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DCS: Roadmap (unofficial - NO DISCUSSION HERE)


Silver_Dragon
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Path notes for today's open beta update::

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Introduced new campaigns:

  • DCS: AV-8B Hormuz Freedom Campaign by SorelRo
  • DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims
  • DCS: MAD Campaign by Stone Sky

DCS World

  • MP. Wingmen do not take off after the client in some cases - fixed.
  • Cockpit shake in multiple modules - removed.
  • Voice chat. Fixed changing to zero level of the master volume setting
  • Fixed problem with not working human-AI radio communications for many aircraft
  • WWII unit templates available for use in the Mission Editor again
  • No sounds for CV Kuznetsov - Fixed
  • Dust at night glows - fixed.
  • Weapons. Anti ship missile scheme update, Kh-35 missile issues fixed.
  • MP. Crash when going into cockpit after mission change - fixed.
  • Cockpit mirrors inoperable when flying over sea at extreme low altitude, less than 5m - fixed.
  • Helicopters. Rotor wash effect over water adjusted.
  • Restored the runway lighting.
  • AI. AI Aircraft will not take off after the player - fixed.
  • AGM-88. Missile will not aiming to the not radiating target.
  • ME. Weather presets disappear if no cloud preset is selected - fixed.

DCS: AH-64D by Eagle Dynamics

  • Added Input command "Trimmer - Reset" , use LCtrl+T to reset trimmer position of cyclic stick and pedals to center
  • Added SCAS status indication
  • Fixed: TADS desync from CPG LMC use/Hellfires missing targets in TRAJ other than DIR in multicrew
  • Fixed crashes in avionics, weapons and AI
  • Fixed: TADS desync in multicrew
  • Fixed: Lasing desync in multicrew
  • Fixed: Hellfire can't detect laser in MP
  • Fixed: AI George not taking LOAL shots
  • Fixed: Repair procedure
  • Fixed: CPG could WAS but not seeing Hellfires loaded on the weapons page
  • Fixed: Rotors missing on FLIR and TV TADS display
  • Fixed: Gun missing recoil animation
  • Fixed: Laser is disabled on UTIL page when hotstart in multicrew
  • Fixed: AI George does not track target and drifts
  • Fixed: Cold start unable to activate RLWR on ASE UTIL page
  • Fixed: Pilot engaging PNVS disables CPG TADS control in multicrew
  • Fixed: Searchlight isn't synchronized in multicrew (Pilot enables searchlight, operator see only moving but doesn't see light itself).
  • Fixed: Wheel brake state isn't synchronized in multicrew
  • Fixed: Radio interference is heard when connecting CPG after cold start in multicrew
  • Fixed: George as CPG - George stuck in loop WAS'ing missiles
  • Fixed: Park Brake Stow & Park brake pull binds do not work
  • Fixed: EUFD. Can't swap radio freq in some case
  • Fixed: AI misuses anti-collision lights and landing light
  • Fixed: AI CPG sometimes forgot target position when slaving
  • Fixed: Sometimes AI CPG TADS follows the PLT HMD reticle
  • Fixed: Wheel rotation stops on the opposite side from the brake being used
  • Fixed: Unable to set auto-range on guns during engagement
  • Fixed: Backup artificial horizon doesn't uncage when cold and dark
  • Fixed: Rope length is an option in the editor but not needed for AH-64D
  • Fixed: Weight remains on Helo when fuel tanks removed
  • Fixed: Symbology select switch depress
  • Fixed: Players don't see NVG on other players' helicopters in MP
  • Fixed: CMWS audio volume & lamp knobs axis do not work
  • Fixed: Multi monitor users and george AI menu location
  • Fixed: Symbology select switch depress for pilot changes CPG screen also

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: FCR OVRD and change master mode
  • Fixed: Ripple 6 - 12 snake eye with 10 ft spacing explode behind the aircraft

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: AIM-9X and the WACQ radar mode can lock onto targets beyond 10nm
    Fixed: Concatenated RU text in Hornet SC missions

DCS: Supercarrier by Eagle Dynamics

  • Marshall stack works incorrect

DCS: P-47 Thunderbolt by Eagle Dynamics

  • Fixed bug with the light cone from the landing light
  • Gunsight on the P-47-30 (early) model is updated for the external view

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: Damage on destroyed inner wing not spread to other wing sections

DCS: Marianas map by Eagle Dynamics

  • Improvements to the visualization of map in the FLIR mode
  • Fixed possibility to use kneeboard images on the map
  • Fixed too dark shadows on the banyan tree

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: a temp solution to improve MFCD readability when moving map is on (Thanks, J20Stronk, for the idea)
  • Fixed: should fix battery switch random malfunction issue in MP
  • Fixed: c701 seeker now needs SMS power on to start BIT and turns on camera after alignment is done. If born in air, c701 is ready to use, and no need BIT as before.
  • Fixed: LSS cannot detect laser spots in MP.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: Remove doors option through ground crew now only available to the SA342L
  • Fixed: Typo in Portuguese Community Livery

DCS: C-101 Aviojet by AvioDev

  • Fixed bombs arming logic. If fuze is not armed bombs can be dropped and they do not explode
  • IR missiles are now functional again after in-game rearming

DCS: Black Shark by Eagle Dynamics

  • Added high speed vibration effect in the cockpit.

DCS: Combined Arms

  • Player controllable unit dynamics - adjusted.

DCS: F-14 Tomcat by Heatblur Simulations

  • Fixed Multiplayer Seat Switching not working.
  • Added new DCS FLIR mechanics.
  • Autopilot
    • Improved heading hold.
    • Fixed trim-lock when disengaging during CSS.
    • Fixed trim-lock on spawn.
    • Fixed AP engaged on ground start, resulting in trim-lock.
    • Fixed AP not working with FFB.
  • Fixed Maneuver Flaps not working outside of standard altimeter pressure.
  • Fixed several issues with Iceman.
  • Fixed typo on VDI labels for trim and brightness: VSDI->VDI.
  • Fixed JESTER camera near clipping issue.
  • Updated several IA Missions to the latest version.
  • Updated CN localization.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed engine oscillations at ground idle below 0°C.

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed:
    • DMT designation
    • AG gun pipper too low
    • Data slew not fixed for keyboard slew
    • ODU bomb interval input
  • Updated:
    • FLIR video for all displays

DCS: M-2000C by RAZBAM Simulations

  • Updated : MIP list refreshes during rearm
  • Added DTC text file format for MIPs (BETA)
  • Fixed MIP next/previous bind and mouse
  • Updated : Auto decoy release only upon launch threat
  • Disabled decoy release on the ground
  • Disabled TPC/TPL test in flight

DCS: MiG-19P by RAZBAM Simulations

  • Updated: roll inertia rules
  • Updated: R-3S launch limitations
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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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This didn't appear in the patch notes for the C-101 but AvioDev has finally been able to make the Aim-9M and Magic missiles behave like all-aspect.  This is big news for the little module since up to now you couldn't lock unless facing the rear-aspect of a target.  The Aim-9P still properly behaves as a rear-aspect missile.

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PucaraFAA01.png

PucaraFAA02.png

PucaraFAA03.png

PucaraFAA031.png

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Asus Prime Z-370-A

Intel core I7-8700K 3.70Ghz

Ram g.skill f4-3200c16d 32gb

Evga rtx 2070

Ssd samgung 960 evo m.2 500gb

 

Syria, Nevada, Persian Gulf, Normandy 1944

Combined Arms

A-10C, Mirage-2000C, F-16C, FC3

Spitfire LF Mk. IX

UH-1H, Gazelle

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Phantom news:

Quote

Hey everyone,

Don't expect to hear much, if at all, until we actually "unveil" the Phantom. 
While this may seem somewhat strange - it was always our intent to not announce the phantom until our unveiling later this year; but the high volume of requests and interest kind of precipitated the need for an announcement trailer ahead of time. 🙂

As an additional compounding factor, Russias' invasion of Ukraine has impacted us severely, and this will have an outsized impact on our time availability for updates before we're fully ready.

Thanks for all of the wonderful interest and support! We won't let you down.

 

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Also note the GBU-24A/B Paveway III in the above video.

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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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Asus Prime Z-370-A

Intel core I7-8700K 3.70Ghz

Ram g.skill f4-3200c16d 32gb

Evga rtx 2070

Ssd samgung 960 evo m.2 500gb

 

Syria, Nevada, Persian Gulf, Normandy 1944

Combined Arms

A-10C, Mirage-2000C, F-16C, FC3

Spitfire LF Mk. IX

UH-1H, Gazelle

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https://cdn.discordapp.com/attachments/544231925263630336/964550382502150174/Digital_Combat_Simulator_2022-04-15_16-50-02.mp4

Video showing f15e firing 2 aim120bs with air to air radar

Idk if this was posted already but I can't find it so


Edited by NoodI
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Wishlist:f4e,f4j,f4g,f4e aup,f8,f6f,f4u,f15e,ah1g/w,fr fireball,a7d,g91,jaguar,f1,ch53e.

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On 3/23/2022 at 11:32 PM, Chief Instructor said:

Hi. In one of Wags' recent videos for the AH 64D (Rockets 1 I think) there appears to be a C-RAM Centurion Phalanx parked at Tal Siman airfield in Syria where he takes off from. Is this available in the current open beta, or is it a Wags tease? I can't it anywhere!

 

On 3/23/2022 at 11:36 PM, BIGNEWY said:

coming soon

 

C-RAM comming soon

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