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Galevsky

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  • Location
    Paris
  • Website
    http://www.syrozone.com
  1. The French community has her new online bank of missions, usefull for storing and sorting by criteria. If interested, you can visit us on banque.lock-on.net It is French speaking only.
  2. I won't spend time to explain you how it works now since all the operative modes will be modified and implemented with high fidelity modeling. The whole COM module was designed to be used with whatever soft you want (TS, RW...) ; the knobs pressure will just simulate a keyboard pressure, with settings allowing users to map the functionnalities as they want. Coupled with a nice keysbinding conf. on TS, you will have all the possibilities you need. (a default conf. will be provided with the soft)
  3. C++ :wink:
  4. Don't go so fast about the forum, GGTharos, we don't know how we will organise us today, but a web site will born in a couple of months, with advanced dynamics features to manage the code and the different packages of libraries. Concerning a forum, I think the best place to speak about is here for several reasons like the possible communication with LO developers (To admin> let's me know if it is wrong). We will develop this site not only for LoControl, but also for all the projects we are going to do. (we have several points we want to develop, and we will operate step by step, the final release of the previous before launching a new dev.). But we clearly need an international plateform for dev, and it is building up. As for the information about AWACS, I will send you a mail. ;)
  5. :rock: Back in business ! :rock: I was out of business for a long period, due to a prof. moving, but I am back and work will continue faster. We have all we need to reach a good result, and we will do our best to release it. More information will come soon. Gal'
  6. Just to say I am out of business for a moment due to personnal moving, but it will goes on asap. :wink:
  7. Okay, so just a few answers today.... Of course it will. Just look at the empty panel.... many tools will appear to get BRAA informations, depending on mode etc... We have thought about modeled mountains, with basic shapes : triangles.... if you project it on the ground, you have segments that represents the mountains.... you also know the vector from AWACS to each plane, so you can check if this vector goes across a mountain or not. If yes, we will determine if the vector is above the triangle line or not. How can I say that............ ME TOO ;) And I agree with you : I am a C++ dev. and I am not sure that extending the code more than a small group in charge of the dev. could be a great thing.... but it is too earlier to say something about that, we must see what the LO dev. team will expect from us. Just imagine a player, who joins the game as a visitor, gets back to windows, launches an other application..... then, ready to enjoy his time. LOL
  8. Yeah, sorry boy :oops: , but I will take my time to write it seriously later....... but now just a short comment: What for ? We plan this AWACS for advanced game, namely a well-organized multiplayer game. I really want to play LO as the most powerfull simulator we never flew ! The only one purpose I have is creating a squad (I am doing this) to fight against other ones. I have a dream today, I want to see a large community of gamers divided in squads, and all these squads playing dynamic campaigns. Okay guys, calm down, I know there is no dynamic campaign in LO. But I say yes there is. There an editor, and this is the best dynamism we can obtain. Nothing to say, Human missions are much more interresting than robot ones. So, I will do all that I can to organise a such game, providing tools for squadron to manage dynamic campaigns more easily than it is today, with tools that assist human to manage the scenario of conflict, (a campaign diary), and the numbers of units for all the countries in conflict. I will engage my whole energy in that big dream, because we have all what we need to make the most of this simulator. Of course, I would like a more realistic game, with no HSI bugs for example, and high-realistic avionic..... and it will be necessary to improve them if we sincerely want to have one of the best simulators. But I will help the community by developing the AWACS soft, for example, or a web tools package for online squads to help them to manage dynamic campaign, since I understand the work is enormous. Thus, I think that AWACS is designed for organised games, with vocals, not for unprepared Hyperlobby games, for example. The COM panel you can see on the screenshot I have given, show you a panel that interacts with Team Speak and allow us to switch or whisp on channels very easily & quickly... If we consider the activity of the man that will spend his night in the AWACS, (there are others parts of the soft that you haven't seen, such as ILS screens and ATC screen, so it is not an AWACS soft only) we can imagine that he will spend a lot of time speaking in different channels to organize the tactical situation. Can we imagine seriously a team working with AWACS, who has planned his attack, well-organised, and communicating with on-game chat ??? Prior to using AWACS, let me advise them to use vocals.... So I am not sure that managing written messages could be useful... but maybe you have advantages to have it. :D Ya, I have though a system of tags that the operator could write and edit as he wants. But it can be fine to have an option that use onboard # too, depending on the player preference. Sorry GGTharos, I got mixed up... it concerns the area under the plane, it is a cone which summit is the AWACS.... and I need the exact angle of the cone.... to model this dark zone. Alpha, do you have an idea of the angle value ? I bet it is a cylindrical cone, isn't it ?
  9. Nice job, and I have a lot of comments to do..... Well, I must leave you now ..... and be back tomorrow. I am sure you will provide a new dimension in online game with this powerfull AWACS software. :D
  10. Chizh=> no problem. I will list all the functionalities we are trying to implement, and the matching data we request. This list will be ready in a few time. :D
  11. Ground radars can be used for that console too. We will just consider the coords of the station instead of AWACS. But I need more information on the difference between the two, prior to coding it.
  12. I agree with you on the russian data link that doesn't operate in that way. For AB, I can model them like the mountains, you know, there not mobile, so I can draw a rectangle with fixed coords in a file. No pb with all fixed objects. Concerning the blind zone, someone said to me that an AWACS is blind when looking behind itself. But I don't know all the data exactly. That is the reason why I am looking for someone who knows. Concerning the vector, we can compute all the data we need with that: local o = LoGetWorldObjects() for k,v in pairs(o) do io.write(string.format("t = %.2f, ID = %d, name = %s, country = %s(%s), LatLongAlt = (%f, %f, %f), heading = %f\n", t, k, v.Name, v.Country, v.Coalition, v.LatLongAlt.Lat, v.LatLongAlt.Long, v.LatLongAlt.Alt, v.Heading)) As for the cross section, LO is equiped with an awesome AWACS that can see all around the map. I will not take into account the cross section if pilots can see all the aircrafts with no pb. No interest. I can only know if a plane is beaming, and that's all. But sufficient..... since it won't disappear in the MFD of the pilots.
  13. In fact, the IA AWACS in game will send us its coords too. So, I just have to consider the position of all the aircrafts from that origin point. Then, the range between AWACS and aircraft is compared to max. range, depending on the current active mode. We also check if the aircraft is not behind AWACS, in the "blind zone". afterwards, we know if the aircraft must be plotted or not in the screen. Thks for the link, it is helpful indeed.
  14. If someone have good knowledge on AWACS abilities, please DO NOT HESITATE to contact me and do your best for a high-quality AWACS apllication, coupled with LO. We must model AWACS with as much quality as we can, concerning data (e.g. : ranges...) and all the different scanning modes (we will not take care of passive mode, since AWACS, in the game, make all the ennemies RWR ringing.
  15. Skywall> thks, ;) , I hadn't seen the banner restriction.
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