably wouldn't make too much of a problem considering most of us have 1 gig + . WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
ED Team Olgerd Posted February 4, 2006 ED Team Share Posted February 4, 2006 will there be any changes to what will be exportable via LUA on a client when in multiplayer mode? items that you can already see or view in your own cockpit (speed/altitude/speed/heading/position of control surfaces/etc), items that would not allow you know anything about anyone else in game.... There will be some changes for better support of the AWACS-related stuff wich is in the development by some enthusiasts. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич. Link to comment Share on other sites More sharing options...
Kula66 Posted February 4, 2006 Share Posted February 4, 2006 Olgerd - WAFM or not in 1.2? Please? Link to comment Share on other sites More sharing options...
ED Team Olgerd Posted February 4, 2006 ED Team Share Posted February 4, 2006 Olgerd - WAFM or not in 1.2? Please? No. Too complex task to complete it before BS release. Many is done, but many is left ahead as we want to make WAFM for all weapons (including ground units). [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич. Link to comment Share on other sites More sharing options...
Kula66 Posted February 4, 2006 Share Posted February 4, 2006 No. Too complex task to complete it before BS release. Many is done, but many is left ahead as we want to make WAFM for all weapons (including ground units). Ok, sorry to hear that ... thanks for the answer Olgerd. Keep up the great work .... fingers crossed it gets released in the follow-on ... Link to comment Share on other sites More sharing options...
Shaman Posted February 4, 2006 Share Posted February 4, 2006 LOD levels are the things that make up for the high detail. fron a km away there is a alower detail lod. It probably wouldn't make too much of a problem considering most of us have 1 gig + . I have 1 gig of ram. I hope it will be enough. Because LockOn stutters bad with 512MB already, so I'm kinda worried. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
Skywall23 Posted February 4, 2006 Share Posted February 4, 2006 No. Too complex task to complete it before BS release. Many is done, but many is left ahead as we want to make WAFM for all weapons (including ground units). Too bad... it would be funny to have that feature... But the game has to be released.... after all the number of weapons in-game is enormous so, although a pity, is right thing to do. Can you give us a situation report on the BS project? Has it gone beta-phase already or still on alpha testing phase? Er... or BS is still on pre-alpha?:horseback Link to comment Share on other sites More sharing options...
bflagg Posted February 4, 2006 Share Posted February 4, 2006 No. Too complex task to complete it before BS release. Many is done, but many is left ahead as we want to make WAFM for all weapons (including ground units). thanks for the update Thanks, Brett Link to comment Share on other sites More sharing options...
emenance Posted February 5, 2006 Share Posted February 5, 2006 Great read, thanks. I need a demo to decide and I might wait for a few weeks to buy it. LOL! sorry i could not resist the sarcasism. Looking forward to everything! Asus P8Z68-V GEN3/ 2500k 4.4ghz / Corsair 64gb SSD Cache / Corsair 8g 1600 ddr3 / 2 x 320gb RE3 Raid 0 /Corsair 950w/ Zotac 560TI AMP 1gb / Zalman GS1200 case /G940/ Link to comment Share on other sites More sharing options...
SUBS17 Posted February 6, 2006 Share Posted February 6, 2006 No. Too complex task to complete it before BS release. Many is done, but many is left ahead as we want to make WAFM for all weapons (including ground units). Will that include the CBU97s submunitions and higher PK. [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team Olgerd Posted February 6, 2006 ED Team Share Posted February 6, 2006 Will that include the CBU97s submunitions and higher PK. At first we need to bring WAFM to existing weapons. Later CBU-97 SFW must be added as these are present in F-16C inventory. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич. Link to comment Share on other sites More sharing options...
aimmaverick Posted February 6, 2006 Share Posted February 6, 2006 At first we need to bring WAFM to existing weapons. Later CBU-97 SFW must be added as these are present in F-16C inventory. And dont forget that A-10 also uses them as typical payload+ many others... Link to comment Share on other sites More sharing options...
MBot Posted February 6, 2006 Share Posted February 6, 2006 Since we are at the subject Olgerd, could you outline a bit what exactly will be part of the WAFM ? Will this only be about physical forces on the weapon body or also include subsystem modeling, realistic probability of subsystem failures or more detailed warhead simulation ? I would love to learn more about the WAFM if you have time and willingness to explain. Link to comment Share on other sites More sharing options...
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