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  2. Kind of a gross oversimplification here. The TSU on the AH-1 series is pretty well documented, as is the C-NITE upgrade, NTS upgrade for the W a bit less so, and the Z's TSS has little public documentation. The W really offers the best bang for the buck and the USMC only retired the last of them a couple years ago, so with the data available it makes a lot of sense. There's a vastly wider array of munitions available to the W and it can cover a much greater span of time than the Z. For example, the W can utilize both the AGM-122 and BGM-71, whereas the Z doesn't. As a point of interest, your images: the first is an AH-1W, the second and third are an AH-1Q/S, and the last two are AH-1W NTS upgrade. There's a lot of variances from each type, particularly if you separate by year, deployment, unit, etc. This is an AH-1J in ODS, which despite being introduced in the 70s, was upgraded with AIM-9/AGM-122 capability, APR-39, ALQ-144, and countermeasure dispensers. This is an AH-1W pre-NTS, which was basically a 1T with T700 engines. The T introduced the TSU and HSS to the J, in addition to an uprated engine, modified tail and fuselage, transmission, and a bunch of other upgrades like APR-39, countermeasures, and ALQ-144. AGM-114 were used with a remote designator, as the TSU lacked a laser designator (though it had a rangefinder). This is an AH-1W NTS, introduced in the mid-90s. The NTS introduced FLIR and DTV with greater zoom (the TSU had DVO with only 3x and 13x magnification), coupled with a true laser designator; this was done because the USMC AH-1Ws took over the AFAC mission from the then-retired OV-10s. In 03-04, the W was again upgraded with a MLWS in the form of the AAR-47, which also provided a degree of laser warning (not to the extent of the AVR-2, which is why the US Army retained that system for their aircraft). Another modification followed in the next few years, which was the twisted exhaust from the AH-1Z. For a variety of reasons (I've read the key was the hot exhaust was weakening the tailbooms), this was urgently pressed into the W fleet until the Z could arrive in numbers. Another modification afterward was two additional countermeasure buckets per side. APKWS found its way on the airframe in 2012. The UH-1N has a similar lineage, made worse by not having a lot of public knowledge via model name changes. A late 80s UH-1N could boast APR-39, ALQ-144, countermeasure buckets, and basic guns and rockets. A prototype model with a NITE EAGLE FLIR LDRF turret was utilized in ODS, which served as the basis for the later upgrade with the AAQ-22. That's not where it ends, either: the AAQ-22 had several models, with not all being capable of laser designation (early ones were LRF only). Some UH-1Ns were also equipped with AVR-2, in addition to the AAR-47. As an additional note, the previous example also doesn't have a stabilizer bar; the USMC fleet was varied in this regard, as some aircraft had a SCAS in place of the traditional bar, while others retained it very late into their life cycle. All this to basically say it's an extremely complex subject and documentation is important if you want it done right. And we haven't even delved into the fun that makes up the US Army single engine AH-1s!
  3. I understand non-precision approaches can handle the job well enough in-game, but it's more fun to have one than not. Foreign customers in real life felt the need to have it, after all, as did the US on their T-38s.
  4. I had the same issue on my end with a PCIe sound card. Had to use RTX voice as a workaround, but if I do that, my frame rate tanks when using Shadowplay. I don't know why DCS Voice Chat has such a hard time with audio inputs when every other program I use, including SRS, works fine.
  5. Thank you Nealius for bringing this up, It's been this way for a looooong time and kinda sucks ED hasn't done anything about it. ED, if you need to see it for yourself, go into the 4YA Aerobatics MP Server and choose any F18C slot, they all default to VFA-37 and they always have the spam-modex.
  6. So if I'm understanding correctly, the SAS should basically function as an heading and attitude hold? Ironically the old FM did this as soon as the SAS kicked in (the much maligned holding roll angle), though I wonder if it held it too well.
  7. They released the feature without apparently even testing it and they’ve since abandoned it in a broken state. Or worse, two dysfunctional methods to choose from as if that’s a solution. Honestly I don’t think ED really cares about the feature or feels pressured to placate gamers who think distant small aircraft should be so easily seen. The previous method didn’t receive much thought or testing either, for years and even still now it’s not even necessary to use radar in the game. How ludicrous is that for something that’s supposed to be a sim? There’s no good solution for this dot method because dots can’t replicate the factors that contribute to realistic visibility, primarily target aspect. How can they? They’re just blocks. And any dot , even a single pixel, will just over-enhance the target. Visibility doesn’t need to be improved, it needs to be realistic. The real world values for this are just far lower than most gamers will accept. Again if you’re going to play online just have fun and accept that the game is being exploited and relish getting kills on people who can probably see you without even using their radar. But ED has no interest in fixing this, if they did it would be a simple matter to make the dots a server/mission setting.
  8. Installed the Currenthill Russia Military asset pack on my new computer.

    Mod folder is correctly placed in DCS>Saved games and the asset pack is located in tech folder as usual

    I can select ANY asset / assets from the Russia asset pack - and place them on the map  -  and assign them waypoints (I have only used the ships in testing) and then I save the mission. The chrono watch is OFF - not highlighted so date isnt a factor for asset availability. I still used a 2022 year date regardless. 

    When I start the mission there are NO assets to be found. They are not viewable immediately as they should be with NO OTHER assets place on the map. The assets are not viewable on the map or with the F9 view ship command. 

    There are NO aircraft in my Mods> aircraft folder and this Russia asset pact is the ONLY item in my Mods>tech folder

    Player and Spectator External view are CHECKED ON 

    Version is up to date 2.9.3.1704

    The F-10 option is set to ALL

    Anyone got any ideas on what may be up? 

    This is a clean new install of DCS on a new computer

    CHEERS ! ! !

    Mongo

  9. The Autopilot is engaged by pressing the AP pushbutton, while holding the AP Disconnect trigger depressed on the Flight Stick (to avoid any unwanted action of any AP previous mode). As soon as the red “P” pushbutton light illuminates, you may release the AP disconnect trigger and then the AP will engage in Basic Mode and the green “A” light will illuminate to confirm AP engagement.
  10. It depends on the person really. Some can play at 36fps (I'm one of those), others will vomit with anything less than 90. I have a Quest 2, so 72, 90 and 120Hz. 120 was like a dream but totally out of reach for my pc. Tried 90 for a while but it was achievable only when flying high and alone, so most of the time I was locked at 45 with reprojection (totally playable for me by the way). But at the end I settled for native 72. That's a goal I can reach. When it goes down to 36 with reprojection (while flying over cities or in crowded missions) I see some artifacts but not that flickering you mention. Maybe because Quest's motion reprojection is better than other headsets? I don't know. Yes. There is a very perceivable difference between 72 and 90. 72 is not bad, but you can tell without looking at the counter because you 'feel' it much smoother.
  11. Have you tried ticking the "SLIDER" box in the axis tuning?
  12. Fantastic Work! Many Thanks for bringing good SAR back to us!.
  13. Quest 3 and Pico 4 are the newest "cheap" headsets. Both around the $500 mark. Quest 2 is an older model and it has fresnel lenses, which means good clarity on the center, blurry everywhere else. It's cheap. G2 is discontinued and about to lose official support. It has fresnel lenses too, but is somewhat better than the Quest 2 in image clarity (it has other problems). Owners seem to love it. It's cheap too. I don't know about the other HTC models. They don't seem to be very popular around here. Another thing to consider is how powerful your rig is. Buying a better headset only to find your pc doesn't have enough muscle to fill all those pixels at a reasonable refresh rate would be a waste of money. I'd go for a Quest 3, but my opinion isn't unbiased as I have a Quest 2.
  14. Today
  15. Fair enough. I was just meaning that ED typically doesn't withhold new functionality unless it takes a lot time/effort to develop (a la the supercarrier).
  16. Great thoughts on the cultural aspects of simming. I'd be curious to hear from Korean players as well. It's always interesting seeing different perspectives, especially for things like aircraft they'd be more familiar with. While doing some searching online about Korean culture as we discussed, I came across this interesting tourism guide https://gowithguide.com/blog/tourism-in-south-korea-statistics-2023-all-you-need-to-know-5254 It has lots of helpful stats on visitor trends that give good context.
  17. I found a similar topic relating to the Mirage 2000C, but in the F-15E, the HUD brightness axis only uses half of the axis. It only goes from 0 -> 100 instead of using the full range of -100 -> 100. This means that the slider on my Winwing Orion 2 throttle only changes the HUD brightness for half of the travel, and the first half isn't used at all.)
  18. Incorrect. The issue is that in this situation it should be displaying the livery named "default" yet it does not. Correct behavior can be seen with the F-16, where the "default" livery is chosen by DCS when the livery cannot be found on the local drive. This has been explained exhaustively throughout the thread.
  19. oh interesting, thanks. this is why it's been confusing because I couldn't find any documentation on these mechanics
  20. I'm pushing the autopilot button but nothing happens and the light doesn't come on. i've tries using the disconnect trigger well. in fact I've pressed all of the AP buttons, however nothing happens nad no lights come on. is there something else you need to do before you can active AP? null
  21. Yup, we're on the same page here. You shouldn't have to make a mark point at the designation, then set the O/S on that. In your example, you should be able to apply the O/S to the waypoint, designate and refine on the JTAC, then hit O/S and be staring at the target with no other steps needed.
  22. Glad I can help. I'm still in the asking lots of questions phase. I'm really having fun with the F-16, though it's taking all my will power to not start playing with the Hornet! -Ryan
  23. Just tried to refuel with hornet just now, and I must say hornet is a joy to refuel, it’s stable, controllable, much less prone to oscillation, unlike tomcat which is a much harder to refuel at all aspect, it’s sensitive, quite hard to precisely control, oscillation is significant and frequent, and another things that is quite important is that tomcat’s refuel probe is quite far to the center of the nose than hornet, which makes it harder to refuels, I would say tomcat is one of the harder one to refuel in dcs as there is just too much rudimentary system inside tomcat, if you still find hard to understand, then just compare refueling tomcat like torturing and hornet like writing a slightly harder paper
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