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Scat VII

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Everything posted by Scat VII

  1. The information is out there argument doesnt work for me. If the information is so ubiquitous, then it shouldnt be hard to include a selection of it, or even just reference that information. DCS is not like Prepar3d. To me, prerar3d is a tool that helps me get better at a job that I already know. Prepar3d simulates a reality that we already know, or simulates it for students while they are being taught by instructors. Thats why its a sim and not a game. It wouldnt be a very good game for someone who has no flight training. DCS, no matter how realistic it may seem, isnt a training tool. Unless you are in the military, it simulates a reality that its users do not know, have not, will not and can not be professionally trained for. DCS provides non combat pilots with a thrill, giving them an experience of what it would be like. Thats why its a game. Just like Microsoft Flight is a game, allowing non pilots to experience the thrill of what it would be like to be a pilot. Providing that experience to a non pilot requires built-in training and tutorials to teach them what they need to know, or it wouldnt be any good as a game. I could even compare it to our own foundation or similar ones like migflug. We dont provide vintage or jet fighter flights or simulated combat to train actual fighter pilots. We sell an experience to people who will never be military pilots, but who want to experience what it would be like. Its therefore upon us to provide those customers with whatever knowledge and training they require to allow them to enjoy that experience. We cant just say: the information is all out there, we just provide the planes. The training is integral to the experience. Anyway, that is how I see it. Having read a little further in to this thread, I am flabbergasted by the venom and attempted character assassination of new pilots raising essentially the same issue. I have no interest in this, or even in partaking in a community where this is allowed to happen, so this will be my last post here.
  2. First post here, I registered on this forum to ask some help a while ago. Several days later I still could not post. How do you expect new players to seek help here when you dont allow them to post? So I read a few threads, and found this one, as the title and first post raised a valid concern that I share. I did not read it all, as this discussion seems to have been derailed and became very unpleasant. I am a (furloughed) A320 pilot and TRI. I'm also a member of a syndicate that operates a T-6 Texan, a TF-51D Mustang and a Fuga Magister. I own and use Prepar3d commercially and for leisure. A few months ago, my nephew talked me in to trying DCS while we were all grounded and in lock down, so I bought a few plane modules, maps and campaigns. The simulator itself is good, I enjoy flying it despite some shortcomings. But the documentation and training tools are disappointing. The manuals are reference manuals rather than instruction manuals. They explain neither the basics of the game, nor any concepts related to combat or military aviation. The best way I can describe it: it feels like learning to drive or race a car by reading the manual in your car's glove box. It explains in detail all the functions of the infotainment center, but it won't tell you how to operate the clutch, or how to approach an apex. The manuals dont explain anything that in real life is taught by human instructors. The in game training missions dont fill that gap either. While helpful in learning systems and procedures for a particular plane, they teach only that, they are very linear and only teach the mechanics which should be easy to learn from a better structured manual. Ive relied on my nephew to help me get started and to solve issues that have been raised in this thread. Figuring out what controls to map and which ones I need, understanding some basic concepts and terminology and discover features that are otherwise hidden. The lack of meaningful help is even worse if you manage to progress far enough to try some combat missions. Since there was really nothing in the game, I bought the Nevada test and training range module and BFM campaigns, expecting to get some tutorials and interactive training, an introduction in to ACM, BVR tactics, sams, radar and all the things I'm not familiar with. Or at least manuals that covered those topics. What I got is a very detailed simulation of the red flag training environment and its procedures, but not the much more important part of red flag: the instruction and instructors. Tips, hints, help and debriefings. Its therefore useless to me, as I am unable to progress and I'm getting no useful training. I would surely have paid for a module that provides some structured combat training. I thought I already had. I can not see why it would be hard to implement a basic training curriculum into this game that is inspired by real airforce training programs.
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