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JimEb58

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  1. Took about a yr hiatus from DCS, now it's completely unplayable for me with the constant stuttering. Spent the last month tweaking settings, following every "optimization guide", updating every driver on my PC, etc. I can run other VR games no problem, but DCS is no joy. I can run with settings that don't even make my hardware break a sweat, performance graph is easily in the green and still stutters. Change focus and everything is smooth and beautiful. Change focus back and pilot resumes having seizures or something. I've even systematically gone through and tested every graphic setting in DCS, nvidia, steamVR, etc and nothing seems to make a difference. At this point all I can think of is it's a bug in DCS. Not going to waste anymore time with this exercise in frustration until DCS has a bug fix or someone way smarter than me discovers a work around. AMD Ryzen 7 3700X, 32.0 GB ram, nvidia GeForce RTX 2060 SUPER, HTC Vive Wonder if the issue is Win 11. My PC auto updated months ago so I'm way past the window of reverting.
  2. Anyone else having problems trying to install this? Failed during downloading numerous times. Kept retrying and eventually got it all downloaded. But now it's constantly failing during 'unpacking'. 00037.052 ERROR: UNPACK_FAIL: (10784)->[HashError: Hash mismatch. hdr: 00000000] G:\DCS World\_downloads\Mods/terrains/Syria/Models/Crash/Crash.texture.zip 00037.119 ERROR: Download failed with 1 content fails 00037.971 STATUS: Transfer error. Please, check your firewall/antivirus settings. Appears to crash on a different file everytime. It always blames "firewall/antivirus" despite all virus and firewall protection being turned off. UPDATE: Getting closer...14.1K more MB's. Now getting: 00727.234 ERROR: UNPACK_FAIL: (10640)->[GzipError: inflate: (-3) invalid distance code] G:\DCS World\_downloads\Mods/terrains/Syria/surface/Syria.surface5 00728.715 STATUS: inflate: (-3) invalid distance code At least it saved my progress up until now. Seems I gotta get these last 14.1K MB without an error and I might be flying in Syria sometime yet today. UPDATE2: Dang!! The "inflate: (-3) invalid distance code" errors are consistent. Makes me wait until about 80% of that 14.1K MB are unpacked before throwing that error just to increase the suffering or something. Google searches yield very little to that error. When it does it seems to be with programmers debugging their code. UPDATE3: Uninstalled all the Syria downloaded files and started from scratch. This time it downloaded and installed completely through without a problem. Must of had some corrupted files from the downloading errors from before.
  3. I was wondering if there's a way to add some mechanical clunking/banging noises when getting the holdback bar connected and locking up to the shuttle. I imagine the pilot can hear something as the wheel's right under the pilot's seat in the hornet. Not sure if those are events that could be tied to triggering a sound file. Be also interesting to have some various loudspeaker announcements. But hat could be scripted with SCHEDULER command if you have some sound files.
  4. Got it to work with using: :OnSpawnGroup(function(SpawnGroup) Tank = SpawnGroup end) Then set some conditions in a runtime script to monitor "Tank".
  5. This seems very basic, yet I can't seem to find the solution. I got spawn units running around and I want to trip triggers when they enter a zone. Problem is spawn units have automatically generated names like, Tank#001, Tank#002, etc so you can't do that from the ME. But I can't seem have to figure that out from scripting either. I thought I found the answer with :InitKeepUnitNames(true) The MOOSE documentation sounds like it's supposed to do exactly what I want it to do. Yet I spent hours experimenting with that and I'm not sure what it does or even if it works at this point. Then I thought maybe since when you spawn something you assign it to a name like: Attackers = SPAWN:New("Tanks") that I could just simply later reference that name like Attackers:IsCompletelyInZone(zone) But apparently the MOOSE logic isn't intuitive to me and that doesn't work. So how can spawned units actually participate rather than merely being ambiance?
  6. That's what I did at first, but they didn't seem to acknowledge it's existance...was wondering if I needed to set some parameter for that to work. Anyway I gave up on that and followed Zlin's suggestion. Turned "immortal" off, let the good guys get killed off too and spawn in new (fully loaded) replacements.
  7. Trying to set up a scenario where an Embassy gets attacked by waves of enemy. I set the embassy guards to immortal with my intention of setting the ambiance of sustained gun battles while helicopters perform evacuations. In short order they stop shooting and then take it upon themselves to battle the remaining enemy in a perpetual staring contest. I assume they expended their ammo yet refuse to reload despite being about 50 ft from an M818 and 200 ft from a FARP ammo storage. Any special parameters/magic I need to convince these guys to stay in the fight?
  8. Could this be why Syria isn't even showing up in my module manager after I purchased it? I bought Syria and an unrelated campaign in one transaction. Eagerly opened DCS to start my downloads and only the campaign showed up. I don't pay attention to 'beta' or 'stable' as DCS just updates itself automatically. Only auto updates stable versions I presume? Version I'm currently running is 2.5.6.52437....which I assume is therefore not compatible with the Syria map and thus why it doesn't show up in my module manager?
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