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average_pilot

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  1. You all probably know that feeling when you've gone through half the pylons one by one and then you have to do the same for the other half of the aircraft just to select the same configuration you have already selected but in mirror. Symmetrical stores are the norm, not the exception. It would be nice if the corresponding pylon on the other side received the same store automatically if it is empty. And then, after one side is complete you are either done or just a few clicks from adding the odd ones. To further streamline the process, it would be really neat to be able to click on a pylon and drag it to another one that can accept the same configuration to copy it. Happy holidays.
  2. I insist. You don't have to fly in those conditions if you don't want to. Just use sound parameters that make sense. What different people do with the same tool doesn't affect others.
  3. Why is that a problem? This is a tool that each one can use as they see fit.
  4. My point was that if you are free to explicitly input the values without restrictions then you can indeed account for the veering of the wind with altitude and the difference in strength due to friction with the surface, perhaps better that what the mission editor decides for us. Or use historical data when available. So, it's not detrimental but the other way around.
  5. I don't follow your reasoning.
  6. The option to set them independently would allow anyone to put values as accurate as they'd wish instead of depend on what a suspicious black box puts there automatically for us that may or may not be accurate at all. That should be obvious.
  7. Let me add that this kind of solutions works perfect with force sensing joysticks since the illusion of needing more effort to move the control surfaces is a real thing, sort of like a FFB in that regard. IMHO those are the only two kind of joysticks worth having for serious simulation. Each type in its own flavor allows for an interaction with the software that's totally absent in a mechanical joystick that you can just move to the extremes using always the same force no matter what is happening in the sim.
  8. Other than the reflections there are no other visual clues that there is a canopy, something I liked in the old version, that at the same time was often one of the most hated features Unfortunately now the textures are encrypted and I can't change it to suit my tastes, so i hope ED eventually add some more physicality to the glass to an extent it doesn't bother to much the people asking for the opposite.
  9. So, no way to get rid of those squares as of now?
  10. average_pilot

    No FFB???

    You can use simffb as a temporary solution. At least you'll have centering force and trim force emulation. GitHub - joeyjojojunior/simFFB
  11. At your own risk. Edit the file .\Bazar\shaders\deferred\environmentCube.hlsl and comment lines 116 and 118 like so: //c *= c; //c *= gCanopyReflections; After that it will take an awful long time to compile the shaders. Really, a lot of time. It will make you think you have broken your DCS.
  12. I did that for the interior textures. 5GB in textures just for the cockpit. That's insane.
  13. It's strange. It's too late for an update today, unless they plan a sleepover at the office tonight. Edit: Ok, pillow fight I guess Thank you guys.
  14. Who would have said a few years ago that a Polychop helicopter would become the flight model of reference within DCS. Congrats Polychop.
  15. Since the canopy is tinted...
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