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DCS: Roadmap (unofficial - NO DISCUSSION HERE)


Silver_Dragon
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qLBj9FQ.jpg

 

 

From

(with the first look at ED's new Moscow office):

 

 

* MAC (Modern Air Combat) will be a "game" for "casual players". MAC is aimed at those users who already outgrew War Thunder, but not yet ready for DCS. Non-clickable cockpits, simplified systems, and multiple game modes and presets designed for shorter (30 mins or so) sessions. With ranks, achievements and other blings.

 

* ED will be running their own multiplayer servers for MAC. They also have plans for their own DCS MP servers.

 

* ED's two main criteria for choosing their next module: 1. Profitability (first and foremost) 2. Documentation.

 

* F-16 has been a huge commercial success for ED.

 

* ED would really like to make a modern clickable Russian module. They are trying to find a way to do it properly, and without breaking any laws. All legit data is classified. And what's available is insufficient for a decent product.

 

* The new weather system and clouds are almost done. We should expect them this winter, but no hard promises.

 

* The all-new explosions, fire and smoke effects are also nearly finished and now being fine-tuned. Will be released "soon".

 

* We should not expect Vulkan in DCS any time soon. They are working on it, but this task is monumental. DCS will stay Windows-only (no Metal).

 

* The new payware Ka-50 expansion is temporary on hold, as ED is busy with other projects. Will not be released in 2020.

 

* Someday: new pilot models and animations (ED is quite impressed with Heatblur's models).

 

* The new ATC for land-based aerodromes is still at a planning stage (ED is busy finishing the SuperCarrier's ATC). Due to many differences between Russian and Western approaches to ATC, ED will have to completely rework the current system, most likely splitting it in two.

 

* Animated ground crew for land-based aerodromes is a possibility, but not before the SuperCarrier is fully completed.

 

* As for the SuperCarrier, they have plans to add a briefing room to it, complete with its own animated crew.

 

* Combined Arms is not dead. They have plans to add player-controlled naval units. And someday, maybe, a fully clickable vehicle/tank.

 

* Mi-24: there will be multi-crew support, but later in the Early Access. AI co-pilot for Mi-24 will be more sophisticated than Jester.

 

* Dynamic campaign is currently in the active development. The strategic part (logistics, assets & resource management) is progressing nicely. The basic ability to assign combat tasks to AI units has been recently implemented, but there's still lots and lots of work to do.

 

.


Edited by Minsky
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Dima | My DCS uploads

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qLBj9FQ.jpg

 

 

From

(with the first look at ED's new Moscow office):

 

 

* MAC (Modern Air Combat) will be a "game" for "casual players". MAC is aimed at those users who already outgrew War Thunder, but not yet ready for DCS. Non-clickable cockpits, simplified systems, and multiple game modes and presets designed for shorter (30 mins or so) sessions. With ranks, achievements and other blings.

 

* ED will be running their own multiplayer servers for MAC. They also have plans for their own DCS MP servers.

 

* ED's two main criteria for choosing their next module: 1. Profitability (first and foremost) 2. Documentation.

 

* F-16 has been a huge commercial success for ED.

 

* ED would really like to make a modern clickable Russian module. They are trying to find a way to do it properly, and without breaking any laws. All legit data is classified. And what's available is insufficient for a decent product.

 

* The new weather system and clouds are almost done. We should expect them this winter, but no hard promises.

 

* The all-new explosions, fire and smoke effects are also nearly finished and now being fine-tuned. Will be released "soon".

 

* We should not expect Vulkan in DCS any time soon. They are working on it, but this task is monumental. DCS will stay Windows-only (no Metal).

 

* The new payware Ka-50 expansion is temporary on hold, as ED is busy with other projects. Will not be released in 2020.

 

* Someday: new pilot models and animations (ED is quite impressed with Heatblur's models).

 

* The new ATC for land-based aerodromes is still at a planning stage (ED is busy finishing the SuperCarrier's ATC). Due to many differences between Russian and Western approaches to ATC, ED will have to completely rework the current system, most likely splitting it in two.

 

* Animated ground crew for land-based aerodromes is a possibility, but not before the SuperCarrier is fully completed.

 

* As for the SuperCarrier, they have plans to add a briefing room to it, complete with its own animated crew.

 

* Combined Arms is not dead. They have plans to add player-controlled naval units. And someday, maybe, a fully clickable vehicle/tank.

 

* Mi-24: there will be multi-crew support, but later in the Early Access. AI co-pilot for Mi-24 will be more sophisticated than Jester.

 

* Dynamic campaign is currently in the active development. The strategic part (logistics, assets & resource management) is progressing nicely. The basic ability to assign combat tasks to AI units has been recently implemented, but there's still lots and lots of work to do.

 

.

 

Nice, thanks for that! Good info there.

[sIGPIC][/sIGPIC]

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https://www.facebook.com/permalink.php?story_fbid=3849668195046613&id=594476197232512

 

Indiafoxtecho

 

From the beginning of the commercial operations of IndiaFoxtEcho five years ago, many of you suggested (or should I say requested) that I should port my projects to DCS... even if just as simple mods.

I always bounced back those requests for a number of reasons, the main one being the fact that there DCS is a very different beast from other simulators and, to create a high quality module, you need a dedicated team.

OK...so here is the big "organizational" announcement I teased few days ago: in the past months I have been working with several developers to build a sustainable team of contractors able to create and support high-quality mods for DCS (and increase the productivity of IndiaFoxtEcho on other platforms too).

Together with that team, and thanks to their hard work, I have also been working with Eagle Dynamics and we are happy and proud to announce that INDIAFOXTECHO is now an OFFICIAL DCS THIRD PARTY DEVELOPER.

Given that many team members are part of the Frecce Tricolori Virtuali development team, I guess it is not surprising that our first project is the MB-339 for DCS: this will r an official payware module that will greatly expand the functionalities of the freeware mod and will feature substantially enhanced graphics.

We are working on other projects too, but we cannot announce anything at the moment.

One thing we can tell you that the team is committed to delivering high quality aircrafts with a high level of realism.

 

120087274_3849664455046987_3821936580575861925_o.jpg?_nc_cat=110&_nc_sid=730e14&_nc_ohc=d2lVk6ngRqUAX_d5piH&_nc_ht=scontent.fath3-3.fna&oh=5b6e43eeb4260977431e4efdfc257c79&oe=5F91D965

 

120218686_3849664521713647_2011359858838610929_o.jpg?_nc_cat=108&_nc_sid=730e14&_nc_ohc=rqFQ9SWirJQAX8DuSED&_nc_oc=AQk2FbEeZSnnV9naIvKx_M6HXbsmg1Xe5HMpUuHx3GUskVbPH3bxlVLnF_2xAgwJXhX2jPj6oAKxErXB2zGgvBSS&_nc_ht=scontent.fath3-4.fna&oh=0c6e22ce1d6eb876d2572f775f230b73&oe=5F93749F

 

120094428_3849664411713658_8656547847337217781_o.jpg?_nc_cat=102&_nc_sid=730e14&_nc_ohc=tltxvvbI0DEAX9IVa3R&_nc_ht=scontent.fath3-4.fna&oh=8e0385d2194500d95d2503b37fa3d3e9&oe=5F923E98

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Asus Prime Z-370-A

Intel core I7-8700K 3.70Ghz

Ram g.skill f4-3200c16d 32gb

Evga rtx 2070

Ssd samgung 960 evo m.2 500gb

 

Syria, Nevada, Persian Gulf, Normandy 1944

Combined Arms

A-10C, Mirage-2000C, F-16C, FC3

Spitfire LF Mk. IX

UH-1H, Gazelle

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Added IndiaFoxtEcho MB-339

 

Baltic Dragon “The Gamblers” F-16C Syria Map Campaign.

https://www.facebook.com/balticdragonDCS/?__tn__=kC-R&eid=ARCXDxZEHHbVUFdlukcr9SIBe8Y6pebR1vg6PMMD8GSCMDuYougFT0mdf0wcD9ugyL-Y7Gzfo9PBoBHW&hc_ref=ARSvf14UrgBq8WzJA06pymVh9lzsiRNgc1C5e9o1SOw9dCz4ZGq95HbKl1jGfWlrA5U&fref=nf&__xts__[0]=68.ARCpY1GGS7E3MLLzdoVdg5rOLwHR2PbMhEEMDZhmMOgL0-jhRGUHAT8yQhpWn2Oco-beA11Gd9hGwSLypZFy_wXL6Gi9-G_bV_8KOS-FZ9LB8WE4JCjgOe2vu4vZfdUTvSLIsIKnxuz3tCUFe2xa1gv76nBSAtrsoEoHl0FKmD_Rfjknkqhh3Vwmns6OCWWjyHRVhhK_GAwJYT399iXKVZw-7dvgGw-_jDYql47vln0BMMc-K_GEf2W6Bl-ncVvBj-eCkLUghJYfDtOMr4o-n6AovLzZ8liV80H_Gt8aoG1-PhEVkAbJG9Ey8dakRh2_qBKSxwTRRsBVRggNE_wMmPm6Zw


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Asus Prime Z-370-A

Intel core I7-8700K 3.70Ghz

Ram g.skill f4-3200c16d 32gb

Evga rtx 2070

Ssd samgung 960 evo m.2 500gb

 

Syria, Nevada, Persian Gulf, Normandy 1944

Combined Arms

A-10C, Mirage-2000C, F-16C, FC3

Spitfire LF Mk. IX

UH-1H, Gazelle

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Baltic Dragon Raven One campaing trailer

Ovhk8umdGTA

 

Damage Model start to appears on selected Multiplayer Servers

Hey all, just for clarification's sake, with the DM, the first initial release will be for specific OB servers only. This means it will not yet be enabled in single player. To try it out, you will need to join a server with the DM enabled, we will share which servers here as I get them. If all goes well, on the 18th (unless delays arise) the DM will go full release with bombers in a much better state than they will be tomorrow. Thanks all!

 

WW2 Bombers DM delayed a little

Hey all, just for clarification's sake, with the DM, the first initial release will be for specific OB servers only. This means it will not yet be enabled in single player. To try it out, you will need to join a server with the DM enabled, we will share which servers here as I get them. If all goes well, on the 18th (unless delays arise) the DM will go full release with bombers in a much better state than they will be tomorrow. Thanks all!

 

F-14 Sound Overhaul: Startup & Taxi

ocSoAT2RaH8

 

DCS 2.5.6.57264 Open Beta 2020-11-04 Changelog

https://forums.eagle.ru/forum/news/official-updates/201318-dcs-world-2-5-changelog-and-updates-of-open-beta?p=7126460#post7126460

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