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I think the reason for that is the challenge of determining "when" a human player spots anything. At least implementing a minimal radius would be nice so there is a reasonable perimeter where you would expect units to be spotted. At least for the P-51, fog of war can be very useful.

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That would equate to proximity radar for the player even when he might not be able to actually see anything below him despite it popping up on the map.

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Have the AI pilots lost their ability to spot enemy units recently? I swear when I played the first SU-25T campaign mission last year that my AI wingman was spotting units 50km away and now he's lucky if he sees something at 15km.

 

As it sits, personally I would like to see a way to play the game without using labels or the F10 map to see enemy units but at the same time have something like a pen/paper(maybe on the kneeboard) for the pilot to automatically say "killed 3 here, have 3 more reported here."

 

That would probably be an utter pain for the developers to implement, but at the same time, it seems unlikely that they will implement ground units calling out airstrikes to the pilot...

 

For me, using F2-F12 feels like cheating, as does labels, but at the same time, there needs to be a compromise for the sake of the user because there is an obvious lack of communication that would be present in real life.

 

Just another side question: at what actual distance can real pilots spot things like tank formations? In the simulator it seems like in the SU-25T, anything over 5km would be almost impossible to see and yet constantly scanning terrain with the SHKVL would be somewhat, if not totally impractical.

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