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That Stryker is awesome!!!!!!!!!! :icon_supe

I am in awe, cant wait to buy 1.2.

 

Does anyone know how many of the ground vehicles they plan on updating?

 

BTW you can see the smoke grenade launchers on the stryker. I wonder if they ground vehicles will be capable of providing smoke cover?? :horseback

The code is probaly in Russian anyway.
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I notice something with the night vision screens.

 

If you look around the center bright area, there is color.......

 

I saw color outside the circle, not inside.

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ED should be careful with the detail of these vehicles. I understand that in a gunship simulator more close detail is required but remember to make 3 to 4 LOD's for the models. Imagine a columm of 12 strykers without them...

 

 

 

agree with that, systems will be on there knees

 

with all this detail and new grass tree modelling...need to be careful

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The best solution would be to implement a bubble vision system where oobjects only in a certain range are rendered. Also changing a couple of shaders to DX 9 level will also help. However this might require a revamp of the engine. Which I'm afraid ED don't want to do on the lockon project. But I have been wrog before. ;)

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The detail on that Stryker is simply incredible. Question, is the 12.7mm MG on top operational ?

 

Are there plans to add vehicle mounted anti-aircraft MGs on the corresponding vehicles in 1.2 ? Almost all tanks and artillery pieces modeled in lomac should have 12.7mm AA-guns installed. This would greatly enhance the air defence envoirment in Lock On and make up a bit for the lack of small arms fire.

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The best solution would be to implement a bubble vision system where oobjects only in a certain range are rendered. Also changing a couple of shaders to DX 9 level will also help. However this might require a revamp of the engine. Which I'm afraid ED don't want to do on the lockon project. But I have been wrog before. ;)

 

Well, yes that probably would be best but so long as they have some real low poly LODs and a good few steps between low and max, it shouldnt be too much of a problem

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The detail on that Stryker is simply incredible. Question, is the 12.7mm MG on top operational ?

 

Are there plans to add vehicle mounted anti-aircraft MGs on the corresponding vehicles in 1.2 ? Almost all tanks and artillery pieces modeled in lomac should have 12.7mm AA-guns installed. This would greatly enhance the air defence envoirment in Lock On and make up a bit for the lack of small arms fire.

 

Yes, we definately need a wall of lead when strafing convoys :) That would also somewhat make up for the lack of proper evasive action.

 

I agree with the comments about LODs, I'm still surprised ED didn't have a LOD system for ground vehicles in place until the hotfix for FC was released. Makes you wonder how much more easily available optimization is left in LOMAC ;)

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Yes, we definately need a wall of lead when strafing convoys :) That would also somewhat make up for the lack of proper evasive action.

 

I agree with the comments about LODs, I'm still surprised ED didn't have a LOD system for ground vehicles in place until the hotfix for FC was released. Makes you wonder how much more easily available optimization is left in LOMAC ;)

 

I have been watching the Military channel a lot lately. If you watch the videos of the first Gulf War, you see lots of AAA.

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Well, yes that probably would be best but so long as they have some real low poly LODs and a good few steps between low and max, it shouldnt be too much of a problem

Isn't it the case since a few time? I mean, Adaptative LoD?

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I think LOD system in LOMAC is not yet to the best standards. A dozen aircraft on the runway 50 miles away still pwns FPS even when we perfectly know that we cant see them at this distance.

 

When I get online with lots of ground units I get massive FPS loss when Im tunred to them even when they arent even visible.

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hang on now gents...Speedtree is not yet implemented. The trees still look like cutouts..:p....

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